PS3 Unable to load SELF files on TM or VS2013

ZanaGB

Forum Noob
I understand this is perhaps a fairly basic question, but i cannot for the life of me figure out how to load the .self files that the SDK's sample projects compile. Visual Studio 2013 doesn't complain at all when building the solution, the .log file inside the PS3_PPU_Debug output folder claims to be successfully built, but when trying to hit Debug, the ProDG Debugger runs as expected and after restarting the console, it stops with the error: "Failed Downloading ELF: Error: File Does Not Exist"

If i try to take the compiled .self file to another directory and try running it from the ProDG target manager, it will restart the machine and error out in the same exact way. "Command Failed: Error: File Does Not Exist", for this one there's actually some error codes.

Command: TargetLoadProcess (0x1100007e)
Result: 7
Qualifier: 0x8001006

This happens with the simplest of projects included in the SDK, like the TTYEcho example.

I can attach a debugger to commercial software running on the PS3 without a problem, but i can't seem to load any .selfs made from visual studio. Honestly i don't know what i am doing wrong, and i can't find any answers around.

I do not know what logs i could provide, but if there's anything in particular that i have to add i'll happily edit this post.
 
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It appears i cannot edit the first post anymore, and i forgot an important detail, it's a DEX-enabled retail system we're talking about. Not a true debugging station, perhaps i need to jump through some extra hoops to send programs off from Visual Studio onto the machine, or perhaps it is impossible to do so. I'm still searching and no leads are appearing (all the documented cases deal with genuine debuggers, not converted units, so that's not helpful)
 
try this:
upload_2024-10-27_11-54-24.png
:

I just compiled a graphics sample from psl1ght.
 

Attachments

Well, the .pkg is probably going to work fine, but the issue is that i cannot load things through TM or VS2013

I've tried attaching it to games and demos like the Rubber Duck demo with no issue. I just can't beam the programs onto the machine.

kwda.png

Clicking "PS3 Debugger" does not launch the program into the PS3's memory as one would expect.
g8p-.png


Similarly, trying to load the compiled SELF gives the aforementioned error:

1y93.png


EDIT: How does one attatch the images directly? I can't find a way to just paste the images to the thread.
 
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drag-and-drop should work unless it requires a certain number of posts, but it can't handle large photos, so I sometimes have to decrease the size with photoshop and converting to smallest png size.
 
btw, it looks like it built fine. if you choose debugging for something like that, it will error after building, but it will still be fine. prog dg, I don't know much about, so I can't help much. you'll need someone with more knowledge than me.
 
btw, it looks like it built fine. if you choose debugging for something like that, it will error after building, but it will still be fine. prog dg, I don't know much about, so I can't help much. you'll need someone with more knowledge than me.
It does seem like it does compile with no issues indeed. Hitting "Debugging" gives you the second screenshot pretty much.
And hey, you tried to help so that's fine. This one's a headscratcher for sure.
 
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