PS3 How about Emulator of WII or GameCube

Is that Possibly play Wii games in the PS3?


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Takash Iki

Forum Noob
Hi again I'm thinking a lot about this Emulator or if we can get it on the PS3......some thing like Dolphin on PC and Android or something like that

If there's one already please get me to there:angel:
 
It is not even possible to get good n64 emulation without a proper dynarec and you already asking for dolphin? Wack
 
Hi,

Sorry to wake up the dead.

I have watched some video of GC/N64/Wii? emu running on PS3 at really low framerates tho, which makes them unusable in practice for other than as a proof of concept.

I was wondering if it would be possible to virtualize the Wii on PS3 since both architectures are based on PowerPC. I have done some superficial research and found the PS3 architecture is really something unique, with its SPUs processing data in parallel for each operation as in GPUs. But I think it may still be possible to simply ignore those and just use the main core to try and virtualize? Would the core be powerful enough to run the Wii games without hiccups? Also, IIRC the Wii is 32bit while the ps3 is 64 bit. Would this effectively prevent virtualization or could one work around it without introducing much delay? Could some savvy person shed some light in all this?
 
There is no emu of GC/Wii running on PS3... It is not possible to emulate and partially virtualise those platforms.
 
Indeed, I got it all mixed up. What I watched was a port for ps3 of an N64 emulator for Wii (Wii64).

What makes it impossible more specifically tho?
 
Hi again I'm thinking a lot about this Emulator or if we can get it on the PS3......some thing like Dolphin on PC and Android or something like that

If there's one already please get me to there:angel:

Wishful thinking...we can't even have a Jaguar/Saturn/3DO emulator on PS3.
 
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I've been giving this a little more thought. If I'm not mistaken the difference between virtualization and emulation is the first one executes as direct ops on the host CPU (sandboxed to some extent tho) whereas emulation translates (or interprets) the original ops into sets of different ops that can run natively on the host CPU thus likely introducing some overhead.

But even if Wii is 32bit vs 64bit of CellBe, shouldn't it virtualize just fine? I think on x86_64 (or amd64 if you will, whatever the 64bit winner was for x86) the ops are made to extend upon x86, meaning MOV AX, 0x8 will just work the same moving a value of eight into a 32bit register because in order to make use of 64bit registers one would need to specifically use EAX. I'm talking from the back of my mind so I could be very wrong but that's how I remember it. So I would assume these PPC and PPC64 to work in a similar way? Then it could really be virtualized, right? Memory addressing wouldn't be an issue either. Or am I just flying?

Also if virtualizing Wii is impossible, what about some sort of binary source cross-compiler, which essentially acts as an interpreter but dumps the interpreted code to file and gets rid of the live interpreting overhead?

Lastly if my posts do not belong here, and this thread is only about GC emulation, apologies and feel free to move them over.
 

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