Sombat Tragoongoson
Member
Hi,
longing to bullet-2.74( SPU collision dispatcher ), so testing it.
the result is not so bad for the first basic demo physics simulation test.
having no idea of whether the checked texture displaying properly or not.
some of the cube is vibrated a bit and no way to stop,
the cause may be the marginal resolution of 32 bit floating point.
click and drag, then the moment stand still as normal.
for the big picture is still OK, i think.
no fake shadow, the frame rate is about 17ms.
and about 33-34ms if shadow enable.
Hello,
my open bug sources were given about two years.
I hope they can be fixed, but no any news.
surely, this is to make your own test in OpenGL.
need using Linux command line and setting appropriate environment.
last update build(last year)
-fixing some bugs and changes
-adding 3d texture
-adding special swizzle texture (be not supported in standard)
features be not supported(as my seeing)
1) Rasterpos2/3D
2) accumulator buffer
3) draw instance
4) transform feedback/geometry/computation/tessellation
5) multi-view ports
6) ...
some drawbacks
1) Video display mode 1920x1080 only
2) Color fomats are ARGBs and 1, 2, 4 bytes.
GL_RBG -> DRGB 4 bytes
GL_RGBA -> ARGB 4 bytes
GL_RGB565 -> RGB565 2 bytes
GL_RGBA4 -> A4_RGB4 2 bytes
3) texture , buffer or frame object are all static.
so you need to plan yours
4) ...
please see my guide in note_guide.tar.gz.
do unpack and follow my rough guide.
if using latest PPC Gentoo, there will be OK.
and another for latest T2, will also be OK(not testing).
it can build samples from real PS3 or cross compile in PC Linux.
any issues, i will guide more.
Hi,
sample projects testing more.
1) Nuklear(2D GUI)
2) EngineOpenGL3d
3) Bullet-2.74
see the attached file.
hope help some.
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