PS3 Manager API

Hi i'm new here
And I have a silly question
How do I remove the webman games folders when I uninstall ps3 manager api because when I delete the main launcher the webman game folder would stay
And thanks in advance

Sent from my Moto G
 
[MENTION=600]_NzV_[/MENTION]

4.30 DEX doesn't work with MAMBA, I tried fixing all offsets but it seems like it has either a problem with CFW itself or the payload. I gave up, so you should change your release note for 4.30 DEX not being supported.

and 4.46 DEX symbol had some wrong ones, although it doesn't really affect the compatibility, however I think it's better to fix it

I have removed 4.30DEX payload and updated the 4.46 DEX. Thx [MENTION=29]Joonie[/MENTION]


but the folders home and installs not hidden , is this normal?

Yes, only sen enabler do this.
 
Hi, mediafire link (Simple File Sharing and Storage.) gives me this:

"File Download Blocked.

The file you attempted to download has been previously claimed by a copyright holder through a valid DMCA request and cannot be downloaded.

Still have questions, or think we've made a mistake? Please contact support for further assistance." wut?


Is there a mirror available? :p
 
i just have noticed, if you compile irisman (i am using an old source dated 3.30) with loader flag and comment the function "atexit(fun_exit);" in main.c in main thread, and only make eboot from RELOAD.SELF without loader, you can instantly load mamba with [MENTION=600]_NzV_[/MENTION]'s latest update to mamba core. no exit and reload needed anymore.
 
i just have noticed, if you compile irisman (i am using an old source dated 3.30) with loader flag and comment the function "atexit(fun_exit);" in main.c in main thread, and only make eboot from RELOAD.SELF without loader, you can instantly load mamba with [MENTION=600]_NzV_[/MENTION]'s latest update to mamba core. no exit and reload needed anymore.

I managed npdrm fself without breaking full cex compatibility on both normal / cobra, which is exactly opposite to what you have done to your 4.21 :)
 
i just have noticed, if you compile irisman (i am using an old source dated 3.30) with loader flag and comment the function "atexit(fun_exit);" in main.c in main thread, and only make eboot from RELOAD.SELF without loader, you can instantly load mamba with [MENTION=600]_NzV_[/MENTION]'s latest update to mamba core. no exit and reload needed anymore.

I told you it's fixed : http://www.psx-place.com/forum/utilities/ps3-manager-api-931-post9956.html#post9956

Btw,I confirm that syscall35 is working too... i just had an issue when I redirected "/dev_bdvd" to the game path but every other redirection are working. So, now i'm sure that this isssue come from my code ;)

Edit : sry, and shame on me because I inversed oldpath and newpath when i was using sys_map_path...
 
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i just have noticed, if you compile irisman (i am using an old source dated 3.30) with loader flag and comment the function "atexit(fun_exit);" in main.c in main thread, and only make eboot from RELOAD.SELF without loader, you can instantly load mamba with [MENTION=600]_NzV_[/MENTION]'s latest update to mamba core. no exit and reload needed anymore.

But it dont loads the games right?
Because i have tried to do how you say wth Gamesonic Mnagaer and it loads mamba but it not load ISO Games without a reboot of the manager

this is my code
Code:
if(use_mamba && !use_cobra)
    {
		load_ps3_mamba_payload();
		syscall_40(1, 0);
		ioPadEnd();
		sys8_perm_mode(0);
	    if(restore_syscall8[0]) sys8_pokeinstr(restore_syscall8[0], restore_syscall8[1]);
	    restore_syscall8[1]= lv2peek(restore_syscall8[0]);

        /* relaunch gamesonic manager to get vsh process for mamba
        sysProcessExitSpawn2("/dev_hdd0/game/GMANAGER9/USRDIR/RELOAD.SELF", NULL, NULL, NULL, 0, 3071, SYS_PROCESS_SPAWN_STACK_SIZE_1M);
        exit(0);*/
		
    }
 
I managed npdrm fself without breaking full cex compatibility on both normal / cobra, which is exactly opposite to what you have done to your 4.21 :)
not exactly sure what you mean, but sounds interesting and i wanna know details. though, i have no problems with any selfs, whatsoever.

