PS3 How do you properly debug PSL1GHT apps?

NiQ

Senior Member
I've been trying to do some basic things using the Cell SDK because it has the ProDG debugger, but most of the open source things on the Internet use psl1ght and porting them over seems like a major pain in the bottom.
So, to all devs - when you write PS3 code using psl1ght and ps3toolchain, how do you debug it properly? Can you get ProDG or the IDA Pro plugin to actually display the source code and set proper breakpoints?
I'd really appreciate some instructions.
 
I've been trying to do some basic things using the Cell SDK because it has the ProDG debugger, but most of the open source things on the Internet use psl1ght and porting them over seems like a major pain in the bottom.
So, to all devs - when you write PS3 code using psl1ght and ps3toolchain, how do you debug it properly? Can you get ProDG or the IDA Pro plugin to actually display the source code and set proper breakpoints?
I'd really appreciate some instructions.
I've already asked this question in a few places and searched extensively, and I'm 99% certain the answer is no. The ps3toolchain does offer GDB, but I haven't been able to get it to work. The only way to "debug" it is to use printf and read the TTY
 
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