Following the release of Grim Doe's MK9 RTM Tool fellow game mod developer @futuretime23 has released some additional MODs for MK9 (Mortal Kombat) for the PS3. As MK9 TE v1.60 has been recently released. There has been a number of changes in this suite of mods, checkout all the details provided by futuretime23 also checkout the included video showcasing some of the mods included in this release.
-STLcardsWS
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Mortal Kombat 9 Trilogy Edition Mod
Current version: 1.60 (Released on 12/30/2016)
Futuretime23's YouTube Channel --> Link
Misc. changes:
- Custom title screen has been added.
- Medium in Training mode has been changed to Overh. to avoid confusion with mids (it's labelled Overh. due to character limit)
- HighOrLow (as stated in the coalesced.eng file) has been changed to Mid. Keep in mind that some attacks that are High will show up as Mid
- (For example, Smoke's 21, defined to be a mid attack but because of the small hitbox, it behaves like a high)
- Some info on the boot up screen has been changed to credit people who helped with the mod. (Thanks guys!)
See Next Tab for Character Changes -
Character specific changes WARNING: characters who don't have OLD and NEW sections are unchanged from the previous patch. ONLY CHARACTERS WHO HAVE OLD AND NEW SECTIONS have been updated for this patch
Kenshi
- He now uses the normal version of his 2nd fatality on Kratos.
- Non EX Telecharge is now a High, and can be ducked without the need to block while crouching.
- EX Telecharge's recovery frames have been slightly reduced, it should now be neutral on block.
- EX Rising Karma's recovery frames on block have been increased (-15 aprox. on block)
Noob Saibot
- Recovery frames on EX Shadow Charge have been reduced.
- He now uses the normal version of his 2nd fatality on Kratos.
- Ghostball (both versions) is slightly faster and recovers faster.
- XRay has more armored frames.
- D1 is slightly faster.
- B1 is slightly faster now.
- Recovery frames for both versions of Shadow Slide were slightly decreased.
Kabal
- EX Nomad Dash armor removed.
- Non EX Gas Blast, on both ground and air, now does 3% damage on hit, and 1% on block.
- 2 has been slightly slowed down, to decrease the cancel advantage obtained by Nomad Dash Cancelling from this attack.
- 2's recovery frames on hit have been reduced to prevent the above change from hurting him too much.
Sub-Zero
OLD
- F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner.
- Standing 4 is slightly faster. REVERTED
- Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur.
- Slide (both versions) speed has been slightly increased. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register.
- As a result, Slide's recovery frames on whiff have also been slightly reduced.
- Ice Puddle (both versions) is faster, it should now be a viable tool to use in a match.
- New intro for Costume 2. It uses (previously) unused audio. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Apparently, NRS had recorded a separate intro for Bi-Han...but chose not to use it in the final game. The voice file still remains in the game, for some odd reason)
- However, said intro cuts a few seconds short, if you are playing from P1's side. P2 Sub will play it fully.
- S/F2's hitbox was increased, and it is now a true Mid attack.
- Ice Ball (both versions) hits Mid now. REVERTED
- Nothing new.
Cyrax
OLD
- Non EX bombs now do 1% of damage.
- D4's recovery frames on hit have been slightly increased (should be at least +10 or +11 on hit)
- Opponent's reaction to 2nd air net is now the same as the ground one. While it looks weird, it gets rid of the net reset by
- (depending on the timing) either shielding the victim from the bomb or juggling him/her but it still counts as part of the same combo.
- Opponent recovers much faster (0.50x faster) from getting hit by B121, thus preventing a safe jump on hit.
Kano
OLD
- Slightly increased the duration of EX Ball's(Horizontal) armor. REVERTED
- F3 is faster. REVERTED
- F3,3 has been given a slight damage buff. REVERTED
- Choke's hitbox has been further increased, and it is now a true Mid attack.
- B112's speed has been increased, thus removing the gap between hits.
- B112's recovery frames on whiff,hit and block were slightly increased to prevent the speed upgrade making it too powerful.
- B12's recovery frames on hit have been reduced, thus allowing a safe jump on hit.
- EX Knife Throw's recovery frames have been reduced.
- XRay's hitbox has been increased to prevent low profiling from other characters.
- F4 is faster.
- B2 is a bit faster now.
- Opponent recovers a bit slower from being hit with B12, change was done to ensure a safe jump on hit for Kano as there seems to be some
- sort of "limit" for the variable (AKA shitty programming)
Sonya
- Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower (seems to be slower for the EX version of the move).
- EX Kartwheel's armor has been removed.
- Military Stance's F1 is now - on block (-1 to -2 approx.), it's recovery frames on block were slightly increased.
