Half-Life: Blue Shift (unofficial PS2 port) by supadupaplex

PS2 Half-Life: Blue Shift (unofficial PS2 port) by supadupaplex v1.0

jolek

Senior Member
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Not long ago (23 May 2018) new mod for PS2 called Blue Shift has been released.
Here is second beta release of PS2 Blue Shift mod.
In this release you can expect some bug fixes, stability and performance improvements.
And in addition to that there is also a brand new version with HD models.
If you ever wondered how would Blue Shift look like if it was included with original PS2 Half-Life release
then this version should give you answer to that question...

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More info can be found here:
Version 1.0 comes out:
 
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Final version 1.0 comes out.

  • Playing Dreamcast Half-Life: Blue Shift on ... Playstation 2:
  • === WARNING ===
    Saves from previous builds are not working again as I found an option to separate Blue Shift saves from the main game so it is no longer possible to cause crash by loading save from wrong game.
  • === Version 1.0 changelog ===
    - The game is completely stable now. Instabilities were caused by a bug in the game code:
    reference to every used file is stored in RAM inside special section and unused references are never cleared.
    When this file reference list goes out of bounds all sorts of crazy things can happen.
    So I made a hack that increases size of this section from ~206KiB to 512KiB
    - Added save game isolation to prevent crashes by loading saves from wrong games
    - Merged HD and SD models into one ISO and made in-game selector to choose between them
    - Added an option to play with Dreamcast models (and maps)
    - I found out that I messed up soundtrack in previous builds.
    Correct PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack
    would play if you choose to play with Dreamcast or PS2 models
    - There should be less rescaling artifacts on map textures
    - Lots of other small improvements that I forgot about
  • === Known flaws ===
    - Big framerate drops in some areas
    - Wierd glass behaviour in some areas
    - PC models can cause some minor graphical glitches on PS2
    - Scientists inside intro elevator are non-solid to prevent major glitches,
    but elevator can still drain some HP from player
  • Due to the fact that today it is difficult to buy a CD with a good quality,
    so I recommend to copy the image to the "CD" directory.
    and put it on your USB drive.
    Launch it with OPL.

    Here you can find the latest OPL BETA version:
    https://akuhak.github.io/test_build/.

    The (ISO) image on the USB drive cannot be fragmented.

    This mod is from the NTSC region U\C,
    so the OPL must be started with the E1 launch keys at the cold boot.
    Because without this method there are problems with sound.

    If you have NTSC U\C console, enable PS2 logo in settings.


    This game should works normally without cold boot or PS2 logo.
    All these problems was fixed in OPL rev 1289.

Download\source:
 
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Yeah, I know. I'm not forcing anyone to use it. As I said, if anyone wants to use it, go ahead. It is just another option.
 
If someone want's to play this mod on PS3Hen you will need to first mount the .iso on PC, open UltraISO select file->new->ps2 cd image, load the .cnf file, and save. Then use ps2classics gui as you would with 'normal' (unmodded) Half-Life. In that way it will work.
 
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