PS3 Is the banhammer real?

I doubt if they ban you without signing into PSN. Your not even breaking the TOS, if you never sign up and agree to it.

I thought that too. But I have seen that idea floating around here and there and I suppose as no one really knows how SOny catch on then it's a possibility. Albeit a small one.

It was just very strange that I was banned the first time I ever signed in with CFW installed.
 
---seeing as we don't really know what Sony look for when handing out bans, well that's what I get from just reading this thread-

I suppose this been discussed before , but with being new to this and Without sounding Paranoid

could we not have a post on the Best methods to avoid the possibility , whether you go on PSN or Not-
I don't intend going on but would rather set up my system will a bit of protection so to say

so what should we have installed, over to the Experts

thanks

Use an app or plugin that disables CFW syscalls (PSNpatch , SEN Enabler or webMAN MOD)
Use PSN as you would on an OFW console / Respect the network
For disc based games use a Dualboot firmware
 
The only time I've ever been banned, was after switching from Cex to Dex, and trying to sign in with my CiD(82)
Instantly banned at sign in lol.
So I run a ps3 Cech_3001 CiD now, autospoof at startup.
Haven't had a problem since
I also sell jailbreaks and no1 I have sold to has been banned yet, and they just do what I do. Also I only sell systems running Dex.
Also I mod on-line, cod and GTA v all the time.
My theory, run a CiD from a non-moddable system.
Edit: I run PsnNinja to delete and replace history then make it read only
Im using Psnpatch to block psn access until I use combo
Upon combo I block Homebrew and cfw syscalls
Never had any issues myself as long I do every step, for almost 2 years since my 1st ban.
Although I don't code, yet, I do alot of trial and error before I say hey this works for me lol
So sorry for the miscommunication.

Also the only reason I use PsnNinja is because it replaces history with a realistic one. Then makes history read only so nothing else gets logged. I use it first if I plan on going online, before I launch webman to load a game, and before I do the psnpatch plugin combo.
Psnpatch plugin runs from boot to block psn servers and spoof my CiD, cuz my original CiD is banned.
I use multiman for psx n for certain games I want to run Artemis with. Gamesonics fan control if I'm using multiman cuz I always disable webman before using it.
Otherwise webman for PS3 n ps2 games, cuz of the fan control built in and compatibility.
Are you saying PsnNinja doesn't do what it actually says it will and therefore not needed? If your saying psnpatch clears history, I was unaware, but would it still clear history if the logs are in a read only state? Cuz if PsnNinja does it's job, you should have an untouchable legit history log, the way I do it, before you so anything else. That's why I'm confused.
 
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I do run PsnNinja anytime I'm going to sign in.
.

If you see anyone with the advice of using PSNinja..... RUN RUN RUN RUN RUN.. They have no clue in what they are talking about.

PSNinja is an EARLY PS3 homebrew, what devs know NOW compared to when that app was created is night and day. In reality PSNinja deletes the history logs but there is so much more to it in staying safe with CFW. When apps started to disable CFW SYSCALLS (which is turning off CFW essentially until your next boot) proved to be a very effective way to fly under the radar, some games posed risk still as bans were reported on a few select first person shooters at times. but other then that most have been safe from bans.

webMAN MOD / PSNpatch / SEN Enabler all will do every bit of what PSNninja and then ALSO ACTUALLY KEEP YOU SAFE. Someone just uses PSNinja they will get BANNED. As they are not getting the protection they need. So PSNinja should be deleted from the internet lo because its now obsolete and actually gives a false sense of security and sadly many people still promote that app to use even some big websites.

You see PSNninja advice RUN RUN RUN RUN RUN RUN ... lol
 
@STLcardsWS

Mostly I see people getting banned for modifying games online.
In the past sony has been very active with bans, since they changed server on 4.65-4.70 I see it less and less.
I have had ps3s in the past where my process was,
disable internet before turning off ps3,
Turn on ps3,
Use any apps,
Load game via multiman,
Run psnpatch to disable syscalls,
Run psninja to remove history,
Enable internet connection and load game then sign in,
Was like a holy process lol.

