PS3 New to PS3 CFW need advice avoiding bann in Rebug Lite 4.82.1

If it was possible don't you think people would use it? You can't play online and hope to never be banned. If you are flagged by either Sony or any other third party server, your account is done for. Respect the server, don't play backup online, don't play AAA games online, don't mod nor don't change the XMB and do simple task and maybe you will be fine. That's all I did since I installed CFW and I am not banned as of yet.
I'm pretty sure sony can't see you xmb or are worried about looking at an xml file in flash, but all the others are good points. Didn't stop me from getting banned, freshly modded ps3, signed on psn to download crunchyroll, boom banned my account & console
 
Are there any sandbox apps developed? If I could sandbox an ofw inside a cfw there would be no way to sense the cfw but the cfw would have full editing permissions over the ofw.

Hell if I could spoof an entire ofw directory for PS3 games that would be just as good. For example when COD 2 scans for cfw files all it would see is an ofw directory. Any modifications to the directory would be restored to the real directory, using the sandbox app as a sort of midman.

there is dual-boot firmware. however, you can't hold cfw on ofw at all. even with dual-boot firmware, patches have to be made in order to return to cfw.
 
there is dual-boot firmware. however, you can't hold cfw on ofw at all. even with dual-boot firmware, patches have to be made in order to return to cfw.
Well that's not quite what I meant. If I were to run a cfw but could change the directory the game uses to an emulated hdd holding nothing but the files for an ofw, instead of saving and loading my gamesaves and update data and all that on the real cfw directory it could store it in the fake drive, having no connection to the cfw. I'll reference windows just to make this analogy easier. So the system files are on drive C (cfw) but when the game runs if we can have it store and load all gamedata on emulated drive D (ofw) instead. The game would never have access to the cfw hdd, and any scan for cfw files would be looking in the wrong place. A windows program called sandboxie does this same sort of thing but a little differently. I use it to test pirated software all the time, it creates a fake C drive so if there is a virus of any kind it can only affect that fake drive and the files in it, and all my other drives remain safe. I can even make use of software I know has viruses or malware as long as I always sandbox the program.

So running a cfw but also running a fake ofw directory and tricking the game into thinking that is the real main drive while the game is actually booted on a cfw.
 
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the problem with that is the hdd. the scan from black ops 2 scans the hdd itself. since the hdd has read/write access, it's the easiest way to know if someone is on cfw. that's why it's recommended you have two hdds, one for cfw and one for ofw, if using a true dual-boot. using an hdd from cfw with ofw would have no effect on these scans due to this. also, swapping drives is impossible. the hdd serial number is recorded in the xregistry. if the system detects the wrong serial number, it will attempt to format the drive. the xregistry, at least with NOR consoles, is on the hdd, so you could swap drives if using a dual-boot without issue.

there are too many issues to do what you're asking. there was an app to load firmware from usb, but that would have no effect on the hdd. I think that's why the black ops 2 scan was designed this way. as you know, the ps3 can't run without an hdd. that's why the ps3 has data installs and the 360 doesn't. to do what you ask, may require all keys, but there are a lot of unknown ones.
 
the problem with that is the hdd. the scan from black ops 2 scans the hdd itself. since the hdd has read/write access, it's the easiest way to know if someone is on cfw. that's why it's recommended you have two hdds, one for cfw and one for ofw, if using a true dual-boot. using an hdd from cfw with ofw would have no effect on these scans due to this. also, swapping drives is impossible. the hdd serial number is recorded in the xregistry. if the system detects the wrong serial number, it will attempt to format the drive. the xregistry, at least with NOR consoles, is on the hdd, so you could swap drives if using a dual-boot without issue.

there are too many issues to do what you're asking. there was an app to load firmware from usb, but that would have no effect on the hdd. I think that's why the black ops 2 scan was designed this way. as you know, the ps3 can't run without an hdd. that's why the ps3 has data installs and the 360 doesn't. to do what you ask, may require all keys, but there are a lot of unknown ones.
Okay well if it scans the hdd then is there a way to run a cfw via PS3Xploit on a usb? You said there was an app that can load firmware from a usb, so if there is a way to run it on the ofw that would be untraceable. However, games would just update to scan usb's as well I suppose, or the ram or wherever the cfw files would run. I guess swapping the drives would be best. I could just change the drive serial numbers to match. So if I hotswapped a cfw to an ofw right before launching the game would that even work?
 