But it dont loads the games right?
Because i have tried to do how you say wth Gamesonic Mnagaer and it loads mamba but it not load ISO Games without a reboot of the manager

this is my code
Code:
if(use_mamba && !use_cobra)
    {
		load_ps3_mamba_payload();
		syscall_40(1, 0);
		ioPadEnd();
		sys8_perm_mode(0);
	    if(restore_syscall8[0]) sys8_pokeinstr(restore_syscall8[0], restore_syscall8[1]);
	    restore_syscall8[1]= lv2peek(restore_syscall8[0]);

        /* relaunch gamesonic manager to get vsh process for mamba
        sysProcessExitSpawn2("/dev_hdd0/game/GMANAGER9/USRDIR/RELOAD.SELF", NULL, NULL, NULL, 0, 3071, SYS_PROCESS_SPAWN_STACK_SIZE_1M);
        exit(0);*/
		
    }
i can only speak for myself, but on 4.21 everything is working fine now. i have made a new eboot from irisman flagged as loader (set in loader.h) without prxloader and it is working fine. i only start mamba-iris-loader and it only takes about 10sec and it will return to xmb, instead of about 20sec just like before. and then i can load my games with webman fine. i am autoloading an old ccapi webman cobra hybrid version, so i have not to use prxloader and this works very well.

you just have to make a single eboot from reload self without that loader and mambaloader will work fine (irisman without gui, to just load mamba). the same goes for irisman, if you compile it as usual without loader you can start it also instantly and mamba is loaded as well.

you have to deinstall the previous version, so no reload self is leftover. for me it works fine at least and i thought i share this information.
 
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not exactly sure what you mean, but sounds interesting and i wanna know details. though, i have no problems with any selfs, whatsoever.

i can only speak for myself, but on 4.21 everything is working fine now. i have made a new eboot from irisman flagged as loader (set in loader.h) without prxloader and it is working fine. i only start mamba-iris-loader and it only takes about 10sec and it will return to xmb, instead of about 20sec just like before. and then i can load my games with webman fine. i am autoloading an old ccapi webman cobra hybrid version, so i have not to use prxloader and this works very well.

you just have to make a single eboot from reload self without that loader and mambaloader will work fine (irisman without gui, to just load mamba). the same goes for irisman, if you compile it as usual without loader you can start it also instantly and mamba is loaded as well.

you have to deinstall the previous version, so no reload self is leftover. for me it works fine at least and i thought i share this information.
I have compiled manager to start only with eboot.bin but mamba not load propely because only after a reboot of manager it scans iso on NTFS HD

This is my new source code for version 3.61,it has many new functions like the installation of new core + system manager on CFW non-cobra,a fix for display of temperature in the various menĂą and other

Source Code
 
not exactly sure what you mean, but sounds interesting and i wanna know details. though, i have no problems with any selfs, whatsoever.

Your method breaks normal CEX by disabling elf1/elf2 from vsh but works fine with COBRA, my method is opposite, I only disable elf1/elf2 via Cobra only for DEX.

You're a DEX boy that only cares much about DEX, but I'm doing this for majority of REBUG users that mostly use CEX only, [tbh, they don't even need REX, they need pure CEX + COBRA]

I'm not saying this is better method than yours, but this doesn't break CEX's elf1/elf2 patches on both NORMAL/COBRA mode, which can also be worked around with using 2 VSH swap that I think it's more headache to manage [confusing for most users]
 
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PSNPatch' disable syscalls makes the PS3 Manager nonfunctional when attaching a tool due to it not being to make the necessary calls.

Isn't there an increased ban risk to attach a modding tool and THEN disabling syscalls in the demo PS3 Manager API after? I see individual syscalls in the file to disable. Are we meant to disable individual ones that would prevent bans but allow tools to attach and function? If so, which ones are they?

Would Webman's disable syscalls be different from PSNPatch and allow tools to attach without issue? It's crucial for me to know how to properly disable Syscalls when using PS3MAPI. Thanks guys.
 

