PS2 [Open PS2 Loader] Game Bug Reports

Virtua fighter 4 Evolution SLES_516.16

It has a couple stutters in the main menu (just for the first couple seconds you can notice some stuttering), then when starting a fight, there's a little stutter as soon as a new stage is displayed (very subtle, depending on the stage, i.e. if the camera doesn't move very quickly, it is impossible to notice).

MODE 1 or MDMA0 solve the menu stutter, but it remains the sublte, single hiccup on stages start.

Tested with original NA with OPL 1319, 1.2.0 (and also a DB version). It behave exactly the same as I remember it was on OPL 0.9.3
I forgot about the issue since it's not a problem at all, I used to play it without any MODE, since also the menu stutter is very subtle and it happens only on the first menu access.

@hightides Is this the problem you're referring too? And btw, never enable MODE 1 and low DMA simultaneously. MODE 1 already slow down the reading speed (lower than MDMA 0), so if you enable MODE 1, leave UDMA4.

Generally you should do so:

If a game has stutter (usually it happens on FMVs), audio problems or other issues seemingly related to speed, start lowering the DMA one by one, stopping as soon as the issue disappears, so to preserve the greater speed possible. MODE 1 is the last (slower) choice. Also MODE 2, sometimes can solve those kind of issues without compromising the loading speed.

About VF4 specifically, it loads in a blink in any case from HDD, so you're good also with MODE 1
@Peppe90, thank you, but as i said OPL v1.1.0 have a problem for the internal HDD, an hence also have it with the latest
Beta revisions.

Please test it with the OPL v1.0.0, not with the latest betas or the OPL v1.1.0.

Best regards.
 
No no, I'm talking from long ago (years ago). It is something that could happen also with other fighting games and from other devices too (i.e. with tekken Tag it can happen from SMB, more or less noticeable depending on settings. Just a little stutter at the very start of a battle, as soon as the characters are displayed. After that everything is 100% smooth).

Anyway I'll report back asap.
yes - that sounds the exact same issue.
Virtua fighter 4 Evolution SLES_516.16

It has a couple stutters in the main menu (just for the first couple seconds you can notice some stuttering), then when starting a fight, there's a little stutter as soon as a new stage is displayed (very subtle, depending on the stage, i.e. if the camera doesn't move very quickly, it is impossible to notice).

MODE 1 or MDMA0 solve the menu stutter, but it remains the sublte, single hiccup on stages start.

Tested with original NA with OPL 1319, 1.2.0 (and also a DB version). It behave exactly the same as I remember it was on OPL 0.9.3
I forgot about the issue since it's not a problem at all, I used to play it without any MODE, since also the menu stutter is very subtle and it happens only on the first menu access.

@hightides Is this the problem you're referring too? And btw, never enable MODE 1 and low DMA simultaneously. MODE 1 already slow down the reading speed (lower than MDMA 0), so if you enable MODE 1, leave UDMA4.

Generally you should do so:

If a game has stutter (usually it happens on FMVs/Menu), audio problems or other issues seemingly related to speed, start lowering the DMA one by one, stopping as soon as the issue disappears, so to preserve the greater speed possible. MODE 1 is the last (slower) choice. Also MODE 2, sometimes can solve those kind of issues without compromising the loading speed.

About VF4 specifically, it loads in a blink in any case from HDD, so you're good also with MODE 1

yes that sounds exactly the same issue. ok, thanks for this extra tip
 
@Peppe90, thank you, but as i said OPL v1.1.0 have a problem for the internal HDD, an hence also have it with the latest
Beta revisions.

Please test it with the OPL v1.0.0, not with the latest betas or the OPL v1.1.0.

Best regards.

I also tested with OPL 1319 and 0.9.3, the behavior with this game is exactly as on OPL 1.2.0, I guess OPL 1.0 won't act differently, but I'll check it anyway.

