jolek
Senior Member
Several Arcades emulator, multiplatform port of FinalBurn Neo emulator.
The main goals of this fbneo port are:
PS VITA INFORMATION'S ((may be outdated))
The main goals of this fbneo port are:
- have a basic but user-friendly user interface
- use a recent rendering interface for speed and effect support
- cross-platform and code portability
- easy updates of fbneo core (no modifications to the original sources)
- use arm asm m68k (cyclone) core on arm devices
- pFBN current DATs files are located here.
- pFBN, as fbneo, support consoles roms. Here is the default configuration for your roms paths:
Code:NAME SYSTEM SYSTEM_ID PATH ARCADE = ( "Arcade", "0x12341234", "/pfbneo/arcade/" ); CHANNELF = ( "Channel F", "0x21000000", "/pfbneo/channelf/" ); COLECO = ( "ColecoVision", "0x1a000000", "/pfbneo/coleco/" ); FDS = ( "NES FDS", "0x1f000000", "/pfbneo/fds/" ); GAMEGEAR = ( "Sega Game Gear", "0x12000000", "/pfbneo/gamegear/" ); MEGADRIVE = ( "Sega Megadrive", "0x0c000000", "/pfbneo/megadrive/" ); MSX = ( "MSX", "0x1c000000", "/pfbneo/msx/" ); NES = ( "NES", "0x1e000000", "/pfbneo/nes/" ); NGP = ( "Neo Geo Pocket", "0x20000000", "/pfbneo/ngp/" ); PCE = ( "PC Engine", "0x17010000", "/pfbneo/pce/" ); SG1000 = ( "Sega SG-1000", "0x19000000", "/pfbneo/sg1000/" ); SGX = ( "PC Engine SGX", "0x17030000", "/pfbneo/sgx/" ); MASTERSYSTEM = ( "Sega Master System", "0x18000000", "/pfbneo/sms/" ); SPECTRUM = ( "ZX Spectrum", "0x1d000000", "/pfbneo/spectrum/" ); TG16 = ( "PC Engine TG16", "0x17020000", "/pfbneo/tg16/" );
Please note that, unlike other pEMU emulators, you need to use a specific system id (HARDWARE_XXX) for each system. The "Arcade" system id "0x12341234" is a special case, arcade roms found in this path will get their system/id from fbneo internal drivers database.
PS VITA INFORMATION'S ((may be outdated))
- data is located at "ux0:/data/pfba"
- default rom path is "ux0:/data/pfba/roms/"
- rom path can be changed in "ux0:/data/pfba/pfba.cfg"
- preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
- ui: START = general options + default roms configuration
- ui: SELECT = per rom configuration
- in game: SELECT+START = menu
- in game: SELECT+L = saves states
- in game: SELECT+SQUARE = service switch
- in game: SELECT+TRIANGLE = 1P+2P switch
- in game: SELECT+LEFT/RIGHT = change shader
- in game: SELECT+UP/DOWN = change scaling
- pFBN support preview images and videos.
Put files in roms media folder:
png files goes in "ux0:data/pfbn/roms/media/mixrbv2",
mp4 files in "ux0:data/pfbn/roms/media/video").
Please note that the vita port doesn't support video previews.
- copy "pnes" directory to "ux0:data/" directory on sdcard
- copy roms to "ux0:data/pfbn/roms/" directory on sdcard
- Xavier for the support (http://www.consolex-bordeaux.fr/)
- ScHlAuChi for all the advices, testing, and hardware support
- fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
- xerpi for vita2d (https://github.com/xerpi/libvita2d)
- frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
- people behind the vitasdk (https://github.com/vitasdk)
- WinterMute and fincs, for their continue work on the Nintendo Switch
- screencraper.fr
