playerkp420
Developer
I doubt if they ban you without signing into PSN. Your not even breaking the TOS, if you never sign up and agree to it.
I doubt if they ban you without signing into PSN. Your not even breaking the TOS, if you never sign up and agree to it.
---seeing as we don't really know what Sony look for when handing out bans, well that's what I get from just reading this thread-
I suppose this been discussed before , but with being new to this and Without sounding Paranoid
could we not have a post on the Best methods to avoid the possibility , whether you go on PSN or Not-
I don't intend going on but would rather set up my system will a bit of protection so to say
so what should we have installed, over to the Experts
thanks
I do run PsnNinja anytime I'm going to sign in.
.
@STLcardsWS
Mostly I see people getting banned for modifying games online.
In the past sony has been very active with bans, since they changed server on 4.65-4.70 I see it less and less.
I have had ps3s in the past where my process was,
disable internet before turning off ps3,
Turn on ps3,
Use any apps,
Load game via multiman,
Run psnpatch to disable syscalls,
Run psninja to remove history,
Enable internet connection and load game then sign in,
Was like a holy process lol.
With that ps3 (on rogero 3.55 until 4.20), it was given to my gf as a gift, she once forgot the process and a day later was banned,
Yet only six months ago I abused a test ps3 that was CECH (on rogero 4.55 modified vsh), using apps online and other bad practices and yet the ps3 is not banned to this day.
I think in reality all we can do is as much as possible to prevent a ban based on hear say and guess work as we will never (well most likely never) know s*nys exact ban methods.
I'm sure there is some type of algorithm designed to auto detect cfw systems in place, but it's only a first defense. The real threat would be the server mods.(less and less of these now)@STLcardsWS
Mostly I see people getting banned for modifying games online.
In the past sony has been very active with bans, since they changed server on 4.65-4.70 I see it less and less.
I have had ps3s in the past where my process was,
disable internet before turning off ps3,
Turn on ps3,
Use any apps,
Load game via multiman,
Run psnpatch to disable syscalls,
Run psninja to remove history,
Enable internet connection and load game then sign in,
Was like a holy process lol.
With that ps3 (on rogero 3.55 until 4.20), it was given to my gf as a gift, she once forgot the process and a day later was banned,
Yet only six months ago I abused a test ps3 that was CECH (on rogero 4.55 modified vsh), using apps online and other bad practices and yet the ps3 is not banned to this day.
I think in reality all we can do is as much as possible to prevent a ban based on hear say and guess work as we will never (well most likely never) know s*nys exact ban methods.
Exact idps actually.I believe it was Flatz who first stated that you should not use a CID that is not of the same exact models of your PS3 or it could be deteted its not the original CID to that system.
I dont disable any internet connections myself at all. (nor block any of the addresses on my router like SEN Enabler suggest, ,)
I Load games via multiMAN or webMAN MOD
Using PSNpatch then followed by PSNinja is redundant. PSNpatch does everything PSNinja does and so much more. (Also running PSNinja after PSNpatch i do not think would be best even if PSNinja was useful. Your siabling CFW and then using a new app. Not sure which syscalls are used in PSNinja but might not even be performing all its task in that scenrio.)
Edit:
One things i did for awhile as well, i never do it anymore, but i used to alot. When PSNpatch or any app would clear history log i would launch some official apps afterwards, So i was not always sending a blank log (which could be suspect).
I'm sure there is some type of algorithm designed to auto detect cfw systems in place, but it's only a first defense. The real threat would be the server mods.(less and less of these now)
That's y I think using a CiD from a system that can not be modded is probably a good way to avoid Sony's auto ban algorithm. Like signing with a Dex CiD 82 is going to get you bannned, I think if the second half of the 1st 32 bits of you CiD show a cech3001b that could not be moddable, your probably just out of their algorithm's grasps.
Edit: well I've been using one from my dead cech-30001b for about 2 years now, and no ban. I'm running a cech-L01, 1tb hdd. So was what he said speculation or from trial and error. All I'm saying is my results. So... Not saying anyone else's way is wrong.
On reflection I still cannot for the life of me figure out how this ban came about. But this thread has taught me a few things I will do in the future. Especially obtaining another CID from the same model PS3.
All this just to sync trophies!lol
Psninja does not need to be used, PSNpatch is VERY usefulI agree, with the use of syscall 8 and cobra I also believe that ninja and psn patch are redundant now.
Exact idps actually.
Signature from eid0 section 0 is sent by vsh.
If one doesn't get ban with spoofed idps, they are lucky
Psninja does not need to be used, PSNpatch is VERY useful
In a developer update, director Jeff Kaplan revealed that the Overwatch team is proactively monitoring social media, including YouTube and Twitch, to find footage of players trolling in-game, and ban any offenders.
We now proactively seek out social media sites like YouTube, for example," Kaplan said, "and look for incidents of very toxic behavior and track down the accounts that are participating in those and action them, often times before anybody's even reported them or they've shown up in any other place. That's just one example of us being proactive that I think is going to make a big difference over time.
People have been banned from games for posting memes outside of the games so I read (disclaimer: don't know how bad the memes were It's ecdsa signature. Patched in all rebug firmware but I'm not sure if that Check return is used from lv1ldr or actual signature.If that section was to be decrypted and resigned would the vsh reference the new signature
or would the vsh (or some other file or flash member) know that it is a new signature that does not correspond to the original "at factory" one ?
It's ecdsa signature. Patched in all rebug firmware but I'm not sure if that Check return is used from lv1ldr or actual signature.
Second case will result In ban very easily which is likely the one