Pinky’s PS3 Tutorials

sounds like the image didn't fit into the hex correctly. it needs to be saved correctly as dds before converting to gtf. a corrupted coldboot won't soft brick or cause any issues, so that might be what's happened.

did you try mine? it's from the coldboot installer for han along with the original coldboot sound.
 
sounds like the image didn't fit into the hex correctly. it needs to be saved correctly as dds before converting to gtf. a corrupted coldboot won't soft brick or cause any issues, so that might be what's happened.

did you try mine? it's from the coldboot installer for han along with the original coldboot sound.
Yes, I have tested yours. It was cool though, big compared to normal. I know that it is impossible to extract the original file, the way is to make one. the position I used 840x500 and the width and height of 1024x64. and fell like a glove. I extract the image of the rco, I could even edit it with a good resolution, I'm terrible in photoshop.
 
I extracted your image. this is how it appears:
X3MlKSw.jpg


the image is the wrong side. plus, there's no blur or footer. to extract the files, remove the first eight bytes 00-07 of the coldboot.raf, decompress with simplyzip, drop the coldboot into p3textracter (the theme extractor). all files will be extracted. delete the _1.gim of the image file, then drop that file into g2d.

also, I don't believe the coldboot.raf is supposed to be in all caps. all of those issues are probably why it doesn't appear. if it's a naming issue, that may also be a reason. even if the coldboot isn't detected, the system will still boot up normally.
 
I extracted your image. this is how it appears:
X3MlKSw.jpg


the image is the wrong side. plus, there's no blur or footer. to extract the files, remove the first eight bytes 00-07 of the coldboot.raf, decompress with simplyzip, drop the coldboot into p3textracter (the theme extractor). all files will be extracted. delete the _1.gim of the image file, then drop that file into g2d.

also, I don't believe the coldboot.raf is supposed to be in all caps. all of those issues are probably why it doesn't appear. if it's a naming issue, that may also be a reason. even if the coldboot isn't detected, the system will still boot up normally.
I used the program easystatic raf converter to do this
 
I extracted your image. this is how it appears:
X3MlKSw.jpg


the image is the wrong side. plus, there's no blur or footer. to extract the files, remove the first eight bytes 00-07 of the coldboot.raf, decompress with simplyzip, drop the coldboot into p3textracter (the theme extractor). all files will be extracted. delete the _1.gim of the image file, then drop that file into g2d.

also, I don't believe the coldboot.raf is supposed to be in all caps. all of those issues are probably why it doesn't appear. if it's a naming issue, that may also be a reason. even if the coldboot isn't detected, the system will still boot up normally.
"The image is on the wrong side" did you mean the space on the right side of the screen? if you take a look at this screenshot:
Screenshot_20190426-233112.png
 
I've never used the program, so I'm not sure what could've happened. if it's a colored coldboot, the alpha channel is all that will be displayed.
 
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I've never used the program, so I'm not sure what could've happened. if it's a colored coldboot, the alpha channel is all that will be displayed, so black is opaque.
okay, I'm going to see what I can do ... just get me a doubt ... can I do any sprx of some previous firmware and make it work in a current version? ... for example, I want game_ext_plugin.sprx (the classic gameboot) of firmware 2.60 and the explore_category_plugins.sprx of firmware 3.55 work in 4.84, but for this I have to use scetools to change the code inside the files, and re encodes them to the current version ... right? would work
 
okay, I'm going to see what I can do ... just get me a doubt ... can I do any sprx of some previous firmware and make it work in a current version? ... for example, I want game_ext_plugin.sprx (the classic gameboot) of firmware 2.60 and the explore_category_plugins.sprx of firmware 3.55 work in 4.84, but for this I have to use scetools to change the code inside the files, and re encodes them to the current version ... right? would work

the game_ext_plugin.sprx is easy to modify. the cmd line is in my adding a gameboot and sound tutorial. you can use the template command to reencrypt the file like the original. use the sprx of the firmware you're on. using an older one will likely soft brick. I don't know about that other sprx. I've never tried to modify it.
 
the game_ext_plugin.sprx is easy to modify. the cmd line is in my adding a gameboot and sound tutorial. you can use the template command to reencrypt the file like the original. use the sprx of the firmware you're on. using an older one will likely soft brick. I don't know about that other sprx. I've never tried to modify it.
I have this file game_ext_plugin.sprx already with this coding that you mentioned in your tutorial, however in the description of the file says 4.82. as I am in 4.84 I can not use :/
 
