Following the initial release of Project Void which looks like it has tons of potential to being a really great homebrew game for the Vita/Ps TV has seen a recent update as v0.0.2 has been dropped as creator Akabane87 has made some visual improvements to the game fixing and improving various elements that have been outlined in the latest changelog provided.
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Project Void
This project aims to be a space opera focused on dogfights. The way you build your spaceship using different modules such as engines, canons and so on, will impact the momentum and the whole physics that will make your ship move and react. Any module will have independant resistance and detroying a module will affect the physics of the ship until you repair it.
Version notes for v0.0.2
- Add a smooth lod transition.
- More accurate ribbon trails.
- Re-coded billboard renderer that can now manage correctly Z ordering of semi transparent billboards with different textures.
- Fix bad projectile collisions on biggest asteroids.
- Fix a wrong duplication of the light when resetting the scene.
- Fix the physic damping that was framerate dependant.
- Use real thruster properties for ship's acceleration and strafe.
- Make engine FX proportional to and in the direction of the total amount forces applied to the ship (including friction) to have a nice thruster effect of inertia compensation when stopping.
- Smooth thruster flare appearance/disappearance.
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Controls:
- Left Stick : 3D strafe right/left/up/down
- Right Stick : ship's orientation
- Left Trigger : acceleration
- Right Trigger : shoot
- Cross : toggle pause+freemove cam/unpause+ship cam
- Triangle : toggle friction/no friction (ie space inertia)
- D-Pad : navigate through the debug menu
- Start : show/hide debug console
- Select : reset the scene
- Front Touchscreen : move any physic object of the scene (drag&drop)
Download: Project Void: v0.0.2 (mediafire)
Source: gekihen.xyz
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