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Your method breaks normal CEX by disabling elf1/elf2 from vsh but works fine with COBRA, my method is opposite, I only disable elf1/elf2 via Cobra only for DEX.

You're a DEX boy that only cares much about DEX, but I'm doing this for majority of REBUG users that mostly use CEX only, [tbh, they don't even need REX, they need pure CEX + COBRA]

I'm not saying this is better method than yours, but this doesn't break CEX's elf1/elf2 patches on both NORMAL/COBRA mode, which can also be worked around with using 2 VSH swap that I think it's more headache to manage [confusing for most users]
lol, sorry.

that is the same thing i have done at first, but in the end, if you disable cobra, you will have the same problem on dex. so i have made the compromise to remove unsigned app patch completely from all vsh selfs and patch it dynamically only for cex stage2. this way everything works fine and i can run npdrm fself on dex no matter what.

that unsigned app patch is not needed at all on cex, if cobra is disabled, so why using this patch, if it breaks some official function? and besides, it is a reminiscent of pl3 stuff i think, which is not used on newer cfw afaik. if cobra is disabled, i can run fself even with cex kernel this way, as long as targetID is set to dex.

[MENTION=600]_NzV_[/MENTION]
sorry to have derailed your thread for personal matters. but at least this irisman stuff belongs to your newly modified mamba source and your ps3manager api.
 
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lol, sorry.

that is the same thing i have done at first, but in the end, if you disable cobra, you will have the same problem on dex. so i have made the compromise to remove unsigned app patch completely from all vsh selfs and patch it dynamically only for cex stage2. this way everything works fine and i can run npdrm fself on dex no matter what.

that unsigned app patch is not needed at all on cex, if cobra is disabled, so why using this patch, if it breaks some official function? and besides, it is a reminiscent of pl3 stuff i think, which is not used on newer cfw afaik. if cobra is disabled, i can run fself even with cex kernel this way, as long as targetID is set to dex.

[MENTION=600]_NzV_[/MENTION]
sorry to have derailed your thread for personal matters. but at least this irisman stuff belongs to your newly modified mamba source and your ps3manager api.

]that unsigned app patch is not needed at all on cex, if cobra is disabled, so why using this patch, if it breaks some official function? and besides, it is a reminiscent of pl3 stuff i think, which is not used on newer cfw afaik. if cobra is disabled, i can run fself even with cex kernel this way, as long as targetID is set to dex.

How many people do you think they set Target ID to 82, you tell me if you do this, then this disables ps2classic and bd/dvd playbacks, these are VERY critical to CEX users who use PS3 as their entertainment system,.

There is a reason why something never changes when you release something for over 50,000 people..

TBh, D-REX was not a good idea,, it would've been better if it was plain DEX under name of REBUG.

Your idea is good for only DEX modders in general, you have no idea how many people whine about plain REBUG LITE [Not even COBRA] not being released.

*EDIT, It kinda gives me an idea of what could be better after all,

REX could have my method, and D-REX could have your method, REX was basically meant for CEX users but allowed DEX features via easy conversion.

D-REX was basically meant for DEX users but allowed CEX features via easy conversion.. Both REX/D-REX didn't have to be identical, [VSH patch wise], but for some reason cyber has chosen this way.

I'd probably think this was easy to manage changes for both REX/D-REX.. But I don't know man.. releasing something for many people is not easy..

It's always better to make their own CFW if they know how and need something that the public one doesn't provide what they need.
 
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good morning,
the download for ps3 manager API is broken, could you please make it available again ?
it's the only software that serves as an alternative to CCAPI 2.60 ? since it is not supported on CFW 4.70 ...
 
The download links for PS3_Manager_API_Demo_Tools.rar, PS3Lib.dll_v4.5_.rar and Fake_PS3Lib.rar are down. To those of you that have these files, care to upload them somewhere?
 
yup i can confirm that, better upload them again.

or choose a hoster who does not, well, set his priority on protecting others copyrights.
like uploaded.net
 

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