I didn't know, do you how can i port it to 32 bits computers ?
Dunno, i guess is something you selected at compiling time, but dont worry, is not important at this time
Wow, that's awesome man! Should make things easier.
I might look into using this; I am actually currently trying configs on Battlefront 1 and 2 because they both work and are displayed perfectly, but freeze at certain points. I've narrowed it down to certain conditions that make Battlefront 2 freeze such as when a speeder flies by, some maps freeze on the pre-game screen if you select an option other than CTF, and any time the enemy drops the flag it says "The enemy dropped the" and freezes right there. Maybe I'm wrong, but I feel like games like this which have certain conditions that make it freeze can be fixed with a config (had luck fixing Fahrenheit freezes with a config). Is there anything you could add that would make testing generic configs for games quicker/easier?
Sure, the configs are the way to go

And is nice you posted here, i been looking at your edits in wiki time ago, actually the ones you posted for stars wars battlefield yesterday made me think a bit in them, and wanted to talk to you, im going to place your edits here as example for people that are interested in it, and for what im going to say
http://www.psdevwiki.com/ps3/index....bility_List&curid=4657&diff=43600&oldid=43592
http://www.psdevwiki.com/ps3/index....bility_List&curid=4657&diff=43601&oldid=43600
As you said, most of the times what fails is an small group of "features" of the game, it can be something so generic as the video or audio decoding used in the cutscenes (i bet there are lot of games with this problem)
And other times it can be "assets" or resources of the game... things like visual effects from the game engine, the usage of particles or clouds, explosions, etc... whatever
For your star wars games this is the case... there is something that is failing that happens in some specific levels (but not all, the others that doesnt uses whatever is failing works fine)
It can be something like you said... "flying soldiers" lol... just because they throws some particles at the back or whatever
What i think is those two star wars games probably uses the same game engine, the problem is the same, so probably the "fix" is the same too, in case someone finds a config to make one of them work... the other probably will work too with a similar config
Also, just as a note, iirc... there was one of the silent hill games that
@mysis was able to "fix" it by disabling something... the problem happened in a specific room (in one of that "silent hill moments" when the enviroment changes from normal--->to gore)
It seems there was some light effect in that scene that made the game crash... by removing the effect the game doesnt crashes... visually is not a perfect "fix" because looks there is something wrong but is good enought
Maybe this trick of removing an effect is the only way to make it work (so is the best we could get from this game), or maybe is a good start point that is giving us a hint to continue researching into how to make a better config (instead of removing the effect maybe is posible to configure it better, this is something hard to know at this point)
And the last btw...
The fact that sony rellies in that CONFIG files to "fix" some specific games should be enought to convince everyone that this is the way to go... they coded the emulators and they really "needs" to use the config files... this is because there is not a better way to do it, is the best they could do

And the fact that there are some games that has not been published in PSN as "PSOne classic", "PS2 classic", or "PSP remaster" is not strictlly because they could not make them work, probably there is some way to make most of them work, but there are 2 reasons why sony didnt published them
1) To publish a game it needs to run 100% perfect !!!... a 99,9% is not aceptable for sony (but for the scene it is good enought)
2) To publish a game there must be an agreement between sony and the company that owns the licenses, trademark etc... from that game. This is not posible if those game companies doesnt exists actually, or if the company is not interested in publishing it again because "the product is not good enought for the actual quality standards of the company (like the star wars battlefield games, i bet even is sony asked them to publish them they would have said "no, thx sony but we are not interested")