P.S. Why my post has been deleted and my phrase incorporated into this hightides post? https://www.psx-place.com/threads/open-ps2-loader-game-bug-reports.19401/page-59#post-310907

yes - that sounds the exact same issue.


yes that sounds exactly the same issue. ok, thanks for this extra tip

So don't worry about it. These are just little harmeless misbehaviours due to the reading from other devices not perfectly matching the DVD reading speed (different HDD used and NA also can make some little differences).

Also some games have that sort of little hiccups/stuttering, playing from the original disc too.
 
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I also tested with OPL 1319 and 0.9.3, the behavior with this game is exactly as on OPL 1.2.0, I guess OPL 1.0 won't act differently, but I'll check it anyway.

Indeed this game (Virtua Fighter 4 Evolution SLES_516.16) works the same from OPL 0.9.3 up to OPL 1.2.0 (I didn't checked with pre-0.9.3 OPL versions).

The hiccups are noticeable the first time you enter the main menu (two little stutterings), the first time you pause the game once in battle (one subtle stutter) and at the beginning of every battle (the first two mentioned hiccups can be eliminated setting MODE 1 or MDMA0).

Many games have these kind of subtle video issues even from original disc, my opinion is just to play this game with OPL default settings. I always played the game this way and never had any issue.

SIDE NOTE:

OPL 1319: 10/11 seconds to load the gamelist

OPL 1.0.0/1.1.0: 13 seconds to load the gamelist

OPL 1.2.0: 27 seconds to load the gamelist

I measured exactly from when starting the ELFs (I launched every elf from USB HDD for the comparison. From MC OPL is booted a couple seconds slower).
 
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no music in Sly 2. Internal hdd. Mode 1 on. Not tried anything else yet.

I should have Sly 2 installed on HDD, I'll check it.

Just for knowing exactly what to look for: it is just the in-game music that's missing? Other sounds (in both game and menus) are working?
 
no music in Sly 2. Internal hdd. Mode 1 on. Not tried anything else yet.

I tested the game, Sly 2: Band of Thieves [
SCES_525.29]. Everything is 100% perfect, either with OPL 1319 and OPL 1.0.0

I installed it on the first installation on this HDD, at that time I was using OPL 0.9.3 and a GameStar Sata NA, so even with GS NA it should work without issues.

However it's known that even if they're all branded GameStar there are different manufacturers that uses different protocols.

Which program have you used for installing the game? Have you checked if the dump MD5 was correct?
 
@Peppe90 OPL "1.2.0" does not exist, as of yet.
Please use the proper name...

Neither are "GameStar" "NA" to begin with and "GS" also refers to something totally different on a PS2.
 
@Peppe90 OPL "1.2.0" does not exist, as of yet.
Please use the proper name...

Sorry I'm not following OPL development so tightly, so probably something escapes me. I downloaded it some time ago from OPL Betas Git-hub page (at least one week ago I think), it was named OPL 1.2.0 so I called it as it was in the git-hub page.

I'm attaching the file, check it.

Neither are "GameStar" "NA" to begin with and "GS" also refers to something totally different on a PS2.

NA stands for Network adaptor, I'm not the only one to abbreviate it so. I know GS stands also for the Ps2 Graphic Syntetizer but it depend on the context (I wrote it entirely just 5 words before).
It shouldn't be a problem for a person that read the post entirely... But if you think it could lead to misunderstandings I'll write those names entirely everytime from now on.
 

Attachments

Hey, i tested the game " Stuntman " PAL and NTSC versions on PS2 OPL v1.0.0 with USB, the FMV videos freezes the game right on intro, have to be very quick to bypass the intro by pressing X button but still, the game will freeze on the Career fmv's with no way of bypassing it atleast for the PAL version, with NTSC version the career fmv can be skipped very quickly like the intro.

Driv3r and Test Drive 2002 have few stutters while driving (tested in OPL v1.0.0 too)
Tried all modes on these games but nothing fixed
I know the USB way is not really recommended to play in OPL but is there a way to fix them ?
 
