ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

It's kind of you to say but unfortunately not accurate... I know a few things but I still have so much more to learn about the system, I have only scratched the surface of the PS3 internals & how to manipulate them.. If only I had the skills of guys like mysis or kakaroto among many others talented devs...especially RE & ASM.
Skills can be acquired but it takes time...

btw, as @sandungas told me, a lot of knowledge has been lost, because a lot people got pissed off and left the scene. our knowledge being passed on is good for anybody. I figured there would be a time when I left the scenes behind, but I'm glad all of my knowledge is here for posterity.
 
ps2iso worked very well .. I like it
But pspiso gets a black screen in PSP_Remaster_Launcher (PSPC66820)

Ps3ita 4.75 dex spoof 4.81( I patch vsh <--Cause ?)
 
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I don't know.
I tryed PSP only with the official launcher, Can you try with this one ?

I assume @atreyu187 have made all this different psp launcher. Perhaps, you can tell me what are the difference, to see if it's possible to modify it from MGZ to be able to choose in the game menu the option : "PSP" or "PSP remaster" etc... you see what i mean ?
 
I don't know.
I tryed PSP only with the official launcher, Can you try with this one ?

I assume @atreyu187 have made all this different psp launcher. Perhaps, you can tell me what are the difference, to see if it's possible to modify it from MGZ to be able to choose in the game menu the option : "PSP" or "PSP remaster" etc... you see what i mean ?

In different launchers are modified minis2 file to add support for more ram memory and other optimizations.\
Devwiki have some explanation: http://www.psdevwiki.com/ps3/Emulation#Emulator_Settings
Also some examples can be found in @aldostools PSP to PS3 tool (shame on me, i don't remember name of tool...).
 
I don't know.
I tryed PSP only with the official launcher, Can you try with this one ?

I assume @atreyu187 have made all this different psp launcher. Perhaps, you can tell me what are the difference, to see if it's possible to modify it from MGZ to be able to choose in the game menu the option : "PSP" or "PSP remaster" etc... you see what i mean ?


I have made more PSP Launchers I need to post. One over clocks the pspemu to help with some games. I know it removes Ghost and Goblins slow down as that is what I made it for.
 
@Zar Maybe you can implement some GUI minis2 editor to Managunz? Should be simple task for you. :) Possible values are on devwiki. Also maybe @mysis can add some useful tips with his debuging plugin (yes @mysis, we are all remember, and waiting:-p );).

Yea I posted about that the other day asking about any progress. Anything to help improve the PSP or PS2 EMU for thst mattet would be amazing.


I think I have six total worthwhile PSP Launchers all with new game ID's so they can be installed in tandem without conflict.
 
STLcardsWS updated ManaGunZ with a new update entry:

ManaGunZ v1.26

v1.26
_ Add : JPG and PNG can be used for all images used by MGZ.
_ Add : Retro games (PS1, PSP and PS2) with mamba v3 and cobra.
_ Add : It read the files inside iso. So, extern param.sfo and icon0 aren't used anymore.
_ Add : New icons used by MGZ in "/USRDIR/GUI/COMMON".
_ Add : Hold button to scroll evertywhere.
_ Add : Scroll speed is managed with R2 button pressure, push it to increase speed. Also, the default speed is faster.
_ Add : Navigate with the left joystick.
_ Add :...

Read the rest of this update entry...
 
What does the PS2 patcher do? Does it allow for the widescreen and progressive scan support to be patched in via the manager? If so that would be amazing.

Is patching emus to work like in PS3ITA mamba (mamba 3.0) but is doing it on the fly. No need for big pkg with all emu files for every firmware.

Basically Managunz is COMPILING emu payload directly on PS3 if i understand it correctly.
 
Is patching emus to work like in PS3ITA mamba (mamba 3.0) but is doing it on the fly. No need for big pkg with all emu files for every firmware.

Basically Managunz is COMPILING emu payload directly on PS3 if i understand it correctly.


Ah nifty feature indeed. I have used IRISMAN hexditor to enable widescreen on the PS3 and progressive scan if the game will run it properly but would be amazing to have such a feature built in.
 
Sorry for dbl post but mentions not working on edited posts.

@atreyu187 I'm sure that offsets of patches, or any more info about that hex edits you applied will help @Zar to use that knowledge.
 
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