OpenTuna

PS2 OpenTuna - An open source version of "Fortuna", based on reverse engineering! v2.0.1

Yeah........ As far as YOU know....... You don't know what there is and what isn't!

Yes, because there is nothing else released or being worked on. That doesn't mean that there isn't a vulnerability, which can be exploited...!
...and we are actually talking (in a closed section) about multiple ideas like the history.id-stuff possibly being vulnerable and exploitable.

Did I mention or talk about that exploit??? No...

There are MULTIPLE possible entries which we are talking/writing about in a closed section...
history.id and history.old being one/two of them...
Dude I never said you mentioned that exploit, I mentioned it because it's just one of the two publicly known exploits for 90k consoles so that was the other available way of automation (for us, the unsuspecting public), if you are talking about some private shit then we obviously don't know about it, so don't act as if we should lmao.

How the hell are we supposed to know about what you talk privately, and how does saying "Oh you don't know....... maybe there's something in the works.... you don't know about it yet...... maybe there will be something....." help lmao.

@kronosx had a question and we answered with what we all publicly know, and as I said before, if you have any solution/suggestion, then say it, if not, what the hell is the point of "teasing" with unreleased, theoretical, private exploits lmao. We gave solutions with the tools available and that's it.

It was already made clear that OpenTuna needs an entry point, and that it made through the browser menu (for now, because, you know, we're the dumb public, the ones who apparently "know nothing" lmao), there are no others available for our use, so again, what's your point?/suggestion?

It's obvious that any new development is completely welcome, but when there is none in public sight, we (the public) solve the problems with the other tools available. When and if the new super private entry points (assuming that's what you're suggesting is being worked on among other things) become public, then yeah, we can do what @kronosx wants to achieve in ways other than the already suggested ones.

BTW I'm done with this, bye :D
 
I have no idea what i am talking about but i do understand you need an entry point.opentuna only works with the browser..So for now no autoboot.As i am understanding the rom version prohibits this and memory offsets like that other guy said.I am not a dev so i dont know much about offsets etc.
Another thing you can look at is the data from the power on section when the power buttom is pressed signals travel to the ic and that runs the south bridge and north bridge..
ALso for funtuna how did you gather data for the project,did you just use the ps2sdk..I want t ocapture raw data from the ps2 but i dont know how..was the entry point via the usb bus.i want to read the debug data from the ps2.How do i do this.
 
Dude I never said you mentioned that exploit, I mentioned it because it's just one of the two publicly known exploits for 90k consoles so that was the other available way of automation
So...... How is that related to "autoboot exploits from MC"....??
(for us, the unsuspecting public), if you are talking about
Oh, come on...
if you are talking about some private shit then we obviously don't know about it, so don't act as if we should lmao.
"private shit"?
It is open knowledge... and I won't lyao.
How the hell are we supposed to know about what you talk privately, and how does saying "Oh you don't know....... maybe there's something in the works.... you don't know about it yet...... maybe there will be something....." help lmao.
It is open knowledge and again....... I won't lyao...
@kronosx had a question and we answered with what we all publicly know, and as I said before, if you have any solution/suggestion, then say it, if not, what the hell is the point of "teasing" with unreleased, theoretical, private exploits lmao. We gave solutions with the tools available and that's it.
......... 3rd time.... See above...
It was already made clear that OpenTuna needs an entry point,
It actually IS the "entry point".
An "autoboot exploit from MC" would be an other exploit.
(for now, because, you know, we're the dumb public, the ones who apparently "know nothing" lmao)
No...... It is YOU, who didn't do enough research and claimed things you couldn't factually substantiate and now try to shame me for your faulty way of arguing, because you can't accept that fact.
When and if the new super private entry points
BS artist... It is open stuff...
BTW I'm done with this, bye :D
Is that why you made another reply afterwards?

Yeah........ As far as YOU know....... You don't know what there is and what isn't!

Yes, because there is nothing else released or being worked on. That doesn't mean that there isn't a vulnerability, which can be exploited...!
...and we are actually talking (in a closed section) about multiple ideas like the history.id-stuff possibly being vulnerable and exploitable.

