DOSBox by belek666

PS2 DOSBox by belek666 -

jolek

Senior Member
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Here is @belek666 poc build of DOSBox for ps2 from svn src code.
It's based on psp port and has working dynamic core.
Currently it is using only mass device and should be started from there.
Compatible keyboard/mouse is needed.

At default:
  • left analog of pad works as mouse
  • L1 and R1 as mouse buttons
  • arrows as keyboard arrows
  • SELECT - esc
  • START - enter
  • TRIANGLE - w
  • CIRCLE - d
  • CROSS - s
  • SQUARE - a.
  • By pressing L1 + R1 + START + DOWN, pad goes to joystick mode,
  • L1 + R1 + SELECT + DOWN back to keyboard/mouse mode.

Simple games should work. It's bugged/not finished, ported for fun. Use it at own risk.

Changes:
- added support for hdd (at start "+DOSBOX" partition is mounted as "pfs0:/" )
- added support for dosbox special keys
- fixed some bugs


For comfort you can add to "dosbox.conf":
Code:
mount c mass:[name of the directory]
C:
dir /w

eg:
Code:
mount c mass:OldGames
C:
dir /w
To mount your flash drive and to view its content.

Download:
 

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Has anyone actually had this DOS emulation working. All I have been able to manage is some frozen game screens. Changing emulation speed does not help.
 
Not sure which DOSBox I tried many years ago but works for me with games: "Time Incredible Machine" and "Dig Dug".
 
AFAIR only one, but builds can be different. I played those games on it hundreds years ago. ;] Not sure if project was dead already or still in developement. No guarantee that all builds/version covering up the same game compatibility.

Try one inside AIO Project v2.0.1.
 
I'll look at that. The reason I've pursued this is that Dos Pong60 (fixed version) is the best recreation of an old Commodore pong console that I've ever come across. It ran great on PC Dos and still does in PC Dosbox. There is no console rom, homebrew or otherwise that comes close.

Sadly I have now given up trying to get Pong60 working on PS2.
 
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Hello guys. I ran dos on this. Game of Supaplex. Exactly the DOS version. Played very well. I want further development of the project. The commander also used
Volkov Commander for ease of navigation.





 
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