PS3 ps2classics game manual creator (for ps3)

ANDREAS777

Member
hi

here is a ps2classics game manual creator (digital/pkg ps2 games on ps3),
with DXTConverter, you can convert png files into .dxt pages

https://mega.nz/file/oJ0jzJZQ#ERvpRWSwzqR6R8cwIDgmF25vmpNfv1aQQ4rbxSLg-hw

i found 0 definitive forums for this, 0 cleared threads, the ps2 classis GUI doesnt even have the ability to add, let alone create manuals, wich means it creates incomplete ps2classics!!!!

so please share this program, im not an active dude on the net, and i dont know how long until my link expires, so please spread this thing out
 
from what I saw, it's based on a few tools, and a batch file that scripts every step so the png files get converted in the right way.

I think some people will like building some manuals for ps2classic stuff
 
the ps2 classis GUI doesnt even have the ability to add, let alone create manuals, wich means it creates incomplete ps2classics!!!!
It's true that PS2 Classics GUI doesn't have an internal option to create manuals. But remember that PS2 Classics GUI is part of PS2 Tools Collections and you can create manuals with Retro XMB Creator. Additionally 99% of the packages normally don't include manual.
upload_2022-5-5_14-43-13.png
 
It's true that PS2 Classics GUI doesn't have an internal option to create manuals. But remember that PS2 Classics GUI is part of PS2 Tools Collections and you can create manuals with Retro XMB Creator. Additionally 99% of the packages normally don't include manual.
View attachment 37063
no, you cannot create manuals for ps2classics with this, you can only create xmb manuals for DIGITAL PS3 games format (jb folder and ps3iso not supported), this tool you showed creates DDS files with no transparency located in the game's MANUAL folder (supports multiple languages) this manual is accessible via the xmb

ps2classics format games (digital ps2 format games) dont have acces to the xmb in-game,
when you hit the ps button, it doesnt go to the xmb, it opens the emulator menu, from there you can acces your game manual (.dxt files located in the game's USRDIR/CONTENT)

i dont know what you mean by 99% packages dont include manuals? you mean ps3 format pkg games? yeah of course, i never talked about those as i just explained, my post is about digital ps2 format games pkg's, 100% of them include manuals! same goes for ps1 classics, 100% of them include manuals too!

speaking of wich, i dont know of any ps1classic manual creator for ps3 (DOCUMENT.DAT), i know there is one for psp, but its not compatible with ps3, does anyone have such program for the ps3? it would be greatly appreciated
 
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no, you cannot create manuals for ps2classics with this, you can only create xmb manuals for DIGITAL PS3 games format (jb folder and ps3iso not supported), this tool you showed creates DDS files with no transparency located in the game's MANUAL folder (supports multiple languages) this manual is accessible via the xmb

ps2classics format games (digital ps2 format games) dont have acces to the xmb in-game,
when you hit the ps button, it doesnt go to the xmb, it opens the emulator menu, from there you can acces your game manual (.dxt files located in the game's USRDIR/CONTENT)

i dont know what you mean by 99% packages dont include manuals? you mean ps3 format pkg games? yeah of course, i never talked about those as i just explained, my post is about digital ps2 format games pkg's, 100% of them include manuals! same goes for ps1 classics, 100% of them include manuals too!

speaking of wich, i dont know of any ps1classic manual creator for ps3 (DOCUMENT.DAT), i know there is one for psp, but its not compatible with ps3, does anyone have such program for the ps3? it would be greatly appreciated

Got it! My mistake. I was talking about the dds for MANUAL folder, not about DOCUMENT.DAT
 
Got it! My mistake. I was talking about the dds for MANUAL folder, not about DOCUMENT.DAT
no problem, but DOCUMENT.DAT is for ps1classics, as explained above, ps2classics dont use those; they use .dxt extension files,

its very confusing sony went all over the place with the manuals, they had no consistency with this, i was confused as hell too in the beginning thats why i want to keep it clear, save other people some headache
 
Sorry for the thread necro. The link in the top post no longer exist.
Does anyone have a copy of this? Or even better, a description on how to create these files?
I am asking because it would be super sweet if pop-fe2-ps3 would be able to generate manuals for PS2 Classics.
 
