PS3 MUGEN Beta v0.1 for PlayStation 3 CFW user's

MUGEN is a Homebrew 2D Fighting Game Engine originally by developer Elecbyte, Many PS3 user's may recall this game bundled with PainTown this release comes as a standalone version of the game. This title has upto 7 Actions buttons (depending on your character) and uses the D-Pad for directional controls. View all the details in the included Translated quote provided [break]ss[/break] below:


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ROUGHLY TRANSLATED
paintown.png


Almost everyone knows Mugen, this engine for 2D fighting games created by Elecyte. It allows to create his own fighting game by including the characters, scenery and other components of the game.

A little less known but equally excellent, Paintown developed by Jon Rafkind. The latter also includes a version of Mugen. J have recovered so this version into a homebrew full and independent from Paintown. Here is a first beta Mugen PS3.

Attention being a version Paintown directly related to the bugs in it (Mugen-Paintown) are also present in this beta PS3.

Namely that includes Mugen 2 players (Kfm and Cinder Killer Instinct) and 4 stages .. You can if you want to install other players and decorations, provided they are compatible with the 1.0 version of Mugen.

Lost:

- "MUGENMK95\USRDIR\data\mugen\chars\..."

Stage:
- "MUGENMK95\USRDIR\data\mugen\stages\..."


2 packs of characters will arrive soon, including the first 27 characters adapted by Daveyshamble501 and second, a dozen other characters (present in the video to preview ...)

I also put available at in the archive, the sources of PKG for those who want to create / modder this beta, simply (for connoisseurs of Mugen) modify the files and folders found in:

- "MUGENMK95\USRDIR\data\mugen\..."


[video=youtube;Si5tKj52rtU]https://www.youtube.com/watch?v=Si5tKj52rtU[/video]​

Download: Mugen Beta V0.1
(Thanks to littlebalup for providing mirror)

Source: Logic_Sunrise

 
Getting a 80010017 error on 3.41 OFW.

Being on an old firmware you cant expect everything to be signed correctly or even work as expected. There is a very very very very small audience on 3.41 ..

Plus he/she said OFW. I don't know how he/she even installed a PKG, unless he/she is using a dongle; in which case, he/she should update to 3.55 CFW already... but, it there are ties holding one back from leaving 3.41, these are just some of the breaks.
 
Plus he/she said OFW. I don't know how he/she even installed a PKG, unless he/she is using a dongle; in which case, he/she should update to 3.55 CFW already... but, it there are ties holding one back from leaving 3.41, these are just some of the breaks.

He was talking about a Dongle. He has been around the scene for a long time. He knows what is what but just prefers the OFW route

3.55 CFW is very well outdated.
 
3.55 CFW is very well outdated.

I suppose I meant to say 3.55+ CFW, as I don't really consider the new CFWs higher, more like hybrids.

As for a fix, I wonder if it would be as easy as signing the EBOOT to 3.41, as it might be signed to 3.55. Just a thought...
 
Being on an old firmware you cant expect everything to be signed correctly or even work as expected. There is a very very very very small audience on 3.41 ..

Retro gamer, retro firmware. :)

Actually, I use a TI-84 Plus, but the only time I need it is when installing a PKG, or when I want to play a PS1 game - everything else runs without loading the payload.

My PS3 is a retro box - not what I planned when I bought it, it just happened. I had owned it for a year before I even knew there was a scene. At that time (late 2011), 3.55 CFW was relatively new, so I decided that the dongle route was the "safe" choice. My system does everything I want it to do, so why upgrade? No need to fix something that's not broke. Besides, when I went from 3.40 to 3.41, none of my homebrew stuff would run, and I even got the dreaded "The system software can not be run properly" screen. (The problem was a corrupted PUP file, which I corrected.) So I'm in no hurry to upgrade.

The Five Nights at Freddy's port that just came out runs fine for me. So does some recent stuff like Swing Copter, Flappy Birds, the Jaguar POC emulator (but not the MAME 0.125 front-end). So it's possible to compile programs to run on any firmware. If I had a working PC, I'd (try to) compile it myself. I was almost embarrassed to report the error knowing my firmware, but there might be an off-chance that someone else on some newer firmware has the same issue - this happened once before with one of pete_uk's unofficial RetroArch compiles.

As to the number of people still on 3.4X, there is at least one other. Squarepusher once wrote that he has to stay on 3.40 because he needs the debug functions. So I'm in good company. :)
 
Well it does work, yet takes awhile to load and pretty much freezes after your 1st round fighting. Damn I was so hopeful for this.
 
There are some interesting MK games made in Mugen , but for PC , i wonder if those can be ported to PS3 ? Does Mugen on PS3 have GPU support or it's all on the CPU ?
 
There are some interesting MK games made in Mugen , but for PC , i wonder if those can be ported to PS3 ? Does Mugen on PS3 have GPU support or it's all on the CPU ?
do you try it? is a very early stage emu... idk if the coder/compiler continue this project... but after 3years..
 
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