I'm not sure what would happen if you tried to change the serial number manually. my guess is that the system would crash.

you can redirect game content to the gamei folder on a usb drive or with ext game loader which is usable in multiman. I'm not sure what would happen if you relied exclusively on that. I guess it's possible that it would go undetected. afaik, it scans only for folders in the game or games folder.
 
I'm not sure what would happen if you tried to change the serial number manually. my guess is that the system would crash.

you can redirect game content to the gamei folder on a usb drive or with ext game loader which is usable in multiman. I'm not sure what would happen if you relied exclusively on that. I guess it's possible that it would go undetected. afaik, it scans only for folders in the game or games folder.
Well I'm gonna see what I can do, experiment and such, maybe create a new app. If theres a way to make it appear like I am on ofw and eliminate any trace of cfw the game has access to I am sure the PS3 scene would love that. I see many ways to spoof your id and such but not the less obvious stuff like the actual cfw files. Because any changes, any alteration to the ofw can be scanned for and detected by games and that is a major downside to using cfw. It could be something simple like limiting access privileges to all cfw files. They can't bann anyone who has a game fail to read the files, it could easily be caused by a read error or the system shutting down at the wrong time. I guess they could make it so the game won't load until the files are read but that is much less serious than a bann. Individual game patches might also be an option but less effective.
 
make sure nothing is on the drive when you test changing the serial number. I'd be interested in what will happen. it may freeze or it may force a format. that's why I suggest not having anything on the drive.

well, there are apps, such as psn patch or sen enabler, that can disable syscalls, so no peek/poke access. however, it's not going to do anything for the hdd. btw, you won't be able to change the hdd's serial number back while in ofw mode, so I think what you're trying to do isn't possible. I personally don't believe sony is looking at the internal flash but rather the hdd. any of the big three companies are going to use the least amount of effort to determine if someone is doing something they shouldn't. the reason for that is money and time.
 
Well I'm gonna see what I can do, experiment and such, maybe create a new app. If theres a way to make it appear like I am on ofw and eliminate any trace of cfw the game has access to I am sure the PS3 scene would love that. I see many ways to spoof your id and such but not the less obvious stuff like the actual cfw files. Because any changes, any alteration to the ofw can be scanned for and detected by games and that is a major downside to using cfw. It could be something simple like limiting access privileges to all cfw files. They can't bann anyone who has a game fail to read the files, it could easily be caused by a read error or the system shutting down at the wrong time. I guess they could make it so the game won't load until the files are read but that is much less serious than a bann. Individual game patches might also be an option but less effective.

The CFW files are mostly just modified versions of standard system files, there are very few files added, none at all on some CFW. So you can not limit access to them as they are files used for normal functions of the PS3. Regardless of what you do with the actual files there is always the RAM that can be checked for bytes that should not be there. Really I would not worry too much about it. Use PSN patch, don't mod games online, don't use an account with any purchases on PSN (nothing to lose then), and ideally use a second OFW PS3 for online, but might as well wait and see if you even get a ban first, some users do not get a ban at all. I don't think Sony really wants to ban any of their consoles, every banned console is one less device that could bring them money someday, if they really wanted to they could just check every category_game.xml for package manager and ban everyone who has it tomorrow, would be very easy for them but they have never done it.
 
and, just because you're not banned today doesn't mean you won't be tomorrow. all three console developers ban in waves, not individually. you could take all the precautions in the world and still be banned. I'd suggest you buy a second console for ofw only. I'm going to have to buy a second console for its idps. and, I was using the same account on the ps3, ps4, and vita, so I'm going to have to lose those game purchases if I want to be safe. since you can only have one account on the vita, I'm going to have to erase that memory card. I know of account switcher, but as I understand it, it still requires a format of the memory card. the account id is all over the vita, so a full format is needed.
 

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