I understand this is perhaps a fairly basic question, but i cannot for the life of me figure out how to load the .self files that the SDK's sample projects compile. Visual Studio 2013 doesn't complain at all when building the solution, the .log file inside the PS3_PPU_Debug output folder claims to be successfully built, but when trying to hit Debug, the ProDG Debugger runs as expected and after restarting the console, it stops with the error: "Failed Downloading ELF: Error: File Does Not Exist"
If i try to take the compiled .self file to another directory and try running it from the ProDG target manager, it will restart the machine and error out in the same exact way. "Command Failed: Error: File Does Not Exist", for this one there's actually some error codes.
Command: TargetLoadProcess (0x1100007e)
Result: 7
Qualifier: 0x8001006
This happens with the simplest of projects included in the SDK, like the TTYEcho example.
I can attach a debugger to commercial software running on the PS3 without a problem, but i can't seem to load any .selfs made from visual studio. Honestly i don't know what i am doing wrong, and i can't find any answers around.
I do not know what logs i could provide, but if there's anything in particular that i have to add i'll happily edit this post.
If i try to take the compiled .self file to another directory and try running it from the ProDG target manager, it will restart the machine and error out in the same exact way. "Command Failed: Error: File Does Not Exist", for this one there's actually some error codes.
Command: TargetLoadProcess (0x1100007e)
Result: 7
Qualifier: 0x8001006
This happens with the simplest of projects included in the SDK, like the TTYEcho example.
I can attach a debugger to commercial software running on the PS3 without a problem, but i can't seem to load any .selfs made from visual studio. Honestly i don't know what i am doing wrong, and i can't find any answers around.
I do not know what logs i could provide, but if there's anything in particular that i have to add i'll happily edit this post.
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