Downloading pkg files directly to internal hdd from XMB

Fine. No problem.

Got a 100Mbs download & 25 Mbs Upload on VDSL im the middle of the countryside..
On the continent though...

Edit:
Btw am working on getting the file download & pkg installing working without using xai_plugin as this would require mysis.

The functions should be accessible using xml but also using webMAN-MOD web commands.
I am considering adding them to wm_vsh_menu too, dunno yet.. ☺


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I saw you ask for the files
 
I saw you ask for the files
Yeah.
The pkg install is not an issue because it uses game_ext_plugin & that plugin is all ready to use in the wMM project however download_plugin has to be added.
Luckily that plugin has already been detailed on psdevwiki so now it's a matter of creating the corresponding heaxer file.
Actually, [MENTION=22901]mysis[/MENTION] has probably created that header already but I don't want to bother him with this....

Btw [MENTION=6]bitsbubba[/MENTION] didn't [MENTION=29]Joonie[/MENTION] ask to be informed if we ever solved the category_game_tool2.xml issue?

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Btw [MENTION=6]bitsbubba[/MENTION] didn't [MENTION=29]Joonie[/MENTION] ask to be informed if we ever solved the category_game_tool2.xml issue?

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I think when we were messing with it back then I mentioned using a previous xml not sure what the response was but I think we also want to try and make it work on current xml

either way he'll receive a notification from your mention
 
You're not going mad, there's definitely something different from previous versions going on here.
Nobody seems to know why so far...

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OK so I'm not the only one having issues then with DEX. Figured I botched something making both PKG manager appear and removing app_home. Now I just want to get all the links updated and some removed like Tortuga-Cove as it is no longer a working site.
 
category_game_tool2.xml is the same file from firmware 4.60 up to 4.78, no changes
MD5: 57A7145102A9A3197E4AC93561624725

And
category_game.xml is the same file from firmware 4.30 up to 4.78, no changes
MD5: 42973F7DF1E5980936559349B6182DE4
 
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category_game_tool2.xml is the same file from firmware 4.60 up to 4.78, no changes
MD5: 57A7145102A9A3197E4AC93561624725

And
category_game.xml is the same file from firmware 4.30 up to 4.78, no changes
MD5: 42973F7DF1E5980936559349B6182DE4

You are talking about the ofw files right?
The only difference i can see is the renaming of keys & deletion of attrib in xmbm+ & webman nodes.

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category_game_tool2.xml is the same file from firmware 4.60 up to 4.78, no changes
MD5: 57A7145102A9A3197E4AC93561624725

And
category_game.xml is the same file from firmware 4.30 up to 4.78, no changes
MD5: 42973F7DF1E5980936559349B6182DE4

Ok, so the issue was introduced in latest CFW changes somewhere. Id say its a "key" problem. ive noticed from playing around if "keys" are wrong/conflict you can get spinning icons or no icons etc. So something with the rebug package manager or something like that changed in latest release. like bitsbubba said the old ones work so the problem cant go too deep.
 
Ok, so the issue was introduced in latest CFW changes somewhere. Id say its a "key" problem. ive noticed from playing around if "keys" are wrong/conflict you can get spinning icons or no icons etc. So something with the rebug package manager or something like that changed in latest release. like bitsbubba said the old ones work so the problem cant go too deep.
Thing is I changed the keys to xmbm & webman before in 4.70, 4.75 & 4.76 & I never had these problems.
I suppose it'd need to be retested thoroughly...

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Does the attrib matter in the xmbm+ & webman nodes?
I think I remember you telling me it didn't...

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Well, attributes doesnt uses to be critical most of them are things that are not even mandatory
There are a few others that are used for specific things and are very restricted by the .sprx associated, but as far i remember none of them are used in xmbm+ or webman

So i dont think the problem is in the attributes
 
Assuming the attributes are not mandatory & unused, that would leave the keys... But if that's the reason, why is it a problem now?

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Its possible something has changed in the OFW aswell and that's effecting this. A good solution would be if rebug package manager had a separate xml that was only linked to in the category_game xmls , that would eliminate any risk of key clashes there, now and in the future.
 
Its possible something has changed in the OFW aswell and that's effecting this. A good solution would be if rebug package manager had a separate xml that was only linked to in the category_game xmls , that would eliminate any risk of key clashes there, now and in the future.
No problem, that has been done by [MENTION=872]sandungas[/MENTION]. Do u want the xml file?

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Well, what i said about attributes not being critical is not accurate enought, i will try to explain a bit for the record
You need to take a look at this table, contains all the attributes known XMBML Structure - PS3 Developer wiki

Some of them are just for the eyecandy, are the ones related with "what is displayed in screen".... like the icon, the title of the icon, icon_notation, icon_rsc, etc... info, info_rsc, title, title_rsc etc... this are the ones used everywhere (in xmbm+ and webman) for displaying images and texts, and are not mandatory

Some of the others are making some "special" effects that are associated with some function, but are not well known, like bar_action (for the progress bar i guess), or lbl_half (note this one is used in mysis cfw settings... we had an small discussion of what this attribute does, and i still not sure but the fact is it solved a problem in mysis cfw settings)
But this kind of attributes are not used in xmbm+ or webman... so i dont think the error comes from here
 
No problem, that has been done by [MENTION=872]sandungas[/MENTION]. Do u want the xml file?

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well ok yeah send it on sure but everythings working ok here a the mo , I meant its a good solution that should be implemented in rebug really as then the category game xml stay as close to original as possible and risk of clashed with other XMB additions are minimised.
 
well ok yeah send it on sure but everythings working ok here a the mo , I meant its a good solution that should be implemented in rebug really as then the category game xml stay as close to original as possible and risk of clashed with other XMB additions are minimised.

Here


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Made some progress with this this eve, got it downloading files other than pkgs to hdd (and not deleting them after) . ;) also got it working on UK,US and Irish XMB now. Still lots to be done.
 
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Made some progress with this this eve, got it downloading files other than pkgs to hdd (and not deleting them after) . ;) also got it working on UK,US and Irish XMB now. Still lots to be done.

Very nice progress, looking good :) . I moved this thread from PS3 Gerneral Discussion to XMB Modifications in the Homebrew Development Forum. I figured it would be better here. I left a redirect in the previous location as well.
 
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