With that ps3 (on rogero 3.55 until 4.20), it was given to my gf as a gift, she once forgot the process and a day later was banned,
Yet only six months ago I abused a test ps3 that was CECH (on rogero 4.55 modified vsh), using apps online and other bad practices and yet the ps3 is not banned to this day.
I think in reality all we can do is as much as possible to prevent a ban based on hear say and guess work as we will never (well most likely never) know s*nys exact ban methods.
 
@STLcardsWS

Mostly I see people getting banned for modifying games online.
In the past sony has been very active with bans, since they changed server on 4.65-4.70 I see it less and less.
I have had ps3s in the past where my process was,
disable internet before turning off ps3,
Turn on ps3,
Use any apps,
Load game via multiman,
Run psnpatch to disable syscalls,
Run psninja to remove history,
Enable internet connection and load game then sign in,
Was like a holy process lol.

With that ps3 (on rogero 3.55 until 4.20), it was given to my gf as a gift, she once forgot the process and a day later was banned,
Yet only six months ago I abused a test ps3 that was CECH (on rogero 4.55 modified vsh), using apps online and other bad practices and yet the ps3 is not banned to this day.
I think in reality all we can do is as much as possible to prevent a ban based on hear say and guess work as we will never (well most likely never) know s*nys exact ban methods.

I dont disable any internet connections myself at all. (nor block any of the addresses on my router like SEN Enabler suggest, ,)

I Load games via multiMAN or webMAN MOD

Using PSNpatch then followed by PSNinja is redundant. PSNpatch does everything PSNinja does and so much more. (Also running PSNinja after PSNpatch i do not think would be best even if PSNinja was useful. Your siabling CFW and then using a new app. Not sure which syscalls are used in PSNinja but might not even be performing all its task in that scenrio.)

Edit:
One things i did for awhile as well, i never do it anymore, but i used to alot. When PSNpatch or any app would clear history log i would launch some official apps afterwards, So i was not always sending a blank log (which could be suspect).
 
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@STLcardsWS

Mostly I see people getting banned for modifying games online.
In the past sony has been very active with bans, since they changed server on 4.65-4.70 I see it less and less.
I have had ps3s in the past where my process was,
disable internet before turning off ps3,
Turn on ps3,
Use any apps,
Load game via multiman,
Run psnpatch to disable syscalls,
Run psninja to remove history,
Enable internet connection and load game then sign in,
Was like a holy process lol.

With that ps3 (on rogero 3.55 until 4.20), it was given to my gf as a gift, she once forgot the process and a day later was banned,
Yet only six months ago I abused a test ps3 that was CECH (on rogero 4.55 modified vsh), using apps online and other bad practices and yet the ps3 is not banned to this day.
I think in reality all we can do is as much as possible to prevent a ban based on hear say and guess work as we will never (well most likely never) know s*nys exact ban methods.
I'm sure there is some type of algorithm designed to auto detect cfw systems in place, but it's only a first defense. The real threat would be the server mods.(less and less of these now)
That's y I think using a CiD from a system that can not be modded is probably a good way to avoid Sony's auto ban algorithm. Like signing with a Dex CiD 82 is going to get you bannned, I think if the second half of the 1st 32 bits of you CiD show a cech3001b that could not be moddable, your probably just out of their algorithm's grasps.
Edit: well I've been using one from my dead cech-30001b for about 2 years now, and no ban. I'm running a cech-L01, 1tb hdd. So was what he said speculation or from trial and error. All I'm saying is my results. So... Not saying anyone else's way is wrong.
 
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I believe it was Flatz who first stated that you should not use a CID that is not of the same exact models of your PS3 or it could be deteted its not the original CID to that system.
 
I believe it was Flatz who first stated that you should not use a CID that is not of the same exact models of your PS3 or it could be deteted its not the original CID to that system.
Exact idps actually.
Signature from eid0 section 0 is sent by vsh.
If one doesn't get ban with spoofed idps, they are lucky
 
might as well just install cfw on the system you buy rather than spoofing the idps on another system. in either case, you need to buy another system...maybe for a few bucks more if it works like it should. ;)
 
On reflection I still cannot for the life of me figure out how this ban came about. But this thread has taught me a few things I will do in the future. Especially obtaining another CID from the same model PS3.

