(snip)
hmm, really? must have missed it, cause i am using my own one, which is very old without all these additions.@haxxxen
FYI there is also a text editor already in wMM that you can use to edit your text files...
nice ideaHmmm...havent seen any app that supports config for ps2 yet lol
Maybe like checking title id of game and pulling config from devwiki or something
Fyihmm, really? must have missed it, cause i am using my own one, which is very old without all these additions.
thanks, i will look into it and if it is not too much of code, i will add it to mine
though, the one from managunz is awesome, cause you only have to point on a prx file and you can add/remove it automatically, without doing anything yourself.
nice idea
i also want to check out using cheats with these config files, but this has to wait a bit, since i am still working on these trainer plugins.
edit
just realized now, it will not add any letters, there are letters left over, if you remove a plugin from txt file.
and sorry, since i have said sth wrong. managunz has no editor at all, but this function for plugins
if(is_popup) {
if(islike(param, "/edit.ps3"))
{
char *filename = templn, *txt = buffer + BUFFER_SIZE_HTML - _6KB_, *backup = txt;
memset(txt, 0, _2KB_);
// get file name
get_value(filename, param + ((param[9] == '/') ? 9 : 12), MAX_PATH_LEN); // /edit.ps3<file> *or* /edit.ps3?f=<file>&t=<txt> filepath_check(filename);
char *pos = strstr(param, "&t=");
if(pos)
{
// backup the original text file
sprintf(backup, "%s.bak", filename);
cellFsUnlink(backup); // delete previous backup
cellFsRename(filename, backup);
// save text file
sprintf(txt, "%s", pos + 3);
save_file(filename, txt, SAVE_ALL);
}
else
{
// load text file
read_file(filename, txt, MAX_TEXT_LEN, 0);
}
// show text box
sprintf(tempstr,"<form action=\"/edit.ps3\">"
"<input type=hidden name=\"f\" value=\"%s\">"
"<textarea name=\"t\" maxlength=%i style=\"width:800px;height:400px;\">%s</textarea><br>"
"<input type=submit value=\" %s \">", filename, MAX_TEXT_LEN, txt, STR_SAVE);
strcat(pbuffer, tempstr); // show filename link
char *p = strrchr(filename, '/');
if(p)
{
strcpy(txt, p); *p = NULL; sprintf(tempstr," " HTML_URL HTML_URL2 "</form>", filename, filename, filename, txt, txt);
strcat(pbuffer, tempstr);
}
is_popup = 0;
goto send_response;
}
Cant open the link fyi@haxxen I noticied some weird behaviour tooo i'll try to fix it.
@habib i'm working on PS2 stuff these days I already wrote the "PS2 menu". Now, i'm add the functions. Also, l'm trying to create a "CONFIG creator".
I'll add all CONFIG already available. BTW i found a link on google (i forgot the real source) with a compilation of CONFIG files : https://www.dropbox.com/sh/57ej66tzs8intzh/VzEtj1c1a8
Link working fine for me.Cant open the link fyi
Though great work, excited for new version![]()
Nvm cant open on iphone onlyLink working fine for me.
@habib @Joonie @Alexander @aldostools
I have some weird issue with the mamba 3 in rebug 4.81.2, I have a blackscreen when I launch a JB PS3 game after mounting it with mamba, also when I load a ps2 game I have "unsupport disc" icon in the XMB.
I'm using these source : https://github.com/aldostools/MAMBA_PRX_Loader/blob/master/MAMBA-3.x
I quickly checked modulepatch offset and seems to be ok but I noticied REBUG HASH are misssing in 4.81, is it normal ? I read somewhere that you were talking about hash stuff in the latest rebug, is it related to this ?
Though I didn't try yet with mamba_autoloader.pkg. So, the issue can be caused by MGZ...
Also, I found out the solution to apply pnach files in the ISO : http://psx-scene.com/forums/f293/convert-memory-offset-elf-offset-156834/#post1211508