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Sorry I'm not following OPL development so tightly, so probably something escapes me. I downloaded it some time ago from OPL Betas Git-hub page (at least one week ago I think), it was named OPL 1.2.0 so I called it as it was in the git-hub page.
1.2.0 Beta ≠ 1.2.0
So no, you didn't! You forgot to mention "Beta Rev xyz"!

I'm attaching the file, check it.
I don't need to... I already know that you missed what I mentioned above.

NA stands for Network adaptor,
NO! First of all the most commonly used abbreviation in the PS2-Scene regarding this is "NWA", NOT "NA".
Second... It doesn't have Network-capabilities AT ALL, so this point is moot.

I'm not the only one to abbreviate it so.
Does it matter? It has no network capabilities at all, so calling it "Network Adapter" is just factually plain wrong.
"HDD-Adapter" or even just "Adapter" is much more correct.

I know GS stands also for the Ps2 Graphic Syntetizer but it depend on the context (I wrote it entirely just 5 words before).
Yes, I agree on that part. This kind of "poisons" search-results though. It doesn't affect the search-results much as of yet, but WOULD in the future. That's not good for those who are searching for results regarding the GS/"Graphics Synthesizer".

It shouldn't be a problem for a person that read the post entirely... But if you think it could lead to misunderstandings I'll write those names entirely everytime from now on.
I would very much appreciate it. Probably autism is kicking in at my side! Hehe! ;)
 
1.2.0 Beta ≠ 1.2.0
So no, you didn't! You forgot to mention "Beta Rev xyz"!

Yes, I cheched again that page and saw there's now a 1.2.0 rev. 1795 (the one I downloaded was 1792), so everything became clear.

What confused me is the fact that after OPL 1.0.0, there's been a 1.1.0 version, then a 1.2.0, so i thought they'd keep naming next releases like this (1.3.0, etc...).
They could keep the first name OPL 1.1.0 Beta xxxx or even OPL 1.0.0 Beta xxxx like it was with OPL 0.9.3. For this reason I thought OPL 1.2.0 was the actual name of the build.

NO! First of all the most commonly used abbreviation in the PS2-Scene regarding this is "NWA", NOT "NA".
Second... It doesn't have Network-capabilities AT ALL, so this point is moot.


Does it matter? It has no network capabilities at all, so calling it "Network Adapter" is just factually plain wrong.
"HDD-Adapter" or even just "Adapter" is much more correct.

I write NA since at least 2015 and never got a single misunderstanding on any forum/website/social.
Anyway NWA sounds even more understandable.

Right, they don't have network capabilities, I see your point. Btw they're called this way: when you search for one of them on ebay/aliexpress or any other web site you have to search for Ps2 Gamestar Network adapter (or also just writing PS2 network adapter, it will appear dozens of gamestar ones i.e. on ebay and, only sometimes, also original ones).


Yes, I agree on that part. This kind of "poisons" search-results though. It doesn't affect the search-results much as of yet, but WOULD in the future. That's not good for those who are searching for results regarding the GS/"Graphics Synthesizer".


I would very much appreciate it. Probably autism is kicking in at my side! Hehe! ;)

No problem :encouragement:

Hey, i tested the game " Stuntman " PAL and NTSC versions on PS2 OPL v1.0.0 with USB, the FMV videos freezes the game right on intro, have to be very quick to bypass the intro by pressing X button but still, the game will freeze on the Career fmv's with no way of bypassing it atleast for the PAL version, with NTSC version the career fmv can be skipped very quickly like the intro.

Driv3r and Test Drive 2002 have few stutters while driving (tested in OPL v1.0.0 too)
Tried all modes on these games but nothing fixed
I know the USB way is not really recommended to play in OPL but is there a way to fix them ?

Have you defragmented the games? OPL fragmentation check option is enabled?

I think I never experienced a freeze on FMV playing from USB, just stuttering (maybe FMV auto-skip on certain games).

Also stutter when driving shouldn't happen.

Driv3r and Test Drive 2002 have few stutters while driving (tested in OPL v1.0.0 too)
Tried all modes on these games but nothing fixed
I know the USB way is not really recommended to play in OPL but is there a way to fix them ?