All this just to sync trophies!lol
 
I dont disable any internet connections myself at all. (nor block any of the addresses on my router like SEN Enabler suggest, ,)

I Load games via multiMAN or webMAN MOD

Using PSNpatch then followed by PSNinja is redundant. PSNpatch does everything PSNinja does and so much more. (Also running PSNinja after PSNpatch i do not think would be best even if PSNinja was useful. Your siabling CFW and then using a new app. Not sure which syscalls are used in PSNinja but might not even be performing all its task in that scenrio.)

Edit:
One things i did for awhile as well, i never do it anymore, but i used to alot. When PSNpatch or any app would clear history log i would launch some official apps afterwards, So i was not always sending a blank log (which could be suspect).

I agree, with the use of syscall 8 and cobra I also believe that ninja and psn patch are redundant now.
A friend of mine had the same process where he used to load an official psn game before signing in, good idea in my opinion, always better to be safe than sorry.
But I feel that nowadays we can be a bit more leaniant with our methods and each person should use a method they find works.


I'm sure there is some type of algorithm designed to auto detect cfw systems in place, but it's only a first defense. The real threat would be the server mods.(less and less of these now)
That's y I think using a CiD from a system that can not be modded is probably a good way to avoid Sony's auto ban algorithm. Like signing with a Dex CiD 82 is going to get you bannned, I think if the second half of the 1st 32 bits of you CiD show a cech3001b that could not be moddable, your probably just out of their algorithm's grasps.
Edit: well I've been using one from my dead cech-30001b for about 2 years now, and no ban. I'm running a cech-L01, 1tb hdd. So was what he said speculation or from trial and error. All I'm saying is my results. So... Not saying anyone else's way is wrong.

I have a DECH-J00A that I use for most testing online,
I have used apps while signed into psn and generally used bad practice with it and it has not been banned.
I assume that it's because it is a dev console and consider it to be "unbannable", perhaps is to do with it's 82 target type or perhaps it is due to missing eid region data.

On reflection I still cannot for the life of me figure out how this ban came about. But this thread has taught me a few things I will do in the future. Especially obtaining another CID from the same model PS3.
All this just to sync trophies!lol

A friend of mine does trophies, actually does them for other people, he's been on a cid I gave him for around 18 months, if you inbox me to remind me I can ask him his exact start up method and also his sync method and you may have some luck using the same process.
I think all in all it's a bit of a game of chance and we can only TRY to be as safe as possible to avoid a ban with some people being more cautious than others with a general average of results.
 
Exact idps actually.
Signature from eid0 section 0 is sent by vsh.
If one doesn't get ban with spoofed idps, they are lucky

If that section was to be decrypted and resigned would the vsh reference the new signature
or would the vsh (or some other file or flash member) know that it is a new signature that does not correspond to the original "at factory" one ?
 
Kinda semi on topic, The new thing now is Blizzard monitoring social media and banning players for trolling.

https://www.polygon.com/2018/1/26/16936008/overwatch-toxic-players-youtube-bans

In a developer update, director Jeff Kaplan revealed that the Overwatch team is proactively monitoring social media, including YouTube and Twitch, to find footage of players trolling in-game, and ban any offenders.
We now proactively seek out social media sites like YouTube, for example," Kaplan said, "and look for incidents of very toxic behavior and track down the accounts that are participating in those and action them, often times before anybody's even reported them or they've shown up in any other place. That's just one example of us being proactive that I think is going to make a big difference over time.

Hmmm.. "before.. they've shown up in any other place", I wonder what this will lead to in years to come, I can see companies changing their terms, will we have to worry about posting a video of an XMB mod, or if you call some kid a SOB for quick-scoping you could get banned? its going to be hard to please everyone. Also what if you use the same name on some forums as your PSN username and you post about an exploit or something else they don't like, political stuff for example.. :concern: People have been banned from games for posting memes outside of the games so I read (disclaimer: don't know how bad the memes were :))
 
If that section was to be decrypted and resigned would the vsh reference the new signature
or would the vsh (or some other file or flash member) know that it is a new signature that does not correspond to the original "at factory" one ?
It's ecdsa signature. Patched in all rebug firmware but I'm not sure if that Check return is used from lv1ldr or actual signature.
Second case will result In ban very easily which is likely the one
 
It's ecdsa signature. Patched in all rebug firmware but I'm not sure if that Check return is used from lv1ldr or actual signature.
Second case will result In ban very easily which is likely the one

In that case it is worth looking into for me.
Thank you for the info.
 

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