bucanero
Developer
You can definitely do that.
I tested with a package consisting of DevilSummoner and Scarface and you can reset back and forth between the two games.
Not sure if it is super useful though since it does mean that SoftwareManual only covers the first game, and ...
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don't we really want ALL the games to show up beautifully and individually on the XMB ? And a collection would kind of defeat that.
For someone that wants to test some more,
I created a test version for it in pop-fe2 in the multiswap branch.
./pop-fe2.py --swap=0 --ps3-pkg=g.pkg G.iso H.iso I.iso ...
--swap=0|1 to inject that optional fourth byte in command 0.
Or skip --swap completely and that fourth byte will be skipped too.
Not sure if I will fold this into the master branch. But if you want tooling to test collections or cheat-disks, here you go.
But it is there , in the multiswap branch, if someone wants to do some not so very quick (it takes forever to create very large PKGs, transfer to the PS3 and then install them) tests.
great to hear that the hot swap option works fine, I think the main usage is to bundle a CodeBreaker/ActionReplay cheat disc and a game, so you can play PS2 games with cheats easily.
Until now, the only way was to rebuild the ps2 game iso from scratch, adding the codebreaker ELF and ulaunchELF, and then doing a bunch of steps to start the disc, select cheats, then launch the game elf.
It was very non-user friendly and required manual labor with each game ISO. With this new method, the original game ISO remains untouched, then you just add the second disc ISO for the game cheat disc, and use the hot swap to start the cheat disc, then swap to game.