PS3 Compatibility List - PS2 on PS3

@kozarovv He meant netemu doesn't support pressure sensitive controls by default, so it didn't work for him when he played a while back.

@nictsw The weapon and CQC pressure sensitive stuff should work for you with this new config. You should test and report back if it is working (config is already uploaded to database).
 
Grand Theft Auto: San Andreas (SLUS-20946, SLPM-65984)
Code:
3D 00 00 00 60 40 00 00 0F 00 00 00 DC 46 1E 00
E8 4A 1E 00 40 00 00 00 50 00 00 00 00 00 00 00

Grand Theft Auto: San Andreas (SLES-52927, SLES-52541)
Code:
3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00
08 51 1E 00 40 00 00 00 50 00 00 00 00 00 00 00

Grand Theft Auto: Vice City (SLUS-20552)
Code:
3D 00 00 00 A5 41 00 00 21 00 00 00 01 00 00 00
0A 00 00 00 0D 00 00 00 A0 FF 0F 00 00 00 00 00
17 00 01 24 A4 FF 0F 00 00 00 00 00 08 00 24 14
AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00
00 00 00 00 90 FF 22 8C B4 FF 0F 00 00 00 00 00
FF FF 42 24 B8 FF 0F 00 00 00 00 00 05 00 40 1C
C0 FF 0F 00 00 00 00 00 04 00 02 24 C4 FF 0F 00
00 00 00 00 90 FF 22 AC C8 FF 0F 00 00 00 00 00
C1 3A 0B 08 CC FF 0F 00 00 00 00 00 D0 FF BD 27
D0 FF 0F 00 00 00 00 00 08 00 E0 03 D4 FF 0F 00
00 00 00 00 90 FF 22 AC 00 EB 2C 00 D0 FF BD 27
E8 FF 03 08 50 00 00 00 00 00 00 00

Grand Theft Auto III (SLUS-20062)
Code:
3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00
40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00
0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00
B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10
8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50
08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03
34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20
10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F
34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03
34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04
34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05
27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10
00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A
00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08
00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0
7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60
7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20
E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10
27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01
46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00
3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00
44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0
27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28
70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8
C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01
3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00
08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00
08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC
E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00
50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27
22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00
50 00 00 00 00 00 00 00

Grand Theft Auto III (SLES-50330)
Code:
3D 00 00 00 89 3D 00 00 01 00 00 00 90 97 34 00
10 00 00 00 21 00 00 00 01 00 00 00 50 00 00 00
00 00 00 00

Grand Theft Auto III (SLES-50793)
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 C0 95 34 00
11 00 00 00 21 00 00 00 01 00 00 00 50 00 00 00
00 00 00 00
Adds pressure sensitivity to allow controllable speeds while driving, and updates to some configs with NET fixes.
 
Burnout (SLUS-20307, SLES-50445)
Code:
3D 00 00 00 57 44 00 00 50 00 00 00 00 00 00 00

Burnout 2: Point of Impact (SLUS-20497)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
A8 85 24 00 18 0D 80 C6 16 43 01 3C BC 85 24 00
00 00 40 E4 00 00 41 AC F4 25 26 00 80 97 80 C7
16 43 01 3C 08 26 26 00 00 00 40 E4 00 00 41 AC
A8 64 25 00 64 97 82 8F 00 00 02 24 01 00 00 00
4C F0 24 00 19 00 00 00 0F 00 00 00 10 26 13 00
70 2A 13 00 0B 00 00 00 01 00 00 00 31 05 00 00
CC 05 00 00 08 00 00 00 03 E0 00 08 00 00 00 00
27 BD FF E0 27 87 89 90 50 00 00 00 00 00 00 00

Burnout 2: Point of Impact (SLES-51044)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 05 00 00 00
B8 85 24 00 18 0D 80 C6 16 43 01 3C CC 85 24 00
00 00 40 E4 00 00 41 AC 04 26 26 00 80 97 80 C7
16 43 01 3C 18 26 26 00 00 00 40 E4 00 00 41 AC
B8 64 25 00 64 97 82 8F 00 00 02 24 01 00 00 00
5C F0 24 00 19 00 00 00 0F 00 00 00 20 26 13 00
80 2A 13 00 0B 00 00 00 01 00 00 00 31 05 00 00
DC 05 00 00 08 00 00 00 03 E0 00 08 00 00 00 00
27 BD FF E0 27 87 89 90 50 00 00 00 00 00 00 00

