hey would it be possible to use this on a ps2 or psx memory card by partitioning a smaller size sd card to 8mb or 1mb and then place fmcb or fortuna on it and executed to install on another memorycard untempered one.Yes, I know many people with 2-32GB-Cards laying around and this Dongle would be perfect to reuse these cards!
A 32GB-Card could hold a collection of fighting-games and another card RPGs and another card etc. and so on!![]()
Good night @TnA
The news on this topic in recent days are the best, I'm very optimistic about this project.
Here in Brazil the project is already starting to gain popularity, we already have many youtubers commenting on and building adapters, I am part of a PS2 group and I am helping many members to build their own adapters.
regarding your request to build a DIY adapter with a large SD slot I will do it soon, I already bought the slot.
Regarding hardware I still seem to lack something, but soon we'll find out, I bought a Sandisk card a few days ago and the damn thing doesn't work.
In 2020 I wrote a code for an stm32f103 microcontroller that emulates a DS2 joystick, it's working fine, and the SPI communication type of the memory card is very similar, so I imagine it's not difficult to create a more advanced hrdware.


I'd like to create a few more related threads about it later on.
For now I think a "card compatibility"-thread and a "game-compatibility"-thread would be good.
Any other suggestions?
On another note: Did anyone of those who made a DIY-adapter tried the Pull-up Resistor-"fix" - beside Fabio Kuntze and BBsan - to (try to) increase game- or card-compatibility?
Exactly, I checked the ps2 service manual and found that it has onboard pullup on some pins.So only ONE pull up resistor is needed?
Hi TnA, im creator from Dream IDE Reborn (for Sega Dreamcast) - its just a interface pcb to use hdd with Dreamshell or Retrodream. I following this project since started and started to my tests here. I would like help with updating pcb with optional pull up resistors. I cant open kicad project from takeshi (but gerbers i got) so i drawed mine according to original, but improve pull up resistors as tested by Fabio. I will produce 20 pieces here in Brazil - Its much more expensive than any place in the world. In Brazil, costs for each pcb its about 12usds but minimal was 20 pieces (without components). So maybe in next 2 weeks i will got something.I will edit the first post as soon as I can, but it will probably take a few days.
So where are we at?
We have:
- the SD//MX4SIO-Code in the PS2SDK allowing any app which adds this support and is recompiled, using/accessing SD-Cards (normalµ), which means this project is NOT going to "die off" anytime soon.
- an implementation in the official Repo as well as some forks (OPL DB, etc.). Loading PS2-games from it, loading and saving from and to VMC works, saving settings works!
- RetroArch being capable of accessing it (which is promising for wLE, FMCB, FHDB, FMCB/FHDB-Configurator, SMS, POPStarter, etc.).
- 2nd Prototype Batch of MX4SIO-Adapters has been manufactured. I am not sure how many Prototype-Builds there will be for a "simple adapter".
- custom/DIY Adapters
- an open source project, regarding the source/code and even the Hardware, like the full hardware-structure or Gerber-Files for the PCB, etc. (except for the "name" of the adapter AFAIK).
- new ideas regarding the hardware, like Pull-up-resistors
- many interested people.
- There are plans for a sophisticated "Debug-Version", which will NOT be a simple adapter anyone can rebuild. However... This is meant to be similar to the MemoryCard Pro project, but adding some things like an additional connection for debugging-capabilities (for example your app, or a game in OPL or whatever). The most important thing... The general project and EVERYTHING regarding the hardware and software is OPEN SOURCE! The financial use of the name "MX4SIO" is not, but EVERTHING else IS! So... I would LOVE some additions to MemoryCard Pro!
- etc.
What is missing:
- Higher card-compatibility (not sure if that can be accomplished via the "simple adapter" and updating the driver, or if it needs an MCU or any other additional Hardware. The pull-up-resistors already seem to make a difference!).
- Some structural changes (for example a "hooking-manager" or how to call it), to avoid the "PADEMU-Fix".
- A tool to let other Homebrew-Apps access the SD-Card like "mass" (USB-storage-device), without recompiling them! I think something like a TSR-Routine used in GSM (standalone), or "ESR MC (mini)" would be the most sufficient method.
- etc.
I would very much appreciate the people who invented "Memcard PRO" (for the PS1) to contact us somehow. Be it here or on the PS2-Scene-Discord!
Why? I think this could be a great Co-Op!
We release the simple adapter (which doesn't interfere with their project) and they could add support for a "passthrough-mode" and some other things to their project!
It would be great if some of our people could get one (or 2?) of those cards and if MemoryCard Pro users could enjoy using these cards for other stuff on the PS2 as well.
There are SOOOO many things which could be accomplished by it on a PS2 as well, just by additions to the Software!!!
- MX4SIO-Support
- Support for VMCs/multiple or big "MC" on a PS2!
- Support for FMCB on a PS2, via a pre-build image or "save"!!!
- Support for using other MCIDs like the one from Memor32 and Memento, or from ANY user out there!
- etc.
Hi!
Interesting project you have there!
@Takeshi has a lot to do it seems.
@Fabio Kuntze Was the SD-Compatibility and the game-compatibility THE SAME with only the ONE pull-up-resistor, compared to the adapter with 4, or did anything change for the better or worse?
Hi!
Interesting project you have there!
@Takeshi has a lot to do it seems.
@Fabio Kuntze Was the SD-Compatibility and the game-compatibility THE SAME with only the ONE pull-up-resistor, compared to the adapter with 4, or did anything change for the better or worse?
Edit: @Andrews2kx Regarding the price: Yeah! Keep in mind what our goal is regarding price and quality (I think you are not bound to the price, but IDK about the name. We've got to ask Takeshi.)
We basically won't earn much from it (I don't want anything for me personally at all.), but we can start something cool and maybe we can create better stuff from the few bucks, lol.
I am looking at you DMA-Capable HDPro-clone (by @wisi) in a miniaturized version, maybe combined with PS2HDMI!![]()
I am looking at you DMA-Capable HDPro-clone (by @wisi) in a miniaturized version, maybe combined with PS2HDMI! Edit: @Andrews2kx Regarding the price: Yeah! Keep in mind what our goal is regarding price and quality (I think y![]()
