jolek
Senior Member
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Door Kickers: Action Squad is a crazy old school side scroller action game that puts you in the role of a SWAT trooper and sends you to deal with the bad guys in Nowhere City USA. Choose your gear, then kick the doors down and face the action.
This repository contains a loader for the Android release of Door Kickers: Action Squad v1.2.4, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimal Android-like environment to run the official ARMv7 game executable on the PS Vita.
Disclaimer
Door Kickers: Action Squad is a product of KillHouse Games.
The work presented in this repository is not "official" or produced or sanctioned by the owner(s) of the aforementioned trademark(s) or any other registered trademark mentioned in this repository.
This software does not contain the original code, executables, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita devices, users must possess their own legally obtained copy of the game in the form of an .apk file.
Setup Instructions (For Players)
To properly install the game, follow these steps precisely:
- Install or update kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding the following two entries to your config.txt under *KERNEL:
Code:*KERNEL ur0:tai/kubridge.skprx ur0:tai/fd_fix.skprx
Don't install `fd_fix.skprx` if you're using the rePatch plugin!
- Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily.
- Legally obtain your copy of Door Kickers: Action Squad for Android in the form of an .apk file. This port is tailored for the v1.2.4 (latest) version of the game. Other versions will not work.
- If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor that you can find on Google Play.
Verify that your build is the correct version using sha1sum (can also be found as an online tool). The sha1sum for ib/armeabi-v7a/libAndroidEntryPoint.so must be 6D5F53159CF9E183A7E679820FC886C83F56EA86- Open the .apk with any ZIP explorer (like 7-Zip) and extract the folders lib and assets from the .apk into ux0:data/com.khg.actionsquad/ on your Vita. An example of the correct resulting path: ux0:data/com.khg.actionsquad/assets/all/media/scripts.xml
- Install com.khg.actionsquad.vpk (from Releases).
Controls
The port features support for both touch and physical controls. To use physical controls, when you open the game and reach the main menu, wait a few seconds for a pop-up window offering to enable them. Physical control mapping information is available in-game by pressing thebutton. L2/R2 are mapped to the upper half of the back touchpad.
- Install or update kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding the following two entries to your config.txt under *KERNEL:
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Credits
- The FloW for the original .so loader.
- Rinnegatamante for VitaGL and hints on resolving some graphical issues.
- gl33ntwine for SoLoBoP and teaching me everything I know about this.
License
This software may be modified and distributed under the terms of the MIT license. See the LICENSE file for details.
Source: https://github.com/elliencode/actionsquad-psv.
