alexfree
Developer
I am playing Resident Evil Director's Cut for the first time ever on a real SCPH-1000 PS1, on original mode difficulty, and the contrast is just insane.
For reference I beat Resident Evil Code Veronica on Dreamcast (USA has no difficulty select it's basically 'normal' equivalent to the Japanese Dreamcast release, but knife is OP in that game).
I also have beat Resident Evil Requiem Standard Classic (amazing, hardest difficulty you can start on and it brought back everything I've missed with more recent survival horror) within 2 days of release on PS5. Which is important because there's no auto-aim and it's on controller too.
Same with Resident Evil 7 and 8 (PS5, hard mode, no auto-aim).
Now Silent Hill F on PS5 hard difficulty was maybe one of the hardest games I've ever completed, but it's the closest to the classic PS1 survival horror I've found.
I personally love pre-rendered backgrounds and tank controls, I also enjoyed Parasite Eve 1 and 2, Dino Crisis, Fear Effect…. But maybe it was because it had just been awhile since I played such a game or because I had only previously beat code Veronica, but when I played resident evil 2 last Halloween on normal mode I was getting destroyed in the famous opening sequence. To the point where I restarted on easy and did complete it for the first time on that difficulty.
I do not want to complete Resident Evil 1 on 'tutorial' (easy). I did choose the easier directors cut version (compared to the original USA release with increased difficulty in all modes and no auto-aim). Directors cut is basically the original Japanese difficulty but in English. Because it's tank controls I have zero interest in the dual shock version, even though I know there is some revision of it with the og soundtrack. That version has even less ribbons then the Japanese original release/original directors cut (back to 2 per pickup like the original USA one on original mode, and I don't know what I'm doing!). Also you do not play these games with an analog stick anyways.
Anyways seeing Requiem bring back the limited saves and having zombies now with guns/missle launchers/abilities to open doors but now with stealth options as well was great. Still not the same level of difficulty as the original trilogy on PS1 but the grace sequences were awesome and rewarding. I was much worse at the Leon sequences, I got stuck on 'the commander' for hours.
Just curious what anyone else's thoughts on how game difficulties are not the same level as they were 25 years ago. Currently a lot farther then I thought in Resident Evil 1 on the original difficulty then I thought, I hope this lasts.
Anything outside of this genre I play on pretty much the hardest mode every time. Fallout 3/New Vegas/4? Very hard auto-aim off. Outer worlds/Bioshock 1/Bioshock 3? Hard auto-aim off. Etc. And it makes it more meaningful to accomplish things for me anyways. But comparing that to something like Resident Evil 2 which I completed on easy? Crazy comparison.
For reference I beat Resident Evil Code Veronica on Dreamcast (USA has no difficulty select it's basically 'normal' equivalent to the Japanese Dreamcast release, but knife is OP in that game).
I also have beat Resident Evil Requiem Standard Classic (amazing, hardest difficulty you can start on and it brought back everything I've missed with more recent survival horror) within 2 days of release on PS5. Which is important because there's no auto-aim and it's on controller too.
Same with Resident Evil 7 and 8 (PS5, hard mode, no auto-aim).
Now Silent Hill F on PS5 hard difficulty was maybe one of the hardest games I've ever completed, but it's the closest to the classic PS1 survival horror I've found.
I personally love pre-rendered backgrounds and tank controls, I also enjoyed Parasite Eve 1 and 2, Dino Crisis, Fear Effect…. But maybe it was because it had just been awhile since I played such a game or because I had only previously beat code Veronica, but when I played resident evil 2 last Halloween on normal mode I was getting destroyed in the famous opening sequence. To the point where I restarted on easy and did complete it for the first time on that difficulty.
I do not want to complete Resident Evil 1 on 'tutorial' (easy). I did choose the easier directors cut version (compared to the original USA release with increased difficulty in all modes and no auto-aim). Directors cut is basically the original Japanese difficulty but in English. Because it's tank controls I have zero interest in the dual shock version, even though I know there is some revision of it with the og soundtrack. That version has even less ribbons then the Japanese original release/original directors cut (back to 2 per pickup like the original USA one on original mode, and I don't know what I'm doing!). Also you do not play these games with an analog stick anyways.
Anyways seeing Requiem bring back the limited saves and having zombies now with guns/missle launchers/abilities to open doors but now with stealth options as well was great. Still not the same level of difficulty as the original trilogy on PS1 but the grace sequences were awesome and rewarding. I was much worse at the Leon sequences, I got stuck on 'the commander' for hours.
Just curious what anyone else's thoughts on how game difficulties are not the same level as they were 25 years ago. Currently a lot farther then I thought in Resident Evil 1 on the original difficulty then I thought, I hope this lasts.
Anything outside of this genre I play on pretty much the hardest mode every time. Fallout 3/New Vegas/4? Very hard auto-aim off. Outer worlds/Bioshock 1/Bioshock 3? Hard auto-aim off. Etc. And it makes it more meaningful to accomplish things for me anyways. But comparing that to something like Resident Evil 2 which I completed on easy? Crazy comparison.
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