@Rissy
https://www.psx-place.com/resources/virtual-memory-cards.1392/
*.VM1 are raw PSX card images (128KiB).
*.VM2 are raw PS2 card images with ECC (8,25MiB (8650752)).
*.VME are encrypted *.VM2 using target game klicense.
Depend of emulator and method, VM2 or VME been in usage.
Paths etc. are in Ultimate User Backup Guide which you - as you stated before - read. :P
https://www.psx-place.com/threads/ultimate-userdata-backup-guide.29037/
Thanks Berion, I did read this, but like most things out there, it doesn't tell you the full why, when, or how.
Saves for PlayStation 2 games PS2 game saves are stored on virtual memory cards. Depending on the emulator used, these cards may be unencrypted (*.VM2) or encrypted (*.VME). All card images contain ECC blocks, so you cannot use the same VMC e.g. with Open PS2 Loader or PCSX2 without enriching them with data correction first. • Unencrypted VMCs can be created with the "Memory Card Utility (PS1/PS2)" from within XMB. You'll find them in "dev_hdd0/savedata/vmc/*.VM2". There, you will see all the saves that on that memory card, and from there you can export them to a PSV container for external storage (eg flash drive) ("dev_usb000/PS3/EXPORT/PSV/*.PSV"). • Encrypted VMCs, in turn, are stored in: "dev_hdd0/home//ps2emu2_savedata//SCEVMC0.VME". They can be exported to, e.g. a flash drive from within the XMB, with the "Save Data Utility (PS2)", then they will be exported to "dev_usb000/PS3/EXPORT/PS2SD//SCEVMC0.VME". In the case of so-called place holders, e.g. PS2 ISO/Classics Launcher (by Habib) v1.03, the GameID will always be the same, i.e. PS2U10000, but normally and for games purchased from the PlayStation Store, the GameID will be unique for each individual title.
So referring to your explanation here.
I have created virtual memory cards by extraction of save games from the real memory cards using my PS3 USB memory card reader.
- I have PS1 virtual memory cards (.VM1) which just work, and I have no issues with. so i have no reason to discuss these further now.
- I also have PS2 virtual memory cards (.VM2). These are memory card images with many game saves for many games in each case. They are NOT individual game saves.
You've mentioned this in the above, and gone on to explain that in this format, they are unencrypted. This is great. I understand the subject and the explanation of the meaning.
Then you've gone on to explain an alternative encrypted version of PS2 saves, but you don't explain if this is a full memory card format, or an individual game save format. You also haven't explained how to create these, and why you would need to in the first place (I'm still uncertain as I type this!). So what are the following please?
- Why would i need to encrypt PS2 game saves?
- When would this be useful? Is this going to allow me to do what I want to do?
- How do I do this?
Ultimately, I'm wanting to be able to load up my PS2 game saves (contained in my virtual memory cards) by running my PS2 games as converted packages, which right now I can't do, despite the fact I CAN if I simply load up the .ISO version of the game.