ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

Does Evilnat work on firmware 4.89?

Yes, there is a Evilnat is working on a 4.89.2. A beta is available in this link

I guess you are asking if ManaGunZ work on Evilnat 4.89. I haven't confirmed myself, but it should work fine on 4.89 since LV1 & LV2 of firmware 4.88 and 4.89 have the same offsets.
 
version 1.41 runs on Evilnat firmware 4.89.
I want to know exactly about my mistake, why it does not copy the image from the IRD.
Is a little bug, the solution you should use temporally is mentioned here:

https://www.psx-place.com/threads/managunz-ps3-backup-manager-by-zar.1198/page-77#post-339972
...To anyone else who may have stumbled here with the following problem:

1. You are trying to dump a decrypted disc.
2. It gives you the "failed to get keys" error instead.

All you need to do is…

3. Make sure that you have the MGZ log turned on first.


Will version 1.39 work on firmware 4.89?
I would not say 1.39 is better, what happened is in the last ManaGunZ versions @Zar was implementing support for encrypted dumps, IRD, and other stuff related with encryption, and while doing that he had also to improve the info given by the error logs, add some options in the interface related with the error logs, etc...
All that new features introduced a couple of little bugs, but are not critical and i guess will be fixed in the next version
 
Is a little bug, the solution you should use temporally is mentioned here:

https://www.psx-place.com/threads/managunz-ps3-backup-manager-by-zar.1198/page-77#post-339972




I would not say 1.39 is better, what happened is in the last ManaGunZ versions @Zar was implementing support for encrypted dumps, IRD, and other stuff related with encryption, and while doing that he had also to improve the info given by the error logs, add some options in the interface related with the error logs, etc...
All that new features introduced a couple of little bugs, but are not critical and i guess will be fixed in the next version
I turned on the log, here's what happened:
https://ibb.co/QQkrhY4
Next, I included the DUMP log:
https://ibb.co/Dg8drbZ
Let me remind you, firmware evilnat 4.89.
 
Hello all,

I am very new to the PS3 cfw scene. Just flashed Evilnat 4.89 and installed Managunz 1.41. It was working for a bit and I was enjoying the UI. Seem to have hit a few bugs changing settings. First it seemed to delete all the boxart, but I could change views. Now if I try to change any of the UI settings (view or toggle on/off options) the app freezes and I have to force a power down. I have tried installing a nightly release over and deleting and reinstalling the stable package. Is this a common bug? Are there any other steps I should be taking? Thanks.
 
Hi @Zar. I was just wondering if it's possible to reset/delete all symbolic links? If not, is it something that could possibly be added in a future update?
 
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I think I started doing a "symbolic link manager" but never finished it. The only simple solution for now it's to reboot the system.
 
@Zar would it be possible to add sensitivity and/or deadzone options for the cursor and window please. My controller started to drift last night, and it's making the navigation pretty difficult lol
 
@Zar the same problem for me was that the log was disabled, now that i enabled the log the dumping process of decrypted iso works fine. please enable it by default in the next release to avoid issues for other users. is there a hash database for decrypted isos to verify the images just as redump for encrypted isos?
 
@Zar the same problem for me was that the log was disabled, now that i enabled the log the dumping process of decrypted iso works fine. please enable it by default in the next release to avoid issues for other users. is there a hash database for decrypted isos to verify the images just as redump for encrypted isos?
In PS3 the hash of the decrypted ISO cant be considered a secure check, because along all this time there was published several tools to create them, and every tool (sometimes even in between versions of the same tool) generates an ISO with small differences

The way to go is to check the hash of the files inside the ISO, for this purpose it was created the IRD format
The IRD files are like a list with the hash of every file in the disc + some more "metadata" from the original disc
In managunz there is an option to "IRD check" (in the game options at bottom, i dont remember the exact name in english), at the end of the process it should return a message telling you if all the files matches with the original disc with some kind of "success" message
Managunz can create IRD files too, if you insert an original PS3 BD game disc and you click in the game options you can make the IRD for that disc (and optionally you can use the option to send your IRD to managunz database)
 
@Zar the same problem for me was that the log was disabled, now that i enabled the log the dumping process of decrypted iso works fine. please enable it by default in the next release to avoid issues for other users. is there a hash database for decrypted isos to verify the images just as redump for encrypted isos?
This is an IRD database based on algua's backup of Jonnysps ird library (2758 ird files, 01/17/2019) + SamRohod's ird database (123 entries, 10/27/2021) + Zar's ird database (185 entries, 1/13/2022)
http://ps3.aldostools.org/ird.html

This is ManaGunZ database
http://ps3ird.free.fr/
 
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@Zar the same problem for me was that the log was disabled, now that i enabled the log the dumping process of decrypted iso works fine. please enable it by default in the next release to avoid issues for other users. is there a hash database for decrypted isos to verify the images just as redump for encrypted isos?