I have this file game_ext_plugin.sprx already with this coding that you mentioned in your tutorial, however in the description of the file says 4.82. as I am in 4.84 I can not use :/

afaik, the mod is still possible on that firmware with the same hex edit. you'll know when you search for the hex, 'cause I think the hex is only in the file once, so you won't hex the wrong thing.
 
afaik, the mod is still possible on that firmware with the same hex edit. you'll know when you search for the hex, 'cause I think the hex is only in the file once, so you won't hex the wrong thing.
This is what is said in the readme file. Is it the same HEX code?
Instructions:
1. Copy game_ext_plug.sprx to dev_flash/vsh/modules/
2. Copy gameboot_multi.ac3, gameboot_stereo.ac3, and custom_render_plugin.rco to dev_flash/vsh/resource
For your convenience, I have already placed the files in the necessary directories in the dev_flash folder,
or if you want to do it manually, the needed files are in the root folder.
If you need to patch for other firmwares, extract game_ext_plugin.sprx in dev_flash/vsh/modules, then run SCETOOL:
scetool.exe -d game_ext_plugin.sprx game_ext_plugin.prx
Open decrypted game_ext_plugin.prx and search for following hex data:
Older firmwares: 38 80 00 00 7B E3 00 20 and change to 38 80 00 00 38 60 00 02
Newer firmwares: 2F 89 00 00 7B C3 00 20 and change to 2F 89 00 00 38 60 00 02
Re-encrypt sprx with following command:
scetool -v --compress-data=TRUE --sce-type=SELF --self-type=APP --template=game_ext_plugin_bak.sprx --encrypt game_ext_plugin.prx game_ext_plugin.sprx
*note, make backup of original sprx to use for --template flag.
 
This is what is said in the readme file. Is it the same HEX code?
Instructions:
1. Copy game_ext_plug.sprx to dev_flash/vsh/modules/
2. Copy gameboot_multi.ac3, gameboot_stereo.ac3, and custom_render_plugin.rco to dev_flash/vsh/resource
For your convenience, I have already placed the files in the necessary directories in the dev_flash folder,
or if you want to do it manually, the needed files are in the root folder.
If you need to patch for other firmwares, extract game_ext_plugin.sprx in dev_flash/vsh/modules, then run SCETOOL:
scetool.exe -d game_ext_plugin.sprx game_ext_plugin.prx
Open decrypted game_ext_plugin.prx and search for following hex data:
Older firmwares: 38 80 00 00 7B E3 00 20 and change to 38 80 00 00 38 60 00 02
Newer firmwares: 2F 89 00 00 7B C3 00 20 and change to 2F 89 00 00 38 60 00 02
Re-encrypt sprx with following command:
scetool -v --compress-data=TRUE --sce-type=SELF --self-type=APP --template=game_ext_plugin_bak.sprx --encrypt game_ext_plugin.prx game_ext_plugin.sprx
*note, make backup of original sprx to use for --template flag.

just copy and paste the hex from the tutorial. that's what I do instead of memorizing it.
 
This is what is said in the readme file. Is it the same HEX code?
Instructions:
1. Copy game_ext_plug.sprx to dev_flash/vsh/modules/
2. Copy gameboot_multi.ac3, gameboot_stereo.ac3, and custom_render_plugin.rco to dev_flash/vsh/resource
For your convenience, I have already placed the files in the necessary directories in the dev_flash folder,
or if you want to do it manually, the needed files are in the root folder.
If you need to patch for other firmwares, extract game_ext_plugin.sprx in dev_flash/vsh/modules, then run SCETOOL:
scetool.exe -d game_ext_plugin.sprx game_ext_plugin.prx
Open decrypted game_ext_plugin.prx and search for following hex data:
Older firmwares: 38 80 00 00 7B E3 00 20 and change to 38 80 00 00 38 60 00 02
Newer firmwares: 2F 89 00 00 7B C3 00 20 and change to 2F 89 00 00 38 60 00 02
Re-encrypt sprx with following command:
scetool -v --compress-data=TRUE --sce-type=SELF --self-type=APP --template=game_ext_plugin_bak.sprx --encrypt game_ext_plugin.prx game_ext_plugin.sprx
*note, make backup of original sprx to use for --template flag.
You do know that you can not modify sprx files on HAN?

Maybe you can do more on HEN, no idea.
 
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