FHeroes2 port for PS Vita

PS VITA / PS TV FHeroes2 port for PS Vita (Heroes of Might and Magic II engine) 1.1.16

tthousand

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>>> Read More About FHeros2 port for PS Vita Here <<<
https://www.psx-place.com/resources/fheroes2-port-for-ps-vita.1002/


FHeroes2 port for PS Vita
by Northfear
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FHeroes2 port for PS Vita was created by Northfear, and is a Free implementation of Heroes of Might and Magic II engine.

 
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I love seeing these older pc games being ported to vita. My favorite is rinnes rtcw by far. I bought that way back in the day and luckily still have everything including the box. Would be cool to see @Rinnegatamante port medal of honor from that era to the vita. There were a ton of expansions for that one game following all of the different theaters of the War.
 
This awesome.
If also someday someone will make a port of Heroes of Might and Magic III it is going to be rad.
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My dream is a Maple Story Port :P

The android port runs even on a potato phone

I have a port of that game, at least I think it's a port, on the 3ds. the banner for the game looks different from other 3ds games, so it may not be a legit title.

on topic, I do like might and magic. I haven't played heroes of might and magic, but I have fond childhood memories of might and magic 3 isles of terra.
 
Version 0.9.2 (04\04\2021) is out.

Changelog:
  • Add View spells support
  • Fix many places in logic for monster movement and spells during battle, for kingdom gameplay and for army splitting
  • Add Restart button for instant battles
  • Add large obstacles generation for battles
  • Greatly improve AI logic in battles for spell usage, predictions of movements and
  • Add PlayStation Vita support
  • Over 100 bugs fixed since 0.9.1 release

Additionally:
Since the main repo has support for Vita it is probably the best place for getting new version now.
 
Changelog (v.0.9.4):

- add Windows executable installers
- use user profile directories to store files to allow multi-user access to the game
- fix incorrect text splitting in some rare cases
- fix crash in Roland campaign, scenario 10
- add missing popup dialogs for system options and buttons
- fix inaccurate object sorting by distance
- fix multiple issues with AI and spell logic using distance evaluation
- read campaign files in non-case sensitive manner
- make fog uncovering task for AI more efficient
- fix AI obsession over Observation Towers
- fix missing path drawing while a hero moving through Whirlpool
- mark resource generator objects as visited for allies
- fix incorrect game ending during time loss condition
- show extended shadow for 2-hex monsters in battle
- do not show gray flag over Haunted mine
- add configuration option for first game run
- support PoL heroes and artifacts in "battle only" mode
- fix inaccessible beach tiles
- add hiding and showing cursor logic for SDL2
- fix shadows for random resources and artifacts
- draw correct castle icon in popup window
- fix incorrect hero position facing left
- remove unneeded AI hero animation under fog
- do not clear morale modifiers too early for Tavern case
- highlight the door in Main Menu for mouse over event
- speed up and fix many places with cursor rendering
- recruit an AI hero if none exists
- fix cheating AI behavior for dwellings with defenders
- add an option to replay Intro video for campaign
- force display rendering on app activation
- fix Stables, Alchemist's Tower and Water Wheel passabilities
- fix puzzle drawings
- avoid using useless spell during battle for AI
- return to load screen after cancelling loaded campaign scenario
- play hero's vanishing sound after AI vs human battle
- make Ultimate Crown as artifact for campaign scenarios
- fix incorrect hero receiving a bonus spell for campaign scenario
- fix monster recruitment logic when a hero present in a castle
- fix well's max button hiring logic
- add an option to open Hero Screen within battle
- fix move points and spell points replenishment logic for heroes from hero pool
- set proper difficulty level for campaign scenarios
- directly show next campaign scenario for end of scenario save
- modernize and secure demo version installation scripts
- add video playback for campaign scenarios
- do not reset hero mana points to maximum in the beginning of a new week if they are above maximum
- fix Roland, chapter 9 map conditions
- fix Tower shooting logic during castle's siege
- build Mage Guild before Special building for AI
- do not count monsters under fog for Visions spell
- mute sound by setting music and effects volume to zero instead of pausing them
- speed up AI hero movement
- add an option to hide AI movements
- do not draw objects under the fog if they are far from a revealed area
- add base code for the Price of Loyalty campaign support
- add dismiss and upgrade hotkeys in unit dialog info
- add shadow for Spell Book
- unveil the fog at the start of hero's movement
- fix extra place with hero's double shadow at adventure world
- add extended cursor icons from 4+ to 7+
- fix UI defect of selected creature appearing after closing meeting dialog
- fix incorrect rendering of View World image
- add Lose Sorceress Village Condition for The Succession Wars campaign
- fix flags in Oracle/Thieves' Guild dialog
- fix sound mute in background on MacOS with SDL1
- add Home and End button support for save naming
- fix elements layout for Oracle/Thieves dialogs
- generate obstacles on battlefield based on the battle tile index
- use non-plural name for 1 creature while viewing with Crystal Ball
- add correct support of The Price of Loyalty add-on maps
- fix double clicking between dialog in castle's window
- speed up MIDI loading
- fix bug with mouse cursor not visible after left-clicking on hero's secondary skill in Kingdom Overview
- fix the "world: use unique artifacts for resource affecting" option
- reduce CPU usage for video playback and puzzle revealing
- fix Mix-up in Roland's Campaign Scenarios
- fix issue when troop info window was not showing after moving a single unit between army bars using drag & drop method
- simulate level-ups for campaign-specific heroes that start at a higher level
- reset current music from the previous turn in the beginning of a new human turn
- upgrade Rendering engine
- fix broken behavior of scrollbars
- do not offer to exchange artifact with spell book
- disable controllers on non-console platforms
 