Ird contains hashes of header + files + footer also hashes of regions of the iso. Why It doesn't use just 1 hash of the whole iso ? I think it's because backups were mainly dumbed as JB format (a directory). The goal was to go from JB format to original ISO, to make it working perfectly on the ODE. I used IRD format for the same reason most people use JB format, and IRD allow a check JB format.
Unfortunatly, I don't think there is hash database of decrypted ISO.
 
@Zar I don't see the reason why not incentivize ps3 users to drop jb format and start using decrypted iso as standard at least for playing purpose. jb is a messy container and has to rely on ird, it's even unpratical to store and could be modified in the structure cause it's stored as a folder, while decrypted iso colud be unambiguous if the community choses to use a certain creation tool such as yours from now on. now we have multiman that is almost gone even if working, and we have your fantastic homebrew that has been elevated to standard from the redump community, it's the only tool updated at the moment, it's capable to create encrypted iso (for preservation purpose, matching redump standard) and decrypted iso (for playing on console and emulators).

@aldostools @sandungas I don't understand why we have to use nowadays ird files. these irds are only a legacy of the past, nobody wants to use a mess of folders and files with metadata that tell you that all files are matching if you could do the same job with a single iso and no other junk but just his own hash. If we start our own metadata database based on a unique tool we could fight the past.

My theory obviously focuses on the fact that decrypted iso mentioned above is the actual data used from the console, not the encypted one read from the optical drive (if i understood correctly how it works)
 
The problem is the PS3 ISO format is not an standard, the resulting hash of the ISO depends of the tool/version you used to create it
Nowadays we can consider the most standard are the ISOs generated by "makeps3iso" because is the only 100% open source project (candidate to be fixed or updated if at some point someone realizes is needed)

As far i remember there are a few missing features from backup managers (mutltiboot discs, and some rare games that still have probems when played in ISO format), are the kind of problems where we are not sure if the root of the problem is in the payload used by the backup managers.... or in the PS3 ISO format... or both
So theoretically the PS3 ISO format could change again in the future
 
I think he is talking about original dump ISO made by sony tools (but decrypted). These dumps have a unique Hash, redump tools collect raw dumps hashes (so it's encrypted).

I think @Rallye89 is right on the fact that JB format is outdated but I think it's way too late to changes things...
 
I think he is talking about original dump ISO made by sony tools (but decrypted). These dumps have a unique Hash, redump tools collect raw dumps hashes (so it's encrypted).

I think @Rallye89 is right on the fact that JB format is outdated but I think it's way too late to changes things...
Does ManaGunZ use makeps3iso or another tool? Oh maybe it's too late, but dumper community is awesome, they can cover the entire catolgue in a year or so. This must be done, and even if the dumping mode changes, tools are updated, the dumps change. Even on redump the methods changed and everything had to be redone from the start. Is it possible to create an own ManaGunZ database hardcoded in every release of the app? Or consultable online just like aldostools lsd ird and other databases?
 
You missunderstood me, what i meant is you can use managunz to load the game ISO + CONFIG, and the result should be exactly like the PSN game

For that to work you need 2 things: the ISO of the game matching the MD5 published in many databases (and included inside managunz default instalation)... there is an option at bottom of managunz "PS2 settings" menu that tells "check MD5"... run it in a ISO and it will report the MD5 and a report message telling if it matches with the MD5 of the databases (or not)
The goal of this check is to verify if your ISO is well made, or if it have some corruption, or if it have some patch applyed, etc... you know incase of problems is better to use the ISO identical to the original game disc released years ago

And the CONFIG... well, you need to enable it in managunz, otherway the CONFIG is not used
Most probably that was your problem... you was not loading the CONFIG !
This is what I try to do and try the md5 they are fine but when applying the config it crashes or freezes, I have cfw 4.82 and Managunz 1.41
The same game persona 3 fes (SLUS_216.21) and the Official Net config of ps2 classic
 
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This is what I try to do and try the md5 they are fine but when applying the config it crashes or freezes, I have cfw 4.82 and Managunz 1.41
The same game persona 3 fes (SLUS_216.21) and the Official Net config of ps2 classic
If the MD5 check of the ISO matched im sure it should work, because is mentioned here:
https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List

Try to copy the config file manually (with a filemanager or FTP) next to the ISO, and download it from this database:
https://ps3.aldostools.org/ps2config.html

*Note the config for SLUS_216.21 appears in the database in 2 formats:
NET (decrypted for CFW)
ENC (encrypted for HEN)
 
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If the MD5 check of the ISO matched im sure it should work, because is mentioned here:
https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List

Try to copy the config file manually (with a filemanager or FTP) next to the ISO, and download it from this database:
https://ps3.aldostools.org/ps2config.html

*Note the config for SLUS_216.21 appears in the database in 2 formats:
NET (decrypted for CFW)
ENC (encrypted for HEN)
Sorry, I did not explain the config well, I made it work manually, but when I tried to load it, the config in managunz freezes in the ps2_netemu.self option of the official config of ps2 classic, I tested with many games and with config (NET) and only with this one this happens
I think it's a managunz error, can someone check this?
 
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