SimmyJapiens
Forum Noob
Hi everyone!
I've just joined the community. I'm a big fan of the PS3 scene and I've been fascinated lately by how the community keeps the console alive with homebrew and custom ports.
I'm currently starting to learn about C++ and the Cell architecture, and I had a specific question regarding the feasibility of porting a cult classic: Garage: Bad Dream Adventure.
I know the game was originally for PC (and recently remastered for modern systems), and I'm aware that without the original source code, porting is an uphill battle that usually requires intense reverse engineering or a complete rewrite.
I wanted to ask the experts here:
Thanks for having me!
I've just joined the community. I'm a big fan of the PS3 scene and I've been fascinated lately by how the community keeps the console alive with homebrew and custom ports.
I'm currently starting to learn about C++ and the Cell architecture, and I had a specific question regarding the feasibility of porting a cult classic: Garage: Bad Dream Adventure.
I know the game was originally for PC (and recently remastered for modern systems), and I'm aware that without the original source code, porting is an uphill battle that usually requires intense reverse engineering or a complete rewrite.
I wanted to ask the experts here:
- In the context of the PS3's RSX and memory limitations (256MB/256MB), how difficult would it be to implement a point-and-click engine like the one used in Garage?
- Are there any existing open-source engines for PS3 that would be a good starting point for someone looking to learn how to build or port adventure games?
Thanks for having me!