Sorry for the thread necro. The link in the top post no longer exist.
Does anyone have a copy of this? Or even better, a description on how to create these files?
I am asking because it would be super sweet if pop-fe2-ps3 would be able to generate manuals for PS2 Classics.

good thing that I downloaded it back then. Here's the file DXTConverter by Andry.zip, I reuploaded it to github.

https://github.com/user-attachments/files/22659470/DXTConverter.by.Andry.zip
 
good thing that I downloaded it back then. Here's the file DXTConverter by Andry.zip, I reuploaded it to github.

https://github.com/user-attachments/files/22659470/DXTConverter.by.Andry.zip

Thanks!
The DXT files look like they are just a DDS file (pixelformat DXT1) but with the header stripped off.
So unless that crunch.exe tool does something special to the payload too I should be able to hack something up.

I will give it a try tomorrow and see what I can do.
 
Thanks!
The DXT files look like they are just a DDS file (pixelformat DXT1) but with the header stripped off.
So unless that crunch.exe tool does something special to the payload too I should be able to hack something up.

I will give it a try tomorrow and see what I can do.

It doesn't work :-(
DXTConverter creates the files but they don't work. :-(
 
I don't remember ever trying or testing this when I downloaded the .zip , so no idea if this ever worked. Maybe someone did try it at some point? also not sure if the guy who created is still around to answer any questions
 
Ah, it actually does work, and it uses the program crunch from this repository : https://github.com/BinomialLLC/crunch
and the source code is available WOOOOOHOOO
It is a visual studio project for windows though, so I will need to port it to posix C + cmake so it also builds under linux.
But hey, it does work, the source code is available, I just need to find a couple of days of spare time to do the porting and then we will have pop-fe2 creating manuals !

Or I might be lazy and just run the windows binaries via "wine".
 
I went with the lazy route and just embed the crunch.exe binary in the package and also just run it under wine on linux.

But it works, at least under linux. Both from pop-fe2 and pop-fe2-ps3
Windows SHOULD also work but I really can't test it since creating these games takes impossibly long under my Windows VMs.

Anyone on windows, you can try it out here:
https://github.com/sahlberg/pop-fe2/actions/runs/19289737048

If it doesn't work, see if you can fix it and send me a pull request.

Manuals are populated in the database for all NTSC-U games starting with 'A' or 'B'.
Other games will be added over time.
Pull requests to add games to the db also welcome if you get tired of waiting for me to add them :)

Have fun.
Now, if we can just figure out how to do multi-disc games for PS2 Classics as well ...
 
I went with the lazy route and just embed the crunch.exe binary in the package and also just run it under wine on linux.

But it works, at least under linux. Both from pop-fe2 and pop-fe2-ps3

I was taking a quick look at the repo github.com/BinomialLLC/crunch and at least the "crnlib" side has a Makefile with Linux support already. Have you tried to compile the library on linux? I think it shouldn't require any changes. The crunch.exe is just a CLI for that library.
I'm using macOS so at least on my case some includes and linux-specific stuff is missing to actually try building the library.

Now, if we can just figure out how to do multi-disc games for PS2 Classics as well ...

The multi-disc part of the ps2classics has been figured out recently. I can't find the thread, but it was discussed here, it's just a small binary file with some disc IDs. I even remember talking with @aldostools that perhaps it could be used to bundle "action replay cheat ps2 disc" + "game ps2 disc" and use it to swap between cheat disc and game.
 
Ok, pop-fe2 can now handle multidisc on Linux.

It doesn't work on windows as the program needs to be compiled under windows.To fix this I would need someone with a development environment to hlp and compile ps2classic.exe to whatever the equivalent to static linked binary is under windows and then I can just add the ps2classics.exe binary in the main repo.
But it works. At least for Linux users.

Wooohooo, first getting manuals to work and now getting multidisc to work. What a month!

Tested with XenoSaga3 I can reset between disc 1 and disc 2. I have a scanned manual show up under "Software Manual". Life is good.

EDIT: I re-wrote ps2classic.c (or the parts I need) in python so now this should work on all platforms.
 
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hi guys, im glad you found succes, i would like to ask my net-pirates again, do anyone know how to create ps1classic manuals (DOCUMENT.DAT format) for the ps3? pop-fe is able to create them but only for the PSP (even though they also seem to be in DOCUMENT.DAT format)
 
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