PS3 [HELP] Compiling with VisualStudio

LuanTeles

Developer
PSX-Place Supporter
I changed my HDD now i can't compile my plugin based on @jordywastaken work anymore

https://github.com/PS3-4K-Pro/XMB-Plugin

Can anyone with a working environment build it for me please, and if you know, what am i missing?

3iJBpFR.png


IIRC even with this error, i was able to load the plugin just fine, but now it doesn't load anymore
 
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I would help if I could, but that particular library might be in the cell sdk. I don't have it, and it's illegal to share here. However, it says it succeeded. Are you sure it didn't build it? If you tried debugging the file after compiling with the green arrow at the top, that could be the reason for that message.
 
I would help if I could, but that particular library might be in the cell sdk. I don't have it, and it's illegal to share here. However, it says it succeeded. Are you sure it didn't build it? If you tried debugging the file after compiling with the green arrow at the top, that could be the reason for that message.

IIRC even with this error, i was able to load the plugin just fine, but now it doesn't load anymore, even with PS3MAPI.

I can compile the original plugin just fine too, but it won't load, i had a simular issue in the past https://www.psx-place.com/threads/help-build-a-plugin-with-vstudio.43929/#post-391304 , but now i can't make it work

https://github.com/jordywastaken/ip_text
 
Hmm, not sure. It doesn't work due to new firmware or just all of a sudden? If you're debugging, that could be the reason for the message. I don't think it's an error exactly. You could try right-clicking the solution in the right window and rebuilding to see if that message comes up again.
 
Hmm, not sure. It doesn't work due to new firmware or just all of a sudden? If you're debugging, that could be the reason for the message. I don't think it's an error exactly. You could try right-clicking the solution in the right window and rebuilding to see if that message comes up again.

It just stopped working. The old compiled version I had works fine on 4.92. I only added some new DNS settings, and now I realized it stopped working. Nothing else has changed besides my PC, which is strange.
 
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I even tried building from my other repo, which should work, but it's not, lol. So it might be something in my Visual Studio or SDK, idk. I had this issue in the past, and it was the .vcxproj file, but I didn't change anything there, lol.
 
I even tried building from my other repo, which should work, but it's not, lol. So it might be something in my Visual Studio or SDK, idk. I had this issue in the past, and it was the .vcxproj file, but I didn't change anything there, lol.
At first glance, I don't think there's anything wrong with the plugin compilation and linking process itself otherwise you wouldn't get a successful build and a sprx file at all.

Regarding the error, when you build a prx project, a 'companion' static library is also built at the same time, that library can be used in any other projects requiring to call the prx plugin.
The error you have is about that static library.. I can't tell you why VS cannot find it, it might just be a path issue, but the library file shouldn't be needed anyway unless you have other projects to compile that make calls to the plugin you just built.

However I cannot say why you can't load the sprx file anymore..You would need some debugger output to give clues as to why it fails to load.
 
At first glance, I don't think there's anything wrong with the plugin compilation and linking process itself otherwise you wouldn't get a successful build and a sprx file at all.

Regarding the error, when you build a prx project, a 'companion' static library is also built at the same time, that library can be used in any other projects requiring to call the prx plugin.
The error you have is about that static library.. I can't tell you why VS cannot find it, it might just be a path issue, but the library file shouldn't be needed anyway unless you have other projects to compile that make calls to the plugin you just built.

However I cannot say why you can't load the sprx file anymore..You would need some debugger output to give clues as to why it fails to load.

Seems like it's something on my end. I'll reinstall the environment again! @Evilnat compiled it for me, and it's working now.

OsWzNF9.png
 
glad you got it working. which sdk did that project need? I was under the impression that prx required cell. I would've had to figure out how to get that set up with visual studio, as the vast majority of stuff I build for playstation systems is done in linux.
 

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