Kyan_dudl
Member
I remember icontex that output with xforge, file size will be large. as a result it dosent work. so I guess swapping with pinkys method is still the mainstream. when swapping using a hex editor, the icon size can use is limited to the size of the original icon. game's controller icons is relatively small, so swapping with complicated icons is difficult.
Then a question and an idea came to me. It's DemonHades' icontex. if the container capacity of his one is the same as original one, it can be said he is doing almost same thing as the method we use. however, if the capacities are different, it means that the capacity of each icon has been redefined and reassembled in a functional way.
This is still an idea that has not tested, "if" the icon capacity of DemonHades one is large, by editing this, we may be able to use icons that were not available in official icontex.
Then a question and an idea came to me. It's DemonHades' icontex. if the container capacity of his one is the same as original one, it can be said he is doing almost same thing as the method we use. however, if the capacities are different, it means that the capacity of each icon has been redefined and reassembled in a functional way.
This is still an idea that has not tested, "if" the icon capacity of DemonHades one is large, by editing this, we may be able to use icons that were not available in official icontex.