I checked Driv3r [SLUS_205.87] from USB using OPL 1.0.0

It is incredibly smooth. FMVs are perfectly watchable, 99% perfect (in the career intro FMV there are only a couple very subtle hiccups, it is smooth as from disc almost all the time).

Once in game everything is perfect 100% (the tearing at the first mission beginning, when you're in the house or near it, isn't OPL related, it's a game performance issue present also if you play from the original disc).

So as I said check the fragmentation, also for Stuntman issues.
Firstly I tried Driv3r without defragmenting ('cause I tried it from a too full pendrive, it was not possible to defrag) and the game started. but preview videos on the main menu were missing and once I launched a free ride it freezed the Ps2. Always leave the fragmentation check option On.
 
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Yes, I cheched again that page and saw there's now a 1.2.0 rev. 1795 (the one I downloaded was 1792), so everything became clear.

What confused me is the fact that after OPL 1.0.0, there's been a 1.1.0 version, then a 1.2.0, so i thought they'd keep naming next releases like this (1.3.0, etc...).
They could keep the first name OPL 1.1.0 Beta xxxx or even OPL 1.0.0 Beta xxxx like it was with OPL 0.9.3. For this reason I thought OPL 1.2.0 was the actual name of the build.



I write NA since at least 2015 and never got a single misunderstanding on any forum/website/social.
Anyway NWA sounds even more understandable.

Right, they don't have network capabilities, I see your point. Btw they're called this way: when you search for one of them on ebay/aliexpress or any other web site you have to search for Ps2 Gamestar Network adapter (or also just writing PS2 network adapter, it will appear dozens of gamestar ones i.e. on ebay and, only sometimes, also original ones).




No problem :encouragement:



Have you defragmented the games? OPL fragmentation check option is enabled?

I think I never experienced a freeze on FMV playing from USB, just stuttering (mayber FMV auto-skip on certain games).

Also stutter when driving shouldn't happen.



I checked Driv3r [SLUS_205.87] from USB using OPL 1.0.0

It is incredibly smooth. FMVs are perfectly watchable, 99% perfect (in the career intro FMV there are only a couple very subtle hiccups, it is smooth as from disc almost all the time).

Once in game everything is perfect 100% (the tearing at the first mission beginning, when you're in the house or near it, isn't OPL related, it's a game performance issue present also if you play from the original disc).

So as I said check the fragmentation, also for Stuntman issues.
Firstly I tried Driv3r without defragmenting ('cause I tried it from a too full pendrive, it was not possible to defrag) and the game started. but preview videos on the main menu were missing and once I launched a free ride it freezed the Ps2. Always leave the fragmentation check option On.
Sorry i didn't explain well
Driv3r runs perfectly, but there's a minor issue where only happens when you are driving a car at high speed the game lags for about 3 seconds and then returns to normal, and then again and again... rarely almost often.

Also my games are 100% defragmented, tested PAL and NTSC versions of these 3 games

The other 2 are the problematic ones, in Test Drive i can't focus on the race because of the stutters unfortunately, and in Stuntman the FMV's completely breaks the game, only restarting the ps2 or skipping quickly right at the start of intro and career (PAL version can't skip career cutscenes fmv right on time causing to be unplayable) and this game also has some kind of slow response at the menus
 
Sorry i didn't explain well
Driv3r runs perfectly, but there's a minor issue where only happens when you are driving a car at high speed the game lags for about 3 seconds and then returns to normal, and then again and again... rarely almost often.

I can't make the game to lag when driving full speed normally. However it happened a couple times when followed by some cops and with the street quite full of traffic, just a moment though, not even near to 3 seconds (not even one).

I remember this game has some lag issues when I played it from the original disc. For example when hitting something (a car/tree/light pole...) at full speed, the game freezes for about a second (probably the engine has to take some time calculating the car damaging). It doesn't happen every time, it's random (sometimes it trigger also glitches, like getting the car stuck into a pole).

If for you the issue is severe, maybe something's not right on the USB device, try another if you can. USB HDD are generally better than pendrives.

The other 2 are the problematic ones, in Test Drive i can't focus on the race because of the stutters unfortunately, and in Stuntman the FMV's completely breaks the game, only restarting the ps2 or skipping quickly right at the start of intro and career (PAL version can't skip career cutscenes fmv right on time causing to be unplayable) and this game also has some kind of slow response at the menus

I tried Stuntman [SLUS_202.50] from USB. You're right, FMVs freeze the game (almost never the console, after the game's freeze, IGR keeps working 99% of the times).

It is the same since OPL 0.9.2 (compatibility modes don't help), I don't know with older version. Same result even with PS2ESDL 0.821.
I think this game is unplayable from USB. If your optical drive is broken, you should get a mini-router with USB input. It's the only way to go (aside expensive solutions...) with a slim Ps2.
 
I can't make the game to lag when driving full speed normally. However it happened a couple times when followed by some cops and with the street quite full of traffic, just a moment though, not even near to 3 seconds (not even one).

I remember this game has some lag issues when I played it from the original disc. For example when hitting something (a car/tree/light pole...) at full speed, the game freezes for about a second (probably the engine has to take some time calculating the car damaging). It doesn't happen every time, it's random (sometimes it trigger also glitches, like getting the car stuck into a pole).

If for you the issue is severe, maybe something's not right on the USB device, try another if you can. USB HDD are generally better than pendrives.



I tried Stuntman [SLUS_202.50] from USB. You're right, FMVs freeze the game (almost never the console, after the game's freeze, IGR keeps working 99% of the times).

It is the same since OPL 0.9.2 (compatibility modes don't help), I don't know with older version. Same result even with PS2ESDL 0.821.
I think this game is unplayable from USB. If your optical drive is broken, you should get a mini-router with USB input. It's the only way to go (aside expensive solutions...) with a slim Ps2.
I found that the only way to progress on Career mode is by playing Stuntman's NTSC version and quickly fast skip the cutscenes after each mission, i think it's a important note that it should be at the compatibility list for now

About Driv3r you are right, this game have alot of issues playing it from disk so it's probrably a problem related to calculating the textures and objects scenary around when going in a car at high speed with USB

I actually liked the idea of the mini-router with USB input though, thanks for telling me this :)
 
I found that the only way to progress on Career mode is by playing Stuntman's NTSC version and quickly fast skip the cutscenes after each mission, i think it's a important note that it should be at the compatibility list for now

It's a workaround, if you don't care about FMVs.

Here's the links for Algol's compatibility list and for submit a game: PS2 - [Open PS2 Loader] Game Compatibility Lists | PSX-Place

I actually liked the idea of the mini-router with USB input though, thanks for telling me this :)

You can find those OpenWRT mini-routers for about 10$. You'll have better performances than from DVD. Also no need to format the USB device to FAT32 or defrag it.
 
On the front page, it still says Phantasy Star Universe & Phantasy Star Universe: Ambition of the Illuminus BSOD but they are working fine on the v1.1.0 official release. Using a SATA HDD with the genuine network adaptor. All the music/sfx was working normally as well.
 
On the front page, it still says Phantasy Star Universe & Phantasy Star Universe: Ambition of the Illuminus BSOD but they are working fine on the v1.1.0 official release. Using a SATA HDD with the genuine network adaptor. All the music/sfx was working normally as well.

Yes it should be corrected.

The game works from USB and internal HDD (with SONY NWA**) without any MODE.
But from SMB it doesn't works without enabling MODE 8 (this MODE isn't present in OPL 1.0.0, so SMB users have to use a older version).

**Using a Clone NWA it seems that you need to enable MODE 8 even from internal HDD.
 
I was about to try The Getaway on OPL from USB device but i saw alot of reports people saying it black screens on New Game

To try is cheap. Check it with OPL 0.9.1 and with OPL 1.0.0

If it doesn't work, try also PS2ESDL 0.821 (this exact version). It reads also USBUtil format (left/right arrows for changing pages) so no need for a different installation, you can check the game with both programs.
 
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