bucanero
Developer
it's defined and used inside tiny3D lib : https://github.com/Estwald/PSDK3v2/...libraries-src/Tiny3D/lib/source/rsxutil.c#L21
ManaGunz just grab it![]()
oh that explains everything! thanks a lot for pointing it out!

it's defined and used inside tiny3D lib : https://github.com/Estwald/PSDK3v2/...libraries-src/Tiny3D/lib/source/rsxutil.c#L21
ManaGunz just grab it![]()

The plugins folder goes to the HDD, but what about the src folder?
no updates. it is rather old and was meant as a "Proof of Concept". it was meant as a demo of what is possible. that is why it includes the source code--so it can be expanded or repurposed by other devs.Just curious, will there be any further updates on this? I tested it with a few games, and I like this plugin, but it seems to be bugged with Split/Second, which was the primary reason I sought after a plugin like this, since it brings up the pause screen if I open the XMB.
I can open the Screenshot Menu while playing Split/Second, and I can take screenshots while in the main menus no problem. But if I press Screenshot while in-game, even though the Screenshot Menu can still be opened and closed, the PS3 will essentially hang (just the music keeps playing,) and all I get is an empty 0 byte screenshot.
And the only reason I don't use the Xbox 360 version for screenshots in this game is because it runs at 1280x672 rather than full 720p.
![]()
Other few games I tested - The Simpsons Game, and Blur - worked no problem. Blur was one of the games that seemed to hit the RAM limit often, because sometimes if I pressed Select the menu wouldn't open. I just kept mashing Select and eventually it'd have cleared up enough RAM to load.
Successfully taken screenshot from Blur on PS3, since this game makes the screen completely black if the XMB is opened.
![]()
@OsirisX can this in-game music player be adapted to work on XMB and automatically? so we can have a background music like ps4/ps5?
I haven't worked on anything VSH related in a while but I suppose this is possible as long as the needed APIs for playing music can be called from the plugin
I haven't worked on anything VSH related in a while but I suppose this is possible as long as the needed APIs for playing music can be called from the plugin
@jordywastaken can you work in a project like that?