...

You concentrated your whole reply on this part...
There are MULTIPLE possible entries which we are talking/writing about in a closed section...
history.id and history.old being one/two of them...
...
But... We actually even mention it once in a while openly...

Do you comprehend that the problem is, that you claimed something which you provided no evidence for?

Exactly, as I said.
No.....
You intentionally left out the beginning of the sentence...
How do you know that? You CAN'T!
...
As we know so far, only the history file is read and there's nothing exploitable on it as we know SO FAR.
Did you forget the filesystem exploit used by FreePSXBoot?
I have no idea what i am talking about but i do understand you need an entry point.opentuna only works with the browser..So for now no autoboot.
Yes, you got that all correct.
i dont know much about offsets
Adresses, etc.
Another thing you can look at is the data from the power on section when the power buttom is pressed signals travel to the ic and that runs the south bridge and north bridge..
It doesn't work that way.
ALso for funtuna how did you gather data for the project,
It wasn't me.
I did some early experiments and told/wrote the things I knew or where I could help or provide ideas to @krat0s (Fortuna), @alexparrado (OpenTuna) and all the others...
did you just use the ps2sdk
Not at all. Malformed things, starting from FMCB-Config-Injection.
I want t ocapture raw data from the ps2 but i dont know how..
It depends on what you want to do/capture...

was the entry point via the usb bus.i want to read the debug data from the ps2.How do i do this.
Maybe create a seperate thread for this?
 
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OK i read that cturt also had a entry point to inject code via yabasic.I read the in detail readme on this...very interesting.
Anyway guys keep up the great work....I dont see me being of much use here in this thread as my inventive mind do not stand a chance against god and overlords.You guys done super clever stuff to bring opentuna to the masses.

I will return with new ideas to spark an interest in the electronics side of the ps2 and opentuna.

Remember one thing not everyone can be that guy.Legends never say die....... cheers
 
Yeah, it is...
The "entry" is the Fortuna-vulnerability, but the patching/exploiting of the OSDSYS is a bit different.

Once it works, you "launch saves"!
 
Hello, I have a problem when using Fortuna, OpenTuna or FunTuna, in fact they work very well so far on my 90XXX without Modchip, but I came across something in particular that may also affect other games.

- Game, Bee Movie The Game: When using Fortuna, OpenTuna or FunTuna on a locked PS2 the game crashes on a black screen in OPL 1.1.0 among dozens I've tested.

However, on my other Slim also 90XXX with Modchip if I enter the OPL via BOOT holding R1 or R2, the game runs normally.

Then I performed the same test with Fortuna etc... on the unlocked console by accessing OPL via Unlaunch with Fortuna, Directly exiting the Memory card with OpenTuna and Accessing OPL through FunTuna's FMCB Menu... the game also crashed on a black screen...

It just worked by holding R1 directly for OPL or holding R1 directly for FMCB/FunTuna, if you access the Browser and then open the OPL the game does not work.

Would you know of a solution? Thanks.
 
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Seems like the very same audio-related issue that plagues other games like Cartoon Network Racing. If that's the case, the issue is not related to OpenTuna.
 
Seems like the very same audio-related issue that plagues other games like Cartoon Network Racing. If that's the case, the issue is not related to OpenTuna.

I don't know about these audio problems, although in Beyond Good and Evil the repeated audio I manage to correct by changing the Boot sectors from the PAL version to NTSC and activating PS2 logo, in the USA version I only activate PS2 logo and start the game, if it happens the sound problem, I do a reset with IGR and the game runs fine.

But about the problem with Fortuna and its variations, I noticed yesterday using FreeDVDBoot on a console without a modchip that it is related to accessing the Browser before accessing the OPL.

If I enter UlaunchELF through FreeDVDBoot and then enter OPL to play the game, the game does not show the black screen.
 
I don't know about these audio problems, although in Beyond Good and Evil the repeated audio I manage to correct by changing the Boot sectors from the PAL version to NTSC and activating PS2 logo, in the USA version I only activate PS2 logo and start the game, if it happens the sound problem, I do a reset with IGR and the game runs fine.

But about the problem with Fortuna and its variations, I noticed yesterday using FreeDVDBoot on a console without a modchip that it is related to accessing the Browser before accessing the OPL.

If I enter UlaunchELF through FreeDVDBoot and then enter OPL to play the game, the game does not show the black screen.

Well, I disabled screen jumps like Sony Computer and Playstation on FMCB and the Bee Movie game now works fine, no need for FreeDVDBoot, Cartoon NetWork Race also works fine just by booting directly, and Beyond Good And Evil stops crashing with audio repeating when I leave PS2Logo activated in OPL the same thing with Half-Life in the past. I realized that these parameters to skip startup screens can generate a loss of compatibility. Another weird way that the Bee Movie game worked for me on the FMCB was it generated an RSOD before entering the OPL and weirdly everything looked fine after it.
This using the models I have here 90010.
 
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@SMokEOn, i confirm this. Here are my reports about it: DreamWorks Bee Movie Game, Beyond Good & Evil, Cartoon Network Racing. I also have other interesting and detailed reports.

Yes, one way you can get around this is to use FunTuna, but as it takes up a lot of space on my MemoryCard I use it with PS2BBL. I saw that they made a PS2BBL+OpenTuna version, but I don't understand why they didn't make it with FunTuna, well... anyway, do the following.

- Using wLaunchElf

Install FunTuna.psu on your MemoryCard, and a BOOT folder will be created inside it on the MC, leave the files icon.sys, icon.icn, USBD.IRX, USBHD.IRX and move the PS2 BBL BOOT.ELF into the MC's BOOT folder.

The other FunTuna files can be placed in an external storage such as a PenDrive inside a folder also called BOOT if you prefer, move the files: BOOT.ELF (FunTuna), ESR.EFL, FMCB_CFG.ELF, FREEMCB.CNF, OPNPS2LD.ELF , POWEROFF.ELF, SMS.ELF, ULE.ELF, USBD.IRX, USBHD.IRX.... and any other ELF you want.

At the root of your PenDrive leave the PS2BBL folder containing the CONFIG.INI, icon.sys, PS2BBL.icn files. OBS: Configure the directories in PS2BBL to give you direct access to what you want, in my I leave R1 = OPL, R2 = ULE, L2 = FunTuna.

- Still without leaving the ULE, access the FMCB_CFG.ELF and configure the path of the directories of your ELFs, disable Skip Disc Boot and Skip Sony Logo, this will make games like Bee Movie work when running the OPL through the FMCB Menu.

- Configure E1 launch keys, define a button to hold when the FreeMCBoot logo appears, directly accessing the OPL after a reset on the console, and the game to be accessed must be the first one when entering the OPL, and this will make games like Cartoon Network Racer.

- Save your settings to "Save CNF to mc" and this will leave your BOOT folder on the MC at the last console date of 2099, thus making PS2BBL run through the Browser.

- Finally, leave the PS2Logo activated in your OPL, I haven't seen any cons to leaving it activated, only pros such as the operation of the Beyond Good And Evil game, where the input video will not freeze and the SFX sound, after a few resets, will work normally.

- Another interesting point is that if your console has a ModChip, you can access the PS2BBL by turning on the console holding R1 without needing the Browser and you will still be able to access it through the Browser, however if you enter through the Browser, access FunTuna with the configuration that I passed to circumvent these Bugs.

Hugs.
 
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@Berion No.......... OpenTuna DOES load ELFs... Simply replacing the OPL.ELF can break it, depending where the ELF was stored........

@Zwei Enter FMCB/OpenTuna Configurator and load and save the settings afterwards! M
 
I installed OpenTuna 2.0.1 in my 8Mb Sony MC uneventfully. I also upgraded OPL without issue. I played a few games off the USB uneventfully, but ripped games on CD were not playing.

I tried installing FMCB but was unable to do so. Now i am unable to reinstall opentuna with installation stopping at error unable to extract files to MC.

The OPNPS2LD file shows size as 0. I am unable to manually install with paste failed. I am able to install in another MC though. Why is it impossible to install Opentuna in a non virgin MC? Can I reinstall in some other method?
 

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