PS3 Compatibility List - PS2 on PS3

You can try this one:
Code:
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
48 00 00 00 02 00 00 00 9C E6 FF FF

It is from the Fatal Frame II config. It may help maybe.
 
Justice League Heroes (SLES-54423)
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 70 58 17 00
13 00 00 00 01 00 00 00 A8 5D 17 00 15 00 00 00
23 00 00 00 4A 00 00 00 0A 00 00 00 01 00 00 00
70 81 14 00 27 26 62 28 27 16 62 28
A PAL port of my earlier NTSC config.

Ape Escape 2 (SCES-50885)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
E0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
03 00 80 14 00 00 00 00
Ape Escape 2 (SCES-51105)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
F8 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
03 00 80 14 00 00 00 00
Ape Escape 2 (SCES-51104)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
08 E1 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
03 00 80 14 00 00 00 00
Ape Escape 2 (SCES-51102); (SCES-51103)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
F0 E0 34 00 16 00 40 14 00 00 00 00 F0 92 19 00
03 00 80 14 00 00 00 00
Removed the blue overlay used to imitate the depth of field effect in The Lost Valley/The Lost World level and the underwater. The game speed should be fixed now.
 
You can try this one:
Code:
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
48 00 00 00 02 00 00 00 9C E6 FF FF

It is from the Fatal Frame II config. It may help maybe.
Thanks, this is for the PAL version? Also how i make a config, what i do with this numbers and characters?
 
Tom and Jerry in War of the Whiskers (SLUS-20355, SLES-51053, SLPM-62449)
Code:
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
Fixes freeze in menus. There is still some slowdown in gameplay when the camera is zoomed out and a lot of 3D stuff is on screen. Some stages work fine. Only tested NTSC-U on the first two stages available.
Maybe you will like to see, how it looks on ps4:courage:
 
Ape Escape 2 (SLUS-20685)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
88 CE 34 00 16 00 40 14 00 00 00 00 98 80 19 00
03 00 80 14 00 00 00 00
Saru! Get You! 2 (SCPS-15025)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
00 53 34 00 16 00 40 14 00 00 00 00 38 70 19 00
03 00 80 14 00 00 00 00
It seems only the intro movie has got a flickering and sync issues. I consider the NTSC versions playable therefore.

Bust a Move: Dance Summit 2001 (SLPM-62029)
Code:
3D 00 00 00 57 44 00 00 47 00 00 00 20 00 00 00
00 00 00 00 C8 00 00 00 0A 00 00 00 04 00 00 00
20 3B 25 00 10 00 E5 DC 70 10 05 34 74 3B 25 00
10 00 E2 DC 70 10 02 34 6C E3 25 00 0F 00 82 10
00 00 00 00 9C E3 25 00 FA FF 40 04 00 00 00 00
This game is really strange. The main front buffer it does render to is glitched. The game renders everything except the HUD to the full height back buffer, so it can't be really used. There is a different buffer, similar to the non working one, which is outputting correctly in the netemu. But like an every back buffer enabled game in the netemu, it has got the VSync issues, caused by the emulator "speedhacks". 0x20 command does fix this (I used the 0xC8 parameter), thankfully. Apart from that the game does suffer from the IPU sync issues causing the game to hang on some stages. I used the patch from @prafull to skip the loop in the sceIpuSync function. The 0x21/0x15/0x41/0x35/0x46 commands did not fix it.

Looks like the 0x20 command could work well with the other back buffer enabled games. I tested it in the CMR3 and it is working great, as long as the frame rate is consistent. Here is the config to try:

Colin McRae Rally 3 PAL Experimental
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 09 00 00 00
A4 61 14 00 54 00 01 45 54 00 00 10 1C 5A 14 00
7A 44 01 3C 7A 43 01 3C C0 5B 15 00 54 55 05 0C
00 00 00 00 CC C4 20 00 1F 00 24 12 1F 00 00 10
9C E8 13 00 84 29 62 A0 84 29 60 A0 64 48 15 00
F4 01 62 2C 24 00 62 2C E4 49 15 00 F4 01 A2 2C
24 00 A2 2C 90 6B 24 00 03 00 04 24 01 00 04 24
64 7A 24 00 00 00 C2 FC 00 00 00 00 20 00 00 00
00 00 00 00 08 01 00 00
Disabled the fog, sun haze and occlusion, reflection maps. Reduced number of models to be rendered at once in the scene - heavy and ugly pop-ins are present. Enabled back buffer (512x512, no interlaced shaking). The 0x20 command value I used here is 0x108, but 0xC8 is giving good results too (until you enter the forest in the UK SS1 stage, the HUD does start to flicker). The 0x168 value is too high and is glitching the video output completely, so the range is limited. Do not even bother driving with chase cam, it will never be playable in the netemu with a decent frame rate and speed.
 
Last edited:
@Agrippa Fantastic work with Dance Summit 2001! I recently tried looking into the buffer you are referring to (the one refraction was working with? Not sure since I'm on my phone), but I couldn't solve the VSync issues. The only thing properly working was the menu and FMVs. Can't wait to try this out. Great job! :)

@Vika23 Seems to not have any slowdown like on netemu. I think PS4's emulator does a good job without having to deal with netemu's auto-cycle skipping stuff that causes some games (like this) to run in slow motion occasionally.
 
@Agrippa Fantastic work with Dance Summit 2001! I recently tried looking into the buffer you are referring to (the one refraction was working with? Not sure since I'm on my phone), but I couldn't solve the VSync issues. The only thing properly working was the menu and FMVs. Can't wait to try this out. Great job! :)

@Vika23 Seems to not have any slowdown like on netemu. I think PS4's emulator does a good job without having to deal with netemu's auto-cycle skipping stuff that causes some games (like this) to run in slow motion occasionally.
just heard before that game stuck on loading screen on ps4, but i not have that issue and its surprised looks pretty good!
 
@Agrippa Fantastic work with Dance Summit 2001! I recently tried looking into the buffer you are referring to (the one refraction was working with? Not sure since I'm on my phone), but I couldn't solve the VSync issues. The only thing properly working was the menu and FMVs. Can't wait to try this out. Great job! :)
Thanks. I got kinda inspired by his patch, but I do not understand the purpose of it apart from the interlacing nop. I have completed the Cherry Bomb level only (nice and catchy funk there), so any proper testing is welcomed.

I wonder if the 0x20 command will solve problems of back buffer enabled games. I have stopped any research related to it, because they did not work well in the netemu. And even though the field rendered games do look very good there (as long as the frame rate is solid), improving the quality is always worthwhile. And important to myself.
 
Star Wars: The Clone Wars (SLUS-20510)
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 A4 90 2D 00
05 00 00 00 20 00 00 00 00 00 00 00 0A 00 00 00
Additionally fixes graphical flashing.

Star Wars: The Clone Wars (SLES-50826, SLES-50827, SLES-50828, SLES-50830)

Code:
3D 00 00 00 57 44 00 00 01 00 00 00 34 92 2D 00
05 00 00 00
Freeze fix port to PAL. This region does not need command 0x20. I only tested the UK version but the rest should work.
 

Similar threads

Back
Top