PS4 Easy Tool to Update Fake PKG Title and Cover Image

Lerain

Forum Noob
Greetings again,

I have some Fake PKG games that I want to refine a bit at the PKG level.
I know that after installing a game on the PS4 I can edit the title and icon locally, but what I want is to modify the source PKG itself and then back it up in that state.

I'm mainly interested in changing the Title and Cover Image.

I've tried the following software on Windows:

OrbisPkg v1.0
I have a compiled v1.0 version, but it asks for a passcode.
If I provide the generic 32 zeroes, it just throws a Bad Length exception.

PkgEditor 0.3.1
This sounds exactly like what I need, yet once a PKG is loaded, I have no idea how to change anything.
The only available option seems to be extracting to a GP4 project.

PS4 PKG Tool 1.6
Again, this looks like exactly what I'm looking for, and yet… what the heck.
If I click on PKG → Rename PKG → TITLE, the tool just renames the file from XXX.pkg to CUSAXXX.pkg.
What I want is to change the actual TITLE parameter inside the PKG, not the filename.
Sure, I can extract the cover image, but there's no option to replace it.

PS4 Tools v46
It has a PKG Rename option, but once again, it only renames the PKG file itself, not the internal parameters like TITLE, etc.

PS4_Fake_PKG_Tools_3.87_V7
This includes orbis-pub-gen.exe, which opens the GP4 file format - the same format that PkgEditor 0.3.1 can extract.
So, in theory, I can extract everything, manually edit things (old-school Notepad style if possible), and then rebuild the PKG.
Is that really my only option? God damn.

PS4PKGViewer v1.5 (LMAN)
A super cool tool, but it can't edit PKGs.

So what's actually going on here?
Am I doing something wrong, or is this just how messy PKG editing is?

Thank you
 
I think I get it now… but I seriously hope I'm wrong.

It seems that you can:
  1. Use PkgEditor-0.3.1 to extract the data from the PKG file and create a Project.gp4.
  2. Then use PARAM.SFO Editor v1.2 to load param.sfo and change the TITLE, version, and so on.
  3. The replace icon0.png and icon0.dds manually (lack of tools for that), making sure to keep the exact same image format.
  4. Rebuild the PKG with PkgEditor-0.3.1 and hope for the best.
The end result is a broken cover icon, but at least the title changes successfully.

I really hope this isn't the only possible workflow.
 
easiest way is to create a fake update pkg through fake pkg tools. orbis-pub-chk for extracting the pkg files and orbis-pub-gen for building the pkg. don't include the icon0.dds or you'll get an error. orbis-pub-gen should make it automatically iirc (it's been a few years since I've owned a ps4). you'll get a warning about an update changelog, I believe, but you can ignore it. an update doesn't actually have to have one. you need the original fpkg to build the update. you don't need a gengp4 for this either. for the title name, use sfo editor, which is part of fake pkg tools as well. it's pretty straight forward then, but I'm afraid I don't know the credentials for an icon0.png (you'll have to google them). remember to update the app version as well, since this is an update.
 
Try using PS4 Tools v46 + A Mod Available by @pcunhaK9. I won't Link it here because I'm not sure if I'm Allowed to based on the fact that this Program deals with Managing Decrypted Games. A Google Search will lead you there to what I'm referring to for sure but if any Moderators see this & Confirm if I can Post this I will be sure to make an additional Comment below directly to the Fix/Patch I'm talking about.

Basically with some quick File Editing of the Program's Code/Script using Notepad++ you can Force it to Stop/Pause prior to Outputting an FPKG File, Thus allowing for Editing/Deleting any Files of your Game's Folder to your choosing.

In your case, I understand that you want to change the Title for the PKG of the Game itself which I think should be able to be altered with something such as PARAM SFO Editor V1.2 within the param.sfo on the fly after Saving Changes.

I have not actually Tested this Method but I was just aware that something like this existed so I figured I would share!

Now for the Content Information Files themselves like the icon0.png, pic1.png, pic0.png, Etc. you are going to want to ensure that they are in a specific File Format otherwise they won't work; Which is: NON-Interlaced 24-Bit PNG

Personally I like to use GIMP for this since it's a Free & Open-Source Software. All you have to do is take your Source Image, Import it into gimp, Click on "Remove Alpha Channel" (If it has not been already), Keep Default Settings, Then Export as .png.

If done correctly it should come out exactly as we want it but it's also good practice to make sure in the Properties of the Image before Creating any Fake PKG's using any of the Images made... I hope all of this was able to help in some way & Happy PKG Building!
 
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For anybody looking for said Mod of PS4 Tools v46 you will find it on the Thread for the Tool just look for Message #56 - Page 6 of 31 in the Comments which I will just say once again will not be found here on PSX-Place. (Posted for Educational Purposes Only!)
 
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