Again, thanks for the quick update, as well as an example of a title that worked. I think that I just suffered from incredibly bad luck, and the three titles that I chose at random were all incompatible with extracted data in GAMES/GAMEI. Backed up BO3 and tested it along with a few more random titles, and they worked perfectly.
Do you have any more information about the /app_home compatibility issues? I suppose it's because the executable sees the existence of /app_home or detects being ran from a non-standard place, and assumes it's been run in a development-like environment so can use alternate paths.
Developer kits do have the option of blocking some access to these, essentially trying to coerce an /app_home title into behaving more like a retail disc. I may try switching to REBUG DEX instead of Evilnat, see if I can then toggle these flags and see if that helps with some of the more incompatible games.
From DevWiki page:
Code:
Release Check Mode:
- Check if /app_home is used in the application.
- "Development Mode" : the application can used /app_home.
- "Release Mode" : the application can't use /app_home.
- GameContentUtil Boot Path (/app_home/PS3_GAME/):
- Change the game content boot path when an application is started from /app_home/PS3_GAME/.
- "For Development" : return the real path where the application is started.
- "For Release" : return the path from the PARAM.SFO settings.