Nightwolf
- F3 now hits Low.
- F2 is now an Overhead attack.
- F2's hitbox was also increased so that it doesn't whiff on crouching opponents.
- 234's recovery frames on block have been slightly reduced (should be +5 approx)
- D1's recovery frames on hit were reduced, it should be + on hit now.
- EX Axe Swing's 2nd hit is an Overhead attack now, and it's recovery frames have been slightly reduced.
Freddy Krueger
- He now uses the normal version of his fatalities on Kratos. (normal costume only)
- EX Ground Spikes' damage scaling increased (originally, it's damage multiplier was set at 0.80, it is now set at 0.60)
- Ground Spikes (all versions, including EX) does 1% of damage on block.
Kung Lao
- Armor duration cut by half on EX Teleport, as a result, this also removes the bug where Lao could get extra armor by delaying EX Teleport's 1 attack/throw.
- He now uses the normal version of his 2nd fatality on Kratos.
- Teleport 2's hitbox has been increased to prevent low profiling from other characters.
Jax
- EX Ground Pound recovery frames on hit increased, this effectively removes Jax's resets in the corner and greatly nerfs his corner damage.
- F41's hitbox has been increased to prevent whiffing on specific crouching opponents.
- 2F2B1's recovery frames on hit have been reduced, thus allowing new combos to be made.
- 2F2B1's last hit had it's speed very slightly increased to further help this.
- F413's recovery frames on block have been increased (it should be -5 approx.)
- F414's recovery frames on block were reduced, it should now be neutral on block.
Jade
OLD
- EX Shadow Flash no longer takes additional damage.
- 122's last hit does 8% damage, thus increasing the overall combo damage to 13%.
- B1F1's last hit does 10% damage now, thus increasing the overall combo damage to 18%.
- 23F2's last hit does 10% damage now, thus increasing the overall combo damage to 16%.
- F212's last hit does 10% damage now, thus increasing the overall combo damage to 16%. B32's last hit does 10% damage now, thus increasing the overall combo damage to 14%. RE
- 4F3's last does 12% damage now, thus increasing the overall combo damage to 16%.
- U3's hitbox has been increased, and it is now a true Mid attack.
- All boomerangs have significantly better recovery now.
- The second hit of EX Up Boomerang now hits Overhead on the way down.
- Opponent recovers from 23 on hit a bit slower, thus allowing Jade to special cancel 23 and combo off Overhead Staff Slam on hit.
Stryker
OLD
- B1 is faster. REVERTED
- Forward walkspeed has been slightly increased. REVERTED
- B32 is now special cancellable. REVERTED
- 232 is now special cancellable.
- He now uses the normal version of his 2nd fatality on Kratos.
- B3 is slightly faster than before. REVERTED
- 11 and 12's recovery frames on hit have been increased, but they are still lesser recovery frames compared to KE Stryker. REVERTED
- Low Grenade Toss and High Grenade Toss have significantly better recovery now, this applies to the EX Double Grenade Toss as well.
- Nothing new.
Quan Chi
- D1 is faster.
- 21U3 now allows to perform a special move after connecting the last hit. You can now connect it with Trance, for example.
- Non EX Ground Burst now hits Low.
- EX Burst does 3% damage now.
- You can now use Skeletal Boost during Trance.
Smoke
- F4 is no longer special cancellable: this removes the EX Smoke Bomb reset.
Sheeva
- The hitbox of 212F1's last hit was made bigger so that it hits all crouching characters.
- EX Teleport Stomp's armor duration has been doubly increased: it should now last through the entire animation.
- B1 is faster.
- B2 is faster.
- F2 is faster.
- F3 is faster.
- F4's recovery frames on block have been slightly reduced (It should still be - on block, though)
- 1B2F1's recovery frames on block have been reduced (approx +1)
- B121+2's recovery frames on block have been reduced.
Shang Tsung
OLD
- Startup speed of Fire Skull (both versions) is slightly quicker. REVERTED
- Recovery frames of both versions of Fire Skull have been slightly reduced. REVERTED
- F3 is slightly faster.
- New intro for Costume 2: Previously, the game used the young voice for Old Tsung, this is despite NRS recording a separate voice file for Old Shang, and said voice file is still in the game, just unused, oddly enough.
- Nothing new.
Sindel
- Levitate's backdash is a bit quicker and more closely matches the forwarddash speed.
- U4 is faster and has an improved hitbox.
- Hair Whip (both versions) now hits Mid.
Cyber Sub-Zero
- EX Dive Kick's final hit's speed has been increased: this makes the move have far more advantage on hit, as well as have lesser recovery frames.
- Slide's speed (both versions) has been increased.