Burnout 3: Takedown (SLUS-21050)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
28 5F 66 00 01 01 01 01 00 00 01 01 80 53 13 00
A8 BA 60 AC A8 BA 62 AC 13 00 00 00 00 00 00 00
60 F9 00 00 21 00 00 00 00 00 00 00 0C 00 00 00
00 00 00 00 50 00 00 00 00 00 00 00

Burnout 3: Takedown (SLES-52584)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
A8 64 66 00 01 01 01 01 00 00 01 01 90 53 13 00
28 C0 60 AC 28 C0 62 AC 13 00 00 00 00 00 00 00
60 F9 00 00 21 00 00 00 00 00 00 00 0C 00 00 00
00 00 00 00 50 00 00 00 00 00 00 00

Burnout 3: Takedown (SLES-52585)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
A8 63 66 00 01 01 01 01 00 00 01 01 90 53 13 00
28 BF 60 AC 28 BF 62 AC 13 00 00 00 00 00 00 00
60 F9 00 00 21 00 00 00 00 00 00 00 0C 00 00 00
00 00 00 00 50 00 00 00 00 00 00 00

Burnout 3: Takedown (SLPM-65719)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
28 A4 68 00 01 01 01 01 00 00 01 01 B0 53 13 00
A8 FF 60 AC A8 FF 62 AC 13 00 00 00 00 00 00 00
60 F9 00 00 21 00 00 00 00 00 00 00 0C 00 00 00
00 00 00 00 50 00 00 00 00 00 00 00

Burnout Revenge (SLUS-21242)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
B8 E7 BF 01 01 01 01 01 00 00 01 01 21 00 00 00
00 00 00 00 50 00 00 00 00 00 00 00

Burnout Revenge (SLES-53506, SLES-53507)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
38 EA BF 01 01 01 01 01 00 00 01 01 21 00 00 00
00 00 00 00 50 00 00 00 00 00 00 00

Burnout Dominator (SLUS-21596, SLES-54627, SLES-54681, SLPM-66739)
Code:
3D 00 00 00 57 44 00 00 13 00 00 00 00 00 00 00
DC 9B 00 00 50 00 00 00 00 00 00 00
Enables pressure sensitivity to allow controllable speeds while driving.
 
Since every PS2 game does use the pressure sensitivity buttons, maybe it's better to patch the emulator to enable the 0x50 command globally, instead of making zillions of configs? @kozarovv, what do you think about this?
I decided to test this new 0x50 command on the game True Crime - New York City and it doesn't boot, so in my opinion i think it's better to test each game first.
 
@kozarovv, what do you think about this?
Normally yes, but for some reason they made config instead of enabling that globally. Not sure that is working as intended for every title.

If someone want to test ton of games for eventual regressions, then later we can just patch emu to enable 0x50 by default. Keep in mind that 0x50 need fairly new emu, so people on old fw can't launch games with 0x50.
 
Keep in mind that 0x50 need fairly new emu, so people on old fw can't launch games with 0x50.

We can't keep the compatibility for dinosaurs using old version of emulators. Actually, 99,99% of the configs in the database have got a 17495 version requirement in their config files.
 
Firstly, every PS2 game does not use pressure sensitivity. In fact, very few do in terms of the entire library. Secondly, patching the emu will leave HEN users out anyways, and it just doesn't make a lot of sense when thinking about them.

I think keeping the per game basis like this is perfectly fine. Honestly, over half of the pressure sensitive enabled games are most likely patched now. The remaining games are mostly racing games, Flipnic, and a few others.

@Agrippa @MadSaint1998 I tested True Crime NYC with 0x50 and the game booted fine, but unfortunately no help to the movement bug.
 
