PS3 Compatibility List - PS2 on PS3

NHL Hitz 2002

SLUS-20140
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 90 21 24 00
06 00 00 00 01 00 00 00 90 22 24 00 06 00 00 00
46 00 00 00

SLES-50451
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 90 2D 24 00
06 00 00 00 46 00 00 00
Fixes freezing issues. Graphical glitches still exist...can't really figure out what is causing that. SLUS config applies to both 1.01 and 2.00 versions.



NHL Hitz 2003

SLUS-20438

Code:
3D 00 00 00 57 44 00 00 01 00 00 00 D0 C2 24 00
06 00 00 00 46 00 00 00

SLES-50712
Code:
3D 00 00 00 57 44 00 00 01 00 00 00 D0 C1 24 00
06 00 00 00 46 00 00 00
Same fix, but no graphical issues with this game.
 
No, it won't, and there probably will not be a fix for that game. You can just use the current config that skips some rendering, or play the PSX versions.

Iirc not even progressive scan mode fixes the missing graphics.
Surprisingly, SFAA runs perfectly fine on ps2_gxemu...
 
NHL Hitz 2002

SLUS-20140

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
F4 22 24 00 00 00 00 00 FB FF 00 10 C0 F6 23 00
14 00 24 AE 14 00 20 AE 0A 00 00 00 02 00 00 00
F4 21 24 00 00 00 00 00 FB FF 00 10 58 F5 23 00
14 00 24 AE 14 00 20 AE 46 00 00 00

SLES-50451
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
F4 2D 24 00 00 00 00 00 FB FF 00 10 C8 00 24 00
14 00 04 AE 14 00 00 AE 46 00 00 00
A different method of freeze fix that does not affect performance (provided by kozarovv), and a full fix for graphical glitches by enabling some debug flag that magically helps timings (provided by me). Should be fully playable now. :)


NHL Hitz 2003

SLUS-20438
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
24 C3 24 00 00 00 00 00 FA FF 00 10 46 00 00 00

SLES-50712
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
24 C2 24 00 00 00 00 00 FA FF 00 10 46 00 00 00
Same freeze fix applied (provided by kozarovv and ported over by me).
 
@depaul The config required for that game to boot relies on the ISO being unmodified as it patches disc sectors. Removing that file will change the structure of the disc and the patches will not work. PCSX2 just patches EE memory. Memory patching would work on netemu, but I don't feel like creating another patch for it.
Thank you boss! no big deal that's okey

@mrjaredbeta
i ask again about street fighter alpha anthology us custom config, the custom config can fix the game or not? big thanks for SVC chaos for me its run fine

SFAA games work fine with patch but with some missing/black backgrounds. That's much better than running games without the patch since it will run very slow
 
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Zapper: One Wicked Cricket! (SLUS-20528)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 09 00 00 00
A0 FF 0F 00 00 00 00 00 00 C0 04 24 A4 FF 0F 00
00 00 00 00 54 00 42 96 A8 FF 0F 00 00 00 00 00
00 10 18 3C AC FF 0F 00 00 00 00 00 00 A0 18 37
B0 FF 0F 00 00 00 00 00 01 00 19 83 B4 FF 0F 00
00 00 00 00 FE FF 20 17 BC FF 0F 00 00 00 00 00
FE EE 07 08 F0 BB 1F 00 00 C0 04 24 E8 FF 03 08
F4 BB 1F 00 54 00 42 96 00 00 00 00

Zapper (SLES-50974)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 09 00 00 00
A0 FF 0F 00 00 00 00 00 00 C0 04 24 A4 FF 0F 00
00 00 00 00 54 00 42 96 A8 FF 0F 00 00 00 00 00
00 10 18 3C AC FF 0F 00 00 00 00 00 00 A0 18 37
B0 FF 0F 00 00 00 00 00 01 00 19 83 B4 FF 0F 00
00 00 00 00 FE FF 20 17 BC FF 0F 00 00 00 00 00
74 F1 07 08 C8 C5 1F 00 00 C0 04 24 E8 FF 03 08
CC C5 1F 00 54 00 42 96 00 00 00 00
Fixes freezing issues by ensuring some specific GIF transfers are finished. SLUS is confirmed working. SLES is untested.


Soldier of Fortune: Gold Edition (SLUS-20084, SLES-50739)
Code:
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
Improves frame rate. Camera stuttering in cutscenes is not a bug, but a *feature*. ;)


SuperLite 2000 Vol. 41: Tokyo Bus Guide 2 (SLPM-65982, SCAJ-20148)
Code:
3D 00 00 00 57 44 00 00 50 00 00 00
Enables pressure sensitive controls.
 
Is there a possibility of a speed up config for Need for Speed Most Wanted? Since all the other Need for Speeds from Underground 2 and up seem to have one which run on the same engine. Maybe also for Underground 1?

I don't expect one for Hot Pursuit 2 because that uses a different engine.

@mrjaredbeta
 
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Just wondering can we ever force PS2 gxemu on newer consoles, or (most probably) not..
Sure you can force it. But i won't work, since the necessary hardware it needs is missing on most PS3s.

Perhaps for more Detail: It needs the PS2s graphics chip, the Graphics Synthesizer (GS), to be present on the PS3 motherboard to work.
 
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Hot Pursuit 2 and Undeground - EAGL
Underground 2 - EAGL 2
Most Wanted and Carbon - EAGL 3
Most Wanted frame rate was fine with smoothing disabled. I have disabled Visual Treatment bloom filter, but the lighting is so dull, flat and awful as a result, so I did not bother to test it at all.
Code:
//SLES-53558
patch=1,EE,0021A01C,word,0000182d
 
Hot Pursuit 2 and Undeground - EAGL
Underground 2 - EAGL 2
Most Wanted and Carbon - EAGL 3
Most Wanted frame rate was fine with smoothing disabled. I have disabled Visual Treatment bloom filter, but the lighting is so dull, flat and awful as a result, so I did not bother to test it at all.
Code:
//SLES-53558
patch=1,EE,0021A01C,word,0000182d
Okay, well, I thought then that the Carbon config maybe able to be applied since smoothing helps a lot with the jaggies (I don't think it disables anything). But if that's not possible, also ok. I was just curious. I usually play Carbon and up in the native PS3 versions anyway (With the exception of Undercover, of which i have both versions installed since they are different games)

Also i know it was released without one. But Sony wasn't as thorough as I've come to known this community to be, that's also why i was asking.
 
Crash Tag Team Racing

SLUS-21191
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
E4 E3 22 00 0C 00 50 14 0C 00 00 10

SLES-53439
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
1C EE 22 00 0C 00 50 14 0C 00 00 10


Crash Bandicoot: Gacchanko World (SLPM-66090)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
2C EE 22 00 0C 00 50 14 0C 00 00 10
Fixes stuttering due to coins and crates rendering. This config forces a branch to an *almost* unused code path for coin rendering that does not rely on VU1 microprograms. Maybe it is used for rendering coins from a far distance, but there is no discernable change in rendering, so I don't know.
 

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