- He now uses the normal version of his 2nd fatality on Kratos.
- D4's recovery frames on hit have been reduced (It is now + on hit)
- Dive Kick (both versions) now has lesser recovery frames on whiff.
- Ice Ball (both versions) hits Mid now.
Baraka
OLD
- Second hit of 221+2's hitbox has been increased so it doesn't whiff on crouching opponents.
- EX and non EX Blade Slide's hitboxes have been increased so that they don't whiff on crouching opponents. CHANGED, READ BELOW
- 122's last hit is an Overhead.
- B31F1's recovery frames on block have been reduced (it should be now +1 approx.)
- U4 now does 12% damage on hit.
- Blade Slice's hitboxes have been further increased as they were still whiffing.
Kitana
- F21's recovery frames on block have been slightly increased.
- Second hit of EX Pretty Kick's Hitbox has been increased, thus turning it into a true Mid attack.
- EX Fans (On ground and on air) damage scaling has been increased.
- Regular Ground fans damage scaling has been increased (however, it seems to only affect when opponent is on ground, so this needs further examining)
Mileena
- Standing 2 is faster.
- F2 is faster.
- F3 is faster.
- Her normal version of her 1st fatality is now used on Kratos.
- Telekick input is now DD3. (Move list has been updated to show the new input)
- D1's recovery frames on hit have been reduced.
Johnny Cage
OLD
- He now uses the normal version of his 2nd fatality on Kratos.
- F3's recovery frames on block have been increased (approx. -4)
- F33B3's recovery frames on block have been increased (approx. -4)
- Non EX Nut Punch's recovery frames on hit have been increased, thus preventing it from granting a safe jump.
- Low EX Forceball's recovery frames have been slightly increased.
- Opponent recovers a bit faster (3 frames aprox.) from Regular nut punch in order to prevent Cage from getting a safe jump on hit.
- Done for the same reason as Kano's B12, there seems to be a limit of sorts for recovery frames on hit (AKA, shitty programming)
- (should be mentioned that because of shared coding, despite the fact that there are other reaction variables for EX nut, modding
- regular also affects EX nut punch recovery for victim. That being said, EX Nut Punch still grants a safe jump on hit)
Ermac
- He now uses the normal version of his 2nd fatality on Kratos. (normal costume only)
- D3's recovery frames on hit were slightly decreased.
- U4's recovery frames on hit were slightly reduced, in order to allow it to connect with a special like the Telelift or Telepush. (This was done due to a lack of a special cancellable variable for this attack)
Reptile
- Dash speed (forward, backwards, into duck, both from forward and backwards dashes) has been increased.
- Recovery frames for Non EX Elbow Dash on block have been slightly increased.
Sektor
- 12's hitbox has been expanded to make whiffing after connecting with 1 happen less often.
- D1's recovery frames on hit were reduced, it should be advantage on hit (+1 or +2 approx.)
Kratos
- 212's last hit is a bit faster, this is in order to make the gap smaller in the string.
- B12 is faster.
- F14's recovery frames on hit were reduced: This was done to prevent Kratos from being punished easily.
- F2 is faster.
- D1's recovery frames on block and on hit have been reduced.
- D3 is faster.
- D3's recovery frames on block, whiff and hit have been slightly reduced.
Skarlet
- She uses the normal version of her 1st fatality on Kratos now.
- Teleport Drop (both versions) has a slightly bigger hitbox, thus allowing it to connect against an opponent more consistently.
Raiden
- The hitbox of EX Vicinity Blast has been adjusted so it does not whiff on crouching opponents, and
- EX Vicinity Blast is now a true Mid attack.
Rain
OLD
- He uses the normal version of his 1st fatality on Kratos now.
- D3's recovery frames on hit were reduced, while on block and whiff have only been slightly reduced.
- Non EX Water bubble hits Mid now.
- Rain can now block after using either version of the H2O Buff, but damage bonus has been slightly reduced for the EX version to
- prevent it from being too powerful. (reduced by 1.5% damage per attack)
Liu Kang
- B312's recovery frames on block have been slightly increased (approx -3)
- Dragon Stance + 2's recovery frames on block have been reduced. It should now be neutral on block.
Scorpion
OLD
- F214's last hit is now special cancellable.
- To further complement the change above, F214's last hit is faster.
- Spear (both versions) recovery frames on block have been reduced.
- D3 and D4's recovery frames on hit were slightly reduced. (particularly for D3) CHANGED, READ BELOW
- D1's recovery frames on hit were reduced, it should now be + on hit.
- 2,1+2's recovery frames on block were reduced.
- D3 and D4's recovery frames on hit were further reduced so that they were slightly more + on hit.
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