Prince of Persia 2: The Shadow and the Flame PS Vita port by usineur

PS VITA / PsTV Prince of Persia 2: The Shadow and the Flame PS Vita port by usineur v1.3

jolek

Senior Member
Prince of Persia 2: The Shadow and the Flame
  • This is a wrapper/port of Prince of Persia 2: The Shadow and the Flame for the PS Vita.
    The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as it is.

    Notes
    • The loader has been tested with version 2.0.2 of the game.

    Setup Instructions (For End Users)
    • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
    Code:
      *KERNEL
      ux0:tai/kubridge.skprx
      ux0:tai/fd_fix.skprx


    Note Don't install fd_fix.skprx if you're using rePatch plugin
    • Optional: Install PSVshell to overclock your device to 500Mhz.
    • Install libshacccg.suprx, if you don't have it already, by following this guide.
    • Install the vpk from Release tab.
    • Obtain your copy of Prince of Persia 2: The Shadow and the Flame legally for Android in form of an .apk.
    • Open the apk with your zip explorer, extract the following files and copy them to ux0:data/pop2
      • libS3DClient.so from the lib/armeabi-v7a folder
      • S3DMain.smf from the assets folder and rename it to S3DMain.stk
  • Credits
    • TheFlow for the original .so loader.
    • Rinnegatamante for his Android ports and especially Babel one on which mine is mostly based.
Source: https://github.com/usineur/pop2-vita.
 
Prince of Persia 2: The Shadow and the Flame v.1.1 is out!

Changelog:
  • 60 FPS.
  • Fix "Control Settings" screen displaying after prince few steps.
 
Prince of Persia 2: The Shadow and the Flame v1.3 for PS VIta is out!

Changelog:

v1.3:
  • Improve fps
  • Rebuild with latest vitaGL to fix missing skulls in last level (thx Rinnegatamante)
Please delete your ux0:data/shader_cache/POP200001 folder as shaders need to be recompiled.

Also, Thx to Samilop "Cimmerian" Iter, without you, everything would have been different, not the same.

v1.2:
  • Re-enable MSAA (2x).
  • Better PSTV support.
  • Fix Simplified Chinese not displaying fonts.
 

Similar threads

Back
Top