PS3 PS3 PRO MOD - Give your XMB a new look with these mods by LuanTeles

Here is a cool mod for 4.81 PS3 Custom Firmware user's as psx-place memeber LuanTeles has put together and released a suite of XMB modifications that he has dubbed the PS3 PRO MOD. This collections contains he PS3 PRO coldboot & gameboot, new boot & xmb sounds, New Custom Icons & new xmb wave , Checkout the video preview and see the included release post for additional details​
-STLcardsWS​

ps3pro.jpg

  • Hey Guys, I made a little mod for PS3 to PS3 PRO as long now we have PS4 PRO, and our PS3 (w/ CFW) just does everything better than a regular PS3 so i created this PS3 PRO MOD


    The Mod Contains
    • PS3 PRO Coldboot
    • PS4 Boot Sound
    • PS4 XMB Sounds
    • PS3 strings changed to PS3 PRO
    • Some Custom Icons
    • PS3 PRO Gameboot
    • PS4 Gameboot Sound
    • PSP Wave Background

    UPDATE 6/22/17:
    v1,1
    • Resized Pro Logo in GAMEBOOT to fit better
    • Dev_hdd0 custom RetroArch, PSP Launcher, PKG Launcher And Multiman ICONS like folders, to fit better the XMB

    Next Release: PS4 Browser Enter and Exiting Sounds


 
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I think the error is either related to cygwin or related to the fail0verflow ps3 tools not being installed. I'm trying cygwin after I get it installed.
 
I think the error is either related to cygwin or related to the fail0verflow ps3 tools not being installed. I'm trying cygwin after I get it installed.
No it's related to the keys.
If I delete my keys folder I get the same error as you.
Your keys are not set up in the right location...
In my setup, the keys are in a .ps3 folder one folder level above the project folder...
 
@LuanTeles & others attempting to release mods like this one..

You cannot use a debug sprx, patch it & distribute it for use on CEX CFW. The sprx might not be interchangeable without modifying stage2.bin unless the Cobra patches offsets are identical on both retail & debug versions.
Same thing goes for a retail sprx used on Rebug.
On Rebug, you could test your mods for CEX compatibility by using retail vsh, it would give you an idea...

Also testing may mean using features for which Cobra patches the file you are testing because as long as those parts of code don't run, there might be no glitches.
For instance, game_ext_plugin.sprx is patched for 3 fixes including a ps2_netemu fix, a remote play sfo flag fix & a fix for ps region video error...
Unless you do this properly & look for Cobra debug output through socat (I wrote a detailed "how to" about this in one of the sMan threads), you would need to test those 3 features...
 
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.ps3 folder? what do u mean? one thing I've noticed is that PUAD is using the 32 bit version of cygwin while the one u linked me to is for the 64 bit version. neither works for me though. I tried using a cygwin1.dll from the 32 bit version, and I encountered a different error. my laptop may be getting too old for this stuff or it's not configured to use the unself with the keys leading me to wondering if not have the sony sdk or fail0verflow's tools in their usual places being the culprit. if it is the keys, though, I'm still confused how u have urs setup. I see them in the hashcalc folder, but r those the ones being used? what does the inside of the folder look like?
 
Yeah it's in a folder called .ps3 not located in the working folder on my own setup. It doesn't matter where I copy my hashcalc folder, the system always know where to find my keys...

Like I said, it's nothing to do with your old laptop & the 32 bit version of cygwin1.dll will not help you, the error message is from hashcalc, that means hashcalc is running fine!
Sdk or fail overflow tools are not required...
I can send you the keys folder but I doubt that will help, the issue is more likely a configuration issue..
According to the unself project source, the keys in Windows should be in USERPROFILE\ps3keys where USER PROFILE is c:\Users\profilename\ & if no such folder is found there then it would look in the working folder for "ps3keys".
In Linux however, the keys folder name should be ".ps3" & that is what name convention I use all the time...

Code:
#ifdef WIN32
        home = getenv("USERPROFILE");
#else
	home = getenv("HOME");
#endif
	if (home == NULL) {
          snprintf (ptr, 256, "ps3keys");
        } else {
#ifdef WIN32
          snprintf(ptr, 256, "%s\\ps3keys\\", home);
#else
          snprintf(ptr, 256, "%s/.ps3/", home);
#endif
        }
 
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I've tried both names as well as locations. the home location in cygwin won't let me copy to it, so that's out. I think I'm just going to give up on it. I don't understand what's wrong, and I don't think I'll be able to fix it under those circumstances. thanks for the help though @bguerville .
 
The first time you run the cygwin prompt, a new folder with your profile name should be created in cygwin/home.
Your home folder is cygwin/home/pinky/ assuming your profile name is pinky!
It's in that folder you should put all your stuff, you have ReadWrite access to that folder..
 
We