ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

it's because i didn't include libs in src my connection was unstable, i'll do it later. I wanted to include source of libs, but some libs have thousand of files (imagemack and iconv libs). the whole src do more than 4000 files. so, i think i'll up only the compiled libs and the headers to allow everyone to compile it.
 
it's because i didn't include libs in src my connection was unstable, i'll do it later. I wanted to include source of libs, but some libs have thousand of files (imagemack and iconv libs). the whole src do more than 4000 files. so, i think i'll up only the compiled libs and the headers to allow everyone to compile it.
ok, i will comment the function for now...thanks for your answer. and i have to agree, this backup manager is really good.

just one thing, dunno if it is already included in latest source, but can you add ntfs drives to filemanager with maybe write permission?
 
@Zar don't know if this will help as all the widescreen codes vary per game.

http://ps2wide.net


But the force 480p patch os the same for every game.

http://ps2wide.net/480p.html

Ahh You mean that kind of stuff, I did it long time ago for Polish SH2 "remaster" patch that I created. Anyway, I think that @Zar should be able to implement "simple" patcher. Specially that MD5 is checked anyway from redump. So If ISO is recognized than Managunz can ask to patch it.
 
Ahh You mean that kind of stuff, I did it long time ago for Polish SH2 "remaster" patch that I created. Anyway, I think that @Zar should be able to implement "simple" patcher. Specially that MD5 is checked anyway from redump. So If ISO is recognized than Managunz can ask to patch it.
Or simply by looking at the TITLE_ID (so no need to check MD5 of whole ISO that can be slow), i noticed managunz has a .txt with all/most of the PS2 games
In that same file could be added a mark to know if an specific game has a patch available to apply

Also, if i remember correctlly from the talks with estwald the ISO support works as a remapper (at low level managing sectors), so maybe is posible to apply the patch "on the fly" knowing wich sectors are going to be accessed from the iso it could be posible to change the data on them (so no need to modify the ISO, the patch is not permanent)

P.D.
Ace Combat Zero: The Belkan War... was an awesome game, bring me memories, a widescreen patch could be a good argument to play it again :)
https://en.wikipedia.org/wiki/Sukhoi_Su-37
 
Last edited:
@haxxxen
Hum, I did it in this update. You should be able to do everything on NTFS just like FAT32 device. (I ignored the ntfs system files, files which start with '$')
I'm only using standart I/o (fopen fwrite fread) function for this purpose. I just noticied (a 'bug' to fix), I forgot to add the functiun to mount NTFS drives when the window is refresh, but i wrote it when you open the window. So, if you plugged the NTFS drive when the filemanager is already launched, you'll just have to open a new window to be able to see it.

@atreyu187
I saw this in PC emulators, I love it, I didn't expect to be so easy to do. So, your patches are nothing related to official setting.
 
@haxxxen
Hum, I did it in this update. You should be able to do everything on NTFS just like FAT32 device. (I ignored the ntfs system files, files which start with '$')
I'm only using standart I/o (fopen fwrite fread) function for this purpose. I just noticied (a 'bug' to fix), I forgot to add the functiun to mount NTFS drives when the window is refresh, but i wrote it when you open the window. So, if you plugged the NTFS drive when the filemanager is already launched, you'll just have to open a new window to be able to see it.

@atreyu187
I saw this in PC emulators, I love it, I didn't expect to be so easy to do. So, your patches are nothing related to official setting.


No just simple hex edits to force 16:9 and progressive scan.
 
I test final fantasy type-0 pspiso success once,after the test are black screen,
But other pspiso tests work fine, why?
 
Is translated Chinese version 2.37GB
Games bigger than 1.79 GB (UMD disc capacity) are not work correctly on PS3 and for now no one is trying to fix that. Maybe because problem exist only with this one unofficially translated game iirc.
 
  • Like
Reactions: Zar
On ps3 you can set ps2 upscaler to fullscreen to make it strech 16:9. But if there is a game not working or not having a proper 16:9 could you name one? I would be happy to create a patch for it :)



I will see what I can come up with. I just dump my DVD's with IMGBurn, patch and FTP. CD based I convert to DVD patch and FTP. Never an issue but there are a lot of games that refuse to boot if 16:9 is set as well as progressive scan.

As for FF Type-0 there is a way to get it running fine on the PS3. I know you muat use the mini launcher as remasters fails. What I did thought was split the patched single image back into two ISO files using UMDGen
 
Thank you, i think i found the issue.

About the scan time, indeed 4 min it's very long. it's because ManaGunZ is loading in mem all the ICON0 & covers. Perhaps, it will be better to load them in a background task...
when reading your messages with aldo i could not avoid to brainstorm a bit, im always like this sorry, heheheh

Scanning lot of .iso files to search for the ICON0.PNG or any other file inside them for sure is going to be a processor stressing task, the thread that scans the .iso is going to push the main processor core at 90% load or even more, there is no way to change that even doing the function super efficient (trying to minimize math calculations, using register variables, and tricks like that) the scan for... lets say 200 .iSO files is going to take some minutes
For the "standard user" that doesnt knows what the program is doing and the more anxious you can display an advise like "scan in progress" but still the scan is a problem because in the meantime the program needs to "pause" until it completes

The real solution is what you said... background tasks but let's take this idea further
Im not sure if what im going to say is technically posible, and no idea of how to do it, but anyway, here it goes
To make the scan (or better said, the multiple scans for every game format) it makes sense to take advantage of the CELL processor arquitecture with multithreading
http://www.blachford.info/computer/articles/CellProgramming1.html

What im thinking is to separate each scan function in a thread, one thread for PS3 ISO, another for PS2 ISO, another for PS1 ISO, another for PSP ISO, and another one for PS3 JB (raw reading from folders)
This makes a total of 5 threads
Managunz runs in the main processor core (PPE ?) so the scan threads could be loaded in the coprocessors (SPE) to run in paralell

Im not sure what is posible to do from a SPE process, but at least i think it could be used to do the math calculations needed to find the offset inside the .ISO of the files you want to access (ICON0.PNG or any other)

If the scan functions are compiled as a .sprx it needs to be the most smaller and efficient posible and compiled separatedlly with sdk, maybe there is some sample of this kind of code in one of the open source published plugins ?
 
I have made more PSP Launchers I need to post. One over clocks the pspemu to help with some games. I know it removes Ghost and Goblins slow down as that is what I made it for.
Would you mind sharing your launchers when you have a minute? That would be great. [emoji6]
No big hurry...
 
Zar, Your Backup Manager is first which scan and mount games from dev_usb071 (big device number it is from USB HUB)
But all games can't start from XMB (corrupted warnig or quickly out into xmb with "Game Quit: No Request Event" alert)

This is common problem for all managers which I know and described into topics below:

http://www.psx-place.com/threads/help-mmcm-two-usb-hdd-and-multiman-04-78-00.9156/
http://www.psx-place.com/threads/how-to-add-the-dev_usb071-to-be-scanned.10496/

Would You like to help and resolve this issue for usb-hub device owners?
 
Back
Top