doesn't have next gen titles
Lol at that one, i understand what you mean though, the technologies shown in the unreal engine 5 demo was outstanding, specially how the geometry is generated "dinamically", it was lacking a good management of hardware raytracing though... i mean... the goal of the new raytracing technologies is to unload the main CPU from the traytracing tasks, but in the unreal engine 5 demo the raytracing was made by the CPU, the result visually was great, but thats not the way to do it in 2020

Im sure they will have a better raytracing support for release date though, anyway, my point is the unreal engine 5 is the first time ive seen something really "next gen" (and im still a bit shocked about the geometry stuff, looks like the best idea ever, whoever that imagined that is a genious)
I have the feeling all the games engines from all the game companies are going to evolve in the same direction than the unreal engine 5 with the geometry
In some way is not a decission of the games companies, is whatever AMD and Nvidia decides to do
And this time it looks AMD, the people from unreal engine, and sony (in that order of importance) was working together in designing all this technologies and deploying them in the PS5 prototypes, so is good news for the PS5 owners, if there is something we can be sure is the unreal engine 5 is going to run awesomelly in the PS5, and is really a "next gen" game engine that does some things that are technically awesome
Sadly we will have to wait some time to see a game using an engine like unreal 5 (or similar) squeezing the PS5 features, but the PS5 have lot of potential
Some days ago i did read a new from a game developer that was saing "in 10 years the videogames are going to be able to generate graphics 100% realistics"
Personally... i think is going to happen sooner
This visual fidelity depends a lot of the game genre though, if what you want to represent in screen are "toys" like in the ratchet and clank games, then yeah... looks completly real
For other games genres where there are humans and close camera planes of his face, hands, etc... achiving realism is more challenging
The actual racing games looks awesome though (in my opponion better definition than real world, they needs to work in that to add some garbage, distortions, blurry, smooths, etc...)
But anyway... they are very close to achieve 100% realism. I think in it as the ending of an story that started with PONG game, lol (it was the first time someone imagined to generate some visual graphics output for a videogame)