Im sure the real features will be juicy
Btw, do you plan to add to the next mgz version the idea about displaying default covers in FLOW3D with the help info texts wrtitten at the back ?... or better to wait for the next-next ?
I have install managunz 1.38 and now mount game works.
Strange but download link go to orig github with 1.36 version and not on zar github.
Download cover works but not download some square thumbnail (and not download silenthill 2 cover thats a common game...)
Ps who have try mario64 ps2iso? Here not save
I have install managunz 1.38 and now mount game works.
Strange but download link go to orig github with 1.36 version and not on zar github.
Download cover works but not download some square thumbnail (and not download silenthill 2 cover thats a common game...)
Ps who have try mario64 ps2iso? Here not save
All the configs are intended to fix problems, the speeds hacks discussed for the burnout games are intended to preserve the original speed and framerate
In other words... the configs doesnt modifyes the gameplay, are intended to achieve a perfect emulation
Is just some games are very problematic, and either:
-There is no config for them
-The config fixes critical problems by disabling some visual efects (shadows, lights etc...)
-There is a config that fixes a few of the problems (but other problems stays)
As a general rule you can consider all the configs labeled as NET as a perfect emulation
And the result when using the other configs labeled as GX, SOFT, CUSTOM could vary (some are perfect, some are not)
I want know how to ps2 emu works on ps3 without bc hardware. Exist 1 emu? cfw based on different fw have different emulator? Why not all games can be emulated? dev can mod or enhance ps2 emu for make better the compatibility?
I want know how to ps2 emu works on ps3 without bc hardware. Exist 1 emu? cfw based on different fw have different emulator? Why not all games can be emulated? dev can mod or enhance ps2 emu for make better the compatibility?
The PS2 support is different depending the model of the PS3.
- Full B/C models (CECHAxx & CECHBxx) have practically a full PS2 inside the console. PS2 CD/DVD are supported.
- Semi B/C models (CECHCxx & CECHExx) also have a PS2 inside except the Emotion Engine (the PS2 CPU) that is emulated. PS2 CD/DVD are supported, very few games have issues due the EE emulation.
- All the other models (phat models from CECHGxx to CECHQxx and all slims & super slim models) use a PS2 emulator by software. PS2 CD/DVD support was removed. The emulator was included to support PS2 Classics (a way to force us to buy again the same games).
As result not all PS2 games are compatible. To fix some games the PS2 emulator supports a CONFIG file included in the PKG of the PS2 Classics that improve the compatibility of that particular game tweaking some internal settings of the emulator. In other words: changing the default setting values of the emulator to make the game playable or work better.
There are 3 PS2 emulators in /dev_flash/ps2emu that are selected depending of the PS3 model:
The ps2_emu.self and ps2_gxemu.self are used by full and semi-full B/C models respectively.
The ps2_netemu.self is used by all models except the models above, although there is an option in Cobra that allows to use it.
There was also an early ps2_softemu.self but it was replaced soon by ps2_netemu.self
These emulators have been updated in some FW versions. It's assumed that the changes were to improve compatibility.
But not in every FW version they were updated. AFAIK these emulators haven't been updated in the last years.
Not all games are playable because the emulator is not perfect and the limitations of memory and processing power of the PS3.
The CONFIG files are needed to improve these limitations, but not all games are fixable (additionally the meaning of some settings in CONFIG file is unknown).
Yes, developers can mod or enhance ps2 emu. But it is extremely hard to do and require a lot of time and dedication to reverse the source code. There is not much incentive to do it for many reasons: 1-a real PS2 is cheap, 2-PS3 is in it's final period of life cycle, 3-PS2 emulation in PC is better and easier to improve (it's open source), 4-there are things more interesting to do
Ok i have a ps3 slim 60gb 2.70fw native. Is a semi bc or full software? The better compatibilty is 1 full hw 2 semi bc 3fullsw for sure 1 and 2 can use netemu right?
Ok i have a ps3 slim 60gb 2.70fw native. Is a semi bc or full software? The better compatibilty is 1 full hw 2 semi bc 3fullsw for sure 1 and 2 can use netemu right?
In FLOW3D i have a PSP game displaying the 3D case in black (for PS2) and no cover
The PSP game is in JB format (is something i was using for tests), and only contains 2 files:
dev_hdd0/PSPISO/Gamename/PSP_GAME/ICON0.PNG
dev_hdd0/PSPISO/Gamename/PSP_GAME/PARAM.SFO
Im not sure what is causing to display the PS2 case instead of the PSP case, it could be because is a PSP game in JB format... or (most probably) because i dont have covers for it
I was reading this post and made me remember... in managunz there is a combination of settings, available for PS3 games in JB format that results in the game mounted twice in XMB
First you need to enable "mount in APPP_HOME", and when enabled appears another option under it named "patch explore_plugin.sprx"
If you mount the game with this 2 options enabled, managunz takes you back to XMB, and the game is mounted twice, in APP_HOME, and also as a real bluray
The problem is... from this 2 different ways to mount the game, the good one is with the patch to explore_plugin because it have more compatibility (as far i remember some games fails when mounted as APP_HOME)
As far i remember the patch to explore plugin is doing a "virtual redirection" of device name dev_bdvd and APP_HOME
It also makes the game icon to be displayed as a real bluray and this looks better. So in my oppinion the option to patch explore plugin should have preference over the option to mount in APP_HOME
But the patch to explore_plugin is only available if we enable APP_HOME... as a result is imposible to have the JB game mounted only as a real bluray
The only thing we can do is to mount the game twice in XMB, then boot the game by clicking in the icon that looks like a real bluray (and just ignore the other game icon displayed as APP_HOME)
-----------------------------------
I dont really have any worthy idea about how to fix this, im just mentioning as a recap to dont forget about it
Initially i was thinking if it could be solved by reordering the available options for PS3 JB games... i mean... moving the option to "patch explore plugin" out of his actual parent "mount in APP_HOME"
You know, is displayed as a hierarchy, the "mount in APP_HOME" is the parent of "patch explore plugin" (and "patch explore plugin" is the children of "mount in APP_HOME"), for many time i was thinking this parent-children relationship is the root of the problem... but the fact is the alternative ways to reorder that options could not make much sense and could be confusing because are a bit similar
But... now im thinking maybe it could be made internally, without need to modify that menu
The point is... if we enable the "patch explore plugin", then the managunz internal functions should not mount it in APP_HOME
This 2 options should exclude each other... we should be able to use one or the other... but not both at the same time (even if both are displayed as enabled in the menu, thats a minor detail)
In the file transfer screen... appears 6 lines of texts, the first 4 lines are translated to the local language (spanish in my case), but the last 2 lines are not translated ("Elapsed", and "Remaining")
I think this 2 lines could be added to the translation files, to complete all the texts of the file transfer screen
The updates for bluray version of a game don't require activation (RAP or rif+act.dat).
PSN version (title id like NP??#####) usually require activation (except free content like demos).
Some games allow to swap the EBOOT between both type of games (retail vs PSN). But the EBOOT needs to be resigned as NP.
This exploit is used by pirates to convert PSN games to full game without get the activation file from the store.