tungatung
Member
I have this theory according to which the PS3's with smaller CPU and RSX die size will have better performance.
The die size started from 90nm (originally) and went as low as 45nm and 28nm, CPU and RSX respectively on the latest revisions.
In theory, Since the distance electrons need to travel is reduced between the transistors. It will lead to faster signal transmission and potentially higher clock speeds can/may be achieved. Also the power consumption will be lower so higher clock speeds could be achieved without exceeding the thermal limits.
Is this really happening or just a theory. I only have the slim model with 45nm CPU and 40nm RSX, so i would really want more people to test on different models especially with some of the more demanding games that came out later on the PS3's lifecycle.
I also found a post on Reddit with a similar thing to support my theory.
Altough, the performance boost may be marginal, it still exists, and this can definatley be useful in overclocking for the slim model.
The die size started from 90nm (originally) and went as low as 45nm and 28nm, CPU and RSX respectively on the latest revisions.
In theory, Since the distance electrons need to travel is reduced between the transistors. It will lead to faster signal transmission and potentially higher clock speeds can/may be achieved. Also the power consumption will be lower so higher clock speeds could be achieved without exceeding the thermal limits.
Is this really happening or just a theory. I only have the slim model with 45nm CPU and 40nm RSX, so i would really want more people to test on different models especially with some of the more demanding games that came out later on the PS3's lifecycle.
I also found a post on Reddit with a similar thing to support my theory.
Altough, the performance boost may be marginal, it still exists, and this can definatley be useful in overclocking for the slim model.