Version 0.9.5 is out!

Changelog:
  • Add Monster Description for every creature with special abilitiess
  • Fix passability rules for all objects on World Map
  • Greatly improve AI behavior on World Map: object interaction, task planning and object value calculations
  • Fix multiple logical cases occured on World Map with object interaction
  • Add continuous scrolling of scrollbars
  • Over 70 bugs fixed since 0.9.4 release
Full list of changes can be found here.
 
Version 0.9.6 is out!

Changelog:
  • Add correct translation support with updates for French, Russian and Polish languages
  • Add Nintendo Switch support
  • Add UI option to change game language dynamically as well as game resolution
  • Add cursor shadow display for attacking 2-hex monsters
  • Over 60 bugs fixed since 0.9.5 release
Full list of changes can be found here.
 
Version 0.9.7 is out!

Changelog:
  • Add basic German translation support and heavy update French and Polish translations
  • Add missing Farm image part in Knight castle and modify Captain Quarters in Necromancer town
  • Add AI hero classes for more efficient task distribution
  • Fix multiple issues with combat logic for pathfinding and AI
  • Fix object passabilities and incorrect rendering on World Map
  • Over 60 bugs fixed since 0.9.6 release
Full list of changes can be found here.

Download "fheroes2_psv_sdl2.zip".
 
Version 0.9.8 is out!

Changelog:
  • Fix many corner cases with object passabilities on World Map
  • Fix Interface border rendering and World Map rendering for non-default resolutions
  • Add The Succession Wars and The Price of Loyalty icons in the list of available maps
  • Add cell highlighting for monsters with double-cell melee attack
  • Improve AI interaction with Stone Liths, Pyramids and other heroes and castles
  • Add a script to extract original game resources on Windows
  • Over 60 bugs fixed since 0.9.7 release
Full list of changes can be found here.

Download:
"fheroes2_psv_sdl2.zip".
 
Version 0.9.9 is out!

Changelog:
  • Add Italian language support and Norwegian translation
  • Add Barbarian Captain Quarter's missing part, fix Captain Quarter's and Waterfall rendering in Warlock castle
  • Fix many issues with AI behavior on the map and add AI interaction with Alchemist Tower and Sphinx
  • Add buttons to switch between castles in castle construction window
  • Fix multiple places related to object passabilities: diagonal moves, shadow objects, water action objects and Reefs
  • Add support for devices with resolution lower than 640 and 480 and also add missing items in resolution list
  • Over 70 bugs fixed since 0.9.8 release
Full list of changes can be found here.
 
Version 0.9.10 is out!

Changelog:
  • Add French, Polish and German language support for any version of the game
  • Improve AI logic handling spells in the battle and its inability to land on a beach
  • Fix the logic related to pathfinding and calculation of terrain penalty for heroes on map
  • Update Norwegian translation, add Italian translation and update translations for missing texts in the game
  • Fix multiple rendering issues with shadows for buttons, battle grid and various text positioning in many dialogs
  • Add V-sync option for SDL2 builds to avoid flickering issue present for some players
  • Over 60 bugs fixed since 0.9.9 release
Full list of changes can be found here.
We recommend to use SDL2 version for latest OSes, while SDL1 is preferable for old systems.
 
fheroes2 0.9.11 is out!

Changelog:
  • Add Russian language support for any version of the game and generate proper letters for French language
  • Add additional spell info for spells owned by a hero
  • Add a popup dialog for map information
  • Fix AI behavior during castle defense and update logic with road and its movement score
  • Fix UI elements rendering and few crashes related to them
  • Over 20 bugs fixed since 0.9.10 release
Full list of changes can be found here.
 

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