Just for curiosity, what is special in 4.21 that you stay on it?
I only can think of Code Unique 3.
--offtopic--
(to be really honest here, I am too lazy and it is too tedious)

first of all, the trophies are located at game cat, and I have removed all categories ingame, except game cat, user cat, photo cat (for screenshot) and settings cat.

and also I have completely modified the XMB look and categories

the next thing, my cobra version is completely different, and it is too much of a hassle. have started to change only cobra 4.84DEH, but gave up on it and just want to stay with 4.21

though, I am not using CU3 anymore, cause I have added button combos to Artemis, to be able to use joker codes (enable/disable)

edit
forgot to mention, I have applied a few custom patches as well, but cannot remember which files I have patched individually

besides, 4.21 does not need any edat/ode/drm hack and I can run DEX OFW without problem (though, my CECHL is DECHJ patched, lol)
 
Last edited:
Firstly, every PS2 game does not use pressure sensitivity. In fact, very few do in terms of the entire library. Secondly, patching the emu will leave HEN users out anyways, and it just doesn't make a lot of sense when thinking about them.

I think keeping the per game basis like this is perfectly fine. Honestly, over half of the pressure sensitive enabled games are most likely patched now. The remaining games are mostly racing games, Flipnic, and a few others.

@Agrippa @MadSaint1998 I tested True Crime NYC with 0x50 and the game booted fine, but unfortunately no help to the movement bug.

I will check some games in the next few days as I am testing the F1 series now. I will test at least the Rally Evolved game in the WRC series, hopefully the WRC 4 will work too. I think the Snowblind games have got the support too, when aiming the bow.

EDIT: I think the games with pressure sensitivity support do not support the DualShock 1 controllers.
 
I will check some games in the next few days as I am testing the F1 series now. I will test at least the Rally Evolved game in the WRC series, hopefully the WRC 4 will work too. I think the Snowblind games have got the support too, when aiming the bow.

EDIT: I think the games with pressure sensitivity support do not support the DualShock 1 controllers.
You're right, it looks like Dark Alliance 1 and 2 use it. The easiest way to figure out if a game uses it is by looking at the back of an NTSC-U game case. It will say if it uses it or not in a small red box by the other game features. I am not sure of any other regions that do this.
 
You're right, it looks like Dark Alliance 1 and 2 use it. The easiest way to figure out if a game uses it is by looking at the back of an NTSC-U game case. It will say if it uses it or not in a small red box by the other game features. I am not sure of any other regions that do this.
As far i was checking yesterday, this is not a strict rule, when you mentioned that there is some kind of "label" at the back of the game cases with the text "pressure sensitive controls" i thought was a nice argument to support using that same label in wiki
And yeah... as you mentioned, is a description intended for marketing and commercial use, it needs to be something that everybody understand from kids to elders, and in that matter the description "pressure sensitive controls" is a lot more explicit than "analog controls" :D

Anyway, in the covers i was checking yesterday there are some that tells "analog controls"... and as far i remember in one of the metal gear solid is mentioned "analog controls: all buttons"... in mad maestro is mentioned "touch sensitive buttons" but not as a label, is in big texts

I think keeping the per game basis like this is perfectly fine. Honestly, over half of the pressure sensitive enabled games are most likely patched now. The remaining games are mostly racing games, Flipnic, and a few others.
Imo we need to consider that now that we know how the command 0x50 works and how easy is to add it to the existant configs it will be just a matter of keep adding it to the configs that really uses that feature, for the people testing games it will be easy

Btw @Zar in the next managunz version (inside the config editor) you could add that description for 0x50 command
 
My bet is that your controller isn't legit sony product. Even if it say that. Is really hard to find legit sony controllers now.
It is....
I opened it before.
can shake it in TLOU to charge flashlight.
and at least mrjaredbeta's config can prove without it,U can't use pressure sensitive controls to aiming and firing weapon in MGS3
 
Last edited:
Flipnic (SLUS-21157, SLES-52065, SCPS-15050)
Code:
3D 00 00 00 57 44 00 00 46 00 00 00 47 00 00 00
50 00 00 00 00 00 00 00


Fatal Frame (SLUS-20388, SLES-50821, SLPS-25074)
Code:
3D 00 00 00 57 44 00 00 50 00 00 00 00 00 00 00
Enable pressure sensitivity.
 
Last edited:

Similar threads

Back
Top