PS3 PS3 Minecraft Debug GUIs

PhoenixARC

Member
So as I decided to go back to check out the old swf files of the older versions of the game, I decided to open the swf files in a swf viewer to check them out, normally i would've thought it was just functions used in-game to do things like generate structures and control the camera, but these look awfully like GUIs... and what's more they're not centered, they're on separate sides of the screen too, I'm not sure how much attention this'll get, but i figured it'd be useful to post, anyone who'd be up to help out i'd be glad to talk to.
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lol yeah you can enable them ingame by swapping there file names with something that can open. Did this a very long time ago.
 
I did this recently on bedrock minecraft, i should be able to actually enable these menu's on ps3 minecraft now. More than likely functionality would not have been included when they packaged the game for release tho.
 
lol yeah you can enable them ingame by swapping there file names with something that can open. Did this a very long time ago.
seems something's changed, doing this with modern FUI files, since the swf change, results in a fatal error:
Code:
VM: Access violation reading location 0x81007063 (unmapped memory) [type=u32]
which results in a full system crash, doing this on older versions(swf files) however, does not.

Edit: after further looking into it, while loading the guis themselves can be done like that, it seems since context is lost, it just renders the swf and not the actions, this can be seen if you load something like SkinGraphics.swf instead of say, credits or intro, it'll display it as if you opened it in a computer program.

it seems unlikely that 4J would just leave it in the game like that, if they cut out the code to use them, why not just rid the debug files anyways, not only is that not the case, but it's been added to, I believe that the fact is that there's a function still in the game to load them properly, but it's call was removed, in the end it's the easiest solution, and if they used a flag or something it could just be not loaded on retail builds.
 
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seems something's changed, doing this with modern FUI files, since the swf change, results in a fatal error:
Code:
VM: Access violation reading location 0x81007063 (unmapped memory) [type=u32]
which results in a full system crash, doing this on older versions(swf files) however, does not.

Edit: after further looking into it, while loading the guis themselves can be done like that, it seems since context is lost, it just renders the swf and not the actions, this can be seen if you load something like SkinGraphics.swf instead of say, credits or intro, it'll display it as if you opened it in a computer program.

it seems unlikely that 4J would just leave it in the game like that, if they cut out the code to use them, why not just rid the debug files anyways, not only is that not the case, but it's been added to, I believe that the fact is that there's a function still in the game to load them properly, but it's call was removed, in the end it's the easiest solution, and if they used a flag or something it could just be not loaded on retail builds.
Lol go ahead and try, it's not like I know what I'm talking about or anything there is alot of code that reffers to debug stuff because it would be a pain to remove everything. It's much easy to just remove the main components that control the debug menus and then remove access. So all any one could do is unlock the menu ingame without any functionality, it's exactly what has happened with the latest release of bedrock beta for pc. I personally wouldn't waste time on it, by hey if you want to more power to ya
 
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