PS2 OPL Management (Several Questions)

Lerain

Forum Noob
Apologies for the vague title and description, but I have several questions about OPL and would really appreciate some feedback.
I'm currently using ps2homebrew OPL 1.2.0 as well as the latest uOPL build, both of which support exFAT.

Question 1: ART Count

Context: I've found several OPL ART database packs with pre-downloaded images. I merged them all, and I currently have 10,066 COV PNGs and 6,381 ICO PNGs. I'm still waiting for my HDD Network Adapter, so for now I'm running games via the slower USB method. Loading cover images is noticeably slow.

Inquiry: Does having such a large number of ART assets negatively affect OPL's loading times, or does OPL handle this efficiently regardless of asset count?
Maybe the slow loading is simply due to the limitations of USB 1.1, regardless of the asset count?

Question 2: CFG

Context:
I currently have 14,033 CFG files, created by merging several configuration collections and keeping only the most enhanced variants. However, OPL Manager v2.4 does not detect them and reports that I have 0 CFG files.
That said, if I click "Edit CFG" for a game, it does display the game description along with some configured parameters. I've aldo tried to "Upgrade old CFG's" bulk functionality, but same result. Additionally, within OPL 1.2.0 and uOPL, I can see the added descriptions and settings, which suggests that the CFG files themselves are working correctly.


Inquiry:
Is this a known issue or limitation with OPL Manager v2.4, or am I possibly doing something wrong in my setup?

Question 3: ART Sharing

Context:
I currently have around 50–100 ART covers that are not present in the OPL Manager ART database. I'm not sure whether OPL Manager maintains its own internal database or relies on API calls to an external, generic PS2 cover database.
Either way, I'd like to share the missing covers I have. In OPL Manager → Batch Actions, there is an option to "Share all ARTs", but it reports that I have no new ARTs to share. This seems incorrect, as for several games the cloud download returned no results, after which I manually added COV and ICO artwork and they are properly detected inside OPL Manager.

Inquiry: How can I access the ART database directly? Is there a public endpoint or submission process for uploading covers? Alternatively, am I doing something incorrectly in OPL Manager that prevents the newly added ARTs from being shared?

Question 4: 32 Characters Title Limitation

Context:
Many games have long titles, especially those with secondary names. While I know I can use the PS2 game ID as the filename, this isn't very recognizable when browsing the DVD folder directly in Windows Explorer.

Inquiry:
Is there any way to increase or bypass the 32-character limit for game titles?

Thank you
 
A1. Yes. Also you shouldn't merge random resources. OPL drop support for old assets due to to much VRAM consumption etc. For game box covers it must be: 256x256 8bit PNG; for disc covers 128x128 8bit PNG. Everything else will be ignored (*.jpg), badly displaying or in worst case, crash/glitching GUI/theme.

A2. Like above. Merging different CFGs is bad idea. It is because OPL have badly designed of handling game options and game informations. They should be separated but they are in one file. So you can end with bad settings for some game or device on newer OPL if those parrams are filled up.

A3. There is no shared one database with stuff. Each developer of each manager handling/linking on its own.

A4. OPL GUI have no autoscroll for game titles. And no, no bypass.
 

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