PS2 ESR RGB

Which one do You prefer? Which would You like to see in next ESR GUI?


  • Total voters
    18

Berion

Developer
Some peoples said that EST GUI Test2 is to bright and barely visible on theirs tv and monitors. Well, maybe a little bit it was: :D

esr_old.png


Thinking about it, I'll play a little with it and end with three, this time full coloured versions:

esr_rgb_1.png esr_rgb_2.png esr_rgb_3.png
 
Candiru FTW ;p

Wow, this blue screen is too perfectly. it would be amazing if the wlaunchelf had a GUI like that
Indeed. uLE/wLE are frozen in time but reforging UX is a titanic works. In the past I made such concept:
https://www.psx-place.com/threads/wle-gui.14642/

What You can do is put some simple skin (I'm not a fan of complex skins based on screen switching because they are very slow):
https://www.psx-place.com/threads/ule-skin-omnis.30462/#post-251551
 
Im trying desperatelly to find in google an image ive seen in a documentary of how it looks one of that "cratons" but is imposible, all i can say is that it was pretty cool. It was a simulation made in 3D in a PC, because obviouslly doesnt exists any photo of them, lol

Im not an expert at all about geology, but long story short... the cratons are located under the earth mantle, they are mostly static and the mantle moves over them
The top of the craton is solid... but the bottom is liquid... this creates an intermediate area where the minerals are in "semisolid" state, and at very high pressure, for thousands of years
The consequence is the atoms of those minerals in a semisolid state under pressure have lot of time to "move around" and align with other atoms, creating perfect mineral "cristaline" structures
As a consequence... if we could "take a photo" of that semisolid area we would see pretty much what you painted :D
Lot of red (because the heat), a bit of dark colors (because the other solidifyed minerals), and a lot of straight lines of the cristaline structures
Your image in red tones looks exactly like that, it seems you made it on purpose, i like it :D
The other image in blue follows a bit this same concept of cristalized minerals, but without high temperatures... it makes me remember a bit of the superman "cave" with that huge crystals :D
 
Candiru FTW ;p


Indeed. uLE/wLE are frozen in time but reforging UX is a titanic works. In the past I made such concept:
https://www.psx-place.com/threads/wle-gui.14642/

What You can do is put some simple skin (I'm not a fan of complex skins based on screen switching because they are very slow):
https://www.psx-place.com/threads/ule-skin-omnis.30462/#post-251551
This is an incredible work, wLE will have a complete evolution, I imagine it must be a huge work to do yet.
 
"ESR RGB" turned into "ESR Launcher" (it will be part of upcoming XEB).
  • Removed 'launching app' and 'osdsys' options (not needed any more).
  • Removed status bar (not needed as "XEB Dashboard" doing this).
  • Used ESR R9c end/or ESR R10f instead of R9b; possible use of any other executables if someone write them (i.e for UMCDR/CDX support if someone ever will write such loader for "Fake CDDA" - just an example).
  • Theming support.
  • "HD" resolution support (704x480).
  • Different language than English support.
Preview of converted themes plus one new, Bahamut: :)

esrlauncher_thm_bahamut.png esrlauncher_thm_ifrit.png esrlauncher_thm_leviathan.png esrlauncher_thm_carbuncle.png
 
Last edited:
@ElSinGao
That's why I used quoting. 704x480 is highest possible native resolution to achieve, while normally it is 640x448 (NTSC) or 640x512 (PAL). I'm not fully understand why but this is what GS can handle. Maybe more about it could elaborate @HWNJ

Currently no but remind me after the release, maybe then I could make few more.
 
Enceladus doesn't yet support the Multi-pass Hi-Res-Modes, or maybe it does NOW but I think HWNJ's fork (or does he use the original repo now?) doesn't, AFAIR! ;)
 
Enceladus doesn't yet support the Multi-pass Hi-Res-Modes, or maybe it does NOW but I think HWNJ's fork (or does he use the original repo now?) doesn't, AFAIR! ;)
I use my own fork that supports only up to 704x480 and due to how Enceladus behaves, I think having a bigger resolution will be really harmful to performance.
 
@TnA How did You measure it if You are so sure? :) If we talking about one single image and few smaller bitmaps, perhaps higher resolution can be used. But imagine that i.e Aurora theme in XEB takes ~1024x2048px bitmaps plus icons possible up to 1024x1024 (64x64px each). You cannot turn Volkswagen Beetle into Mercedes S Klasse. :P
 

Similar threads

Back
Top