OPL (Open PS2 Loader)

PS2 Open PS2 Loader v1.1.0

@SanjoXJ218 None PS2 model have 100% game compatibility with PSX game played via PS1DRV. Worst have Deckard models (SCPH-75K and newer). POPS/POPStarter are emulators so they have far way lowest compatibility, but Hugopocked made many patches which makes before problematic games now fully playable.

In case of USB, slowing down or stuttering isn't fault of USB v1.1 because that's twice faster than PSX ODD. You experience incompatibility issues, or your disc images are fragmented; or Your USB is slow as turtle, slower than PSX drive.
Oh, think you for the clarification on all those points, Berion. Yeah, disc images being fragmented or outright corrupted is definitely an issue. I already know by now that there are a handful or so games on the PS1 that regardless of model, do not work on PS2 (or at least have framerate or display issues here and there): several of them being Grand Turismo 2, Armored Core: Master of Arena, Mortal Kombat Trilogy, Tomba!, Street Fighter Alpha 2, Harvest Moon: Back to nature, Digimon Rumble Arena, Formula one '99 and Final Doom.
 
Defragmantation from what I remember is only required with DKWDRV.
Unfortunately for now with this homebrew in many FMVs there is no audio and there is no CDDA support.
So in short audio issues.
You really have to have an old USB drive (USB 1.0?!) to experience bandwidth bootleneck.
Additionally these drives have in many scenarios less than 1 GB, so you even will not be able to put a game image on that device.
If the USB drive has at least v2.0 there should not been any data speed issues with PS1 games.

Since all these games have different (compatibility) problems it does not matter from which device they are being played.
For example in Gran Turismo there are black cars if you launch this game with POPStarter through HDD, SMB or USB.

File corruption should not happen because all games (images) are being loaded as read only,
at least with POPStarter (2019/06/05).
 
There are plans to reach OPL to mostly fixed state and archive it. Developers involved in it, wants focus more on Neutrino. This means that OPL dying.

But wOPL not. ;) From news behind the scene, Krah Jolito joined to the club, along to few other people. And we preparing here and there little refactorization.

 
I too am wondering about this at the moment.
Yeah I have the stable 1.1.0 version and some PAL games don't work, show just a black screen.

There are plans to reach OPL to mostly fixed state and archive it. Developers involved in it, wants focus more on Neutrino. This means that OPL dying.

But wOPL not. ;) From news behind the scene, Krah Jolito joined to the club, along to few other people. And we preparing here and there little refactorization.

Does it work on Funtuna? https://github.com/israpps/Funtuna-Fork?tab=readme-ov-file

What should I use now that has best compatibility for PAL PS2 and PS1 games because stable OPL is 5 years old?
 
Wich one is the best ?
They can all use Neutrino, so you really can't go wrong.
NHDDL only uses Neutrino but is fast and boasts simplicity and neutrino-focus.
wOPL is currently a very popular in development fork of OPL with lots of extra features for OPL, the interface, while still offering Neutrino launching.
RiptOPL is a frankinstein algomation of all the forks out there trying to be an AIO - it is not vetted or heavily tested but aims to claim to offer all the things above.
 
They can all use Neutrino, so you really can't go wrong.
NHDDL only uses Neutrino but is fast and boasts simplicity and neutrino-focus.
wOPL is currently a very popular in development fork of OPL with lots of extra features for OPL, the interface, while still offering Neutrino launching.
RiptOPL is a frankinstein algomation of all the forks out there trying to be an AIO - it is not vetted or heavily tested but aims to claim to offer all the things above.
ok i see, i will take the advantage of wOPL ;)
 

Similar threads

Back
Top