Greetings everyone! I'm Will

GuilloteTesla

Moderator
Being lurking on the site for a while now and decided to start participating.

Almost 30 years playing videogames (mainly on Playstation systems), I'm a Computer Engineer developing web services and applications, voyager (when I can), music and food lover.

Hoping to learn a lot and share all my knowledge with you people.

Cheers!
 
Being lurking on the site for a while now and decided to start participating.

Almost 30 years playing videogames (mainly on Playstation systems), I'm a Computer Engineer developing web services and applications, voyager (when I can), music and food lover.

Hoping to learn a lot and share all my knowledge with you people.

Cheers!
Hackers & developers are most welcome!
The PS3 community sorely needs more active devs, too few of us & still so many things to do, homebrews to write, hacks to find, wiki documentation to complete etc..

Don't hesitate to ask if you need guidance with the sdk options & the possible development setups.
 
Hackers & developers are most welcome!
The PS3 community sorely needs more active devs, too few of us & still so many things to do, homebrews to write, hacks to find, wiki documentation to complete etc..

Don't hesitate to ask if you need guidance with the sdk options & the possible development setups.

Thank you bguerville!. I know that the scene is stalling unfortunately, but the work done by the devs past and present is
remarkable. Hoping to be up to the task!.

I've seen that most devs code under Windows environments with Visual Studio as the go-to IDE. But as long as the chosen IDE supports C/C++ then the environment is not so important I believe.

I'll totally reach out to you people for questions on the matter. Thank you all once again.
 
Thank you bguerville!. I know that the scene is stalling unfortunately, but the work done by the devs past and present is
remarkable. Hoping to be up to the task!.

I've seen that most devs code under Windows environments with Visual Studio as the go-to IDE. But as long as the chosen IDE supports C/C++ then the environment is not so important I believe.

I'll totally reach out to you people for questions on the matter. Thank you all once again.

Well, Visual Studio was the IDE originally targeted by the official sdk, when psl1ght came out, a psl1ght Visual Studio plugin was made to offer an open source equivalent to the official IDE support.
Having said that, a number of devs have been developing ps3 stuff on Linux, with the psl1ght sdk it's really up to you.

Psl1ght is recommended for most development needs, the only "big" limitation is that it doesn't fully support prx projects (the rough equivalent of dll or so files). Any need to make a prx file means having to use the official sdk (under paid license), consequently projects like xai_plugin, webman & all the homebrew plugins still rely on the official sdk, sadly.

A few years ago, prx support was partially added to psl1ght, the implementation hit a couple of difficulties (related to the linker if I am not mistaken, TBC, the official repo commit history should have that info) & unfortunately, the feature was left unfinished. Someone with decent gcc skills would need to pick it up & see what could be done about it.

The official sdk is quite good for documentation & the many useful samples it provides. Psl1ght sdk has its own online/offline documentation. The psdevwiki can also help.
 
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I bet he will be an important member of this community in the future. Don't ask me why. I feel it and I am sure @GuilloteTesla knows why.
I wish you all the best in the way to reach this target!
 
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