PS3 Lost Homebrews

LuanTeles

Developer
PSX-Place Supporter
Does anyone have any of these homebrews? I can't find 'em anywhere

Pointman: The Akkadian Wars by @condorstrike



Star wars DOOM by @Sandroron



FreeDroid Classic - Here's the source code, but i can't compile as i don't have a MacOS

and DOS Game Zork
 
@LuanTeles , I think I'm thinking of this:

upload_2024-10-26_21-51-43.png


it's a workload (thought it was workflow, but yeah). I don't know if this can make a mac version. I've also always been under the impression that macos code can't be compiled without a mac or xcode. apple no longer freely gives out new macos versions afaik, so you have to dump the os from a mac. there are versions available, but I think it would be illegal to download them for a virtual machine environment. more importantly than that, there's ambiguity when it comes to knowing what you're downloading exactly. they're big downloads too (like 16-20GBs or so), and there's no telling if they're a virus or malware or something malicious. if you try it, be very careful. I was downloading one once, even though I think it's illegal, and the download was going so slow that it would've taken two days to complete. it was to build sonic mania for iOS.
 
let me know if it works on hardware as I could only test in the emulator. I was finally able to test my sonic nexus build for vita on hardware. it crashes for unknown reasons. even the official release by the dev crashes, at same point, so I have no idea what's wrong, unless it's the controllerdb.txt, which I have no idea what that even is. there's an SDL2 gamecontrollerdb.txt, but that doesn't seem to affect anything, unless it simply no longer works on the system. some of this homebrew stuff may simply be too old.
 
mind you, I was able to build sonic nexus fine for the 3ds, and I had a friend make it for the ps3, which also worked fine. not sure what's going on with the vita, especially if even the dev's doesn't work. lol
 
Wow its nostalgic devs, Condorstrike and Samson...
Have you asked Mr. Sandungas? he was a PS3hax user and was also familiar with homebrew game scene at the time.
PS3hax members may still have these.
 
btw, @LuanTeles , you can build that freedroid in linux by running the autogen.sh with ./autogen.sh (no need to chmod +x to either of the shell scripts as they already have the privileges). this will create several more files including a configure file. I can't recall if you have to run the configure file for the ps3 shell script to work, but it requires the configure file. run the ps3 shell script (forgot the name) afterwards, which will create even more, additional files (including make). then, run make, followed by make pkg. this will create the geohot pkg, the normal pkg, and its self. I think they may be in a bin folder, but I don't remember. anyway, I'm surprised it built, considering it's over a decade old.
 
Does anyone have any of these homebrews? I can't find 'em anywhere

Pointman: The Akkadian Wars by @condorstrike



Star wars DOOM by @Sandroron



FreeDroid Classic - Here's the source code, but i can't compile as i don't have a MacOS

and DOS Game Zork

I'll see what i have.
I know i have some of them on my PS3 still, but not sure if i have the pkg's.

Star Wars doom port was by manster i believe
 
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I'll see what i have.
I know i have some of them on my PS3 still, but not sure if i have the pkg's.

Star Wars doom port was by manster i believe
If you don't have the packages, dump the folders from dev_hdd0/game then, if you have ps3tools on your PC, you can right click the folder(s) and select Make pkg. As long as the folder contains a PARAM.SFO, it should work.

Edit: it's under more options iirc on windows 11
 
I looked over the Pointman homebrew, and I believe I know what the problem is. it's the eboot. the eboot contains a separate title/content id than the PARAM.SFO. for some reason, it appears to have the multiman content id. I'm not sure if the eboot even goes to the homebrew game or not. I don't have a hacked ps3 to run some tests on, and it's not really advisable to use an emulator when trying to do accurate testing.
 
Files were last touched in 2013 and that console has had alot of test packages back then so it could be just a random franky test pkg. :(
 

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