I compiled OPL with different speed settings (on MODE 1) for Mortal Kombat Deception. MKD is pretty sensitive in loading times while connecting between players with different mediums.
The value
TargetTime.lo (modules/iopcore/cdvdman/cdvdman.c line 377) in my build is now
81840 (thanks
@jolek for the hint). With this value (and enabled MODE 1) it's now possible to play with the HDD against DVD/USB user. I'm not a programmer and just tried different values. So, could this high value (?) for TargetTime.Oi cause any bad side effects?
Is there any interest to share these specific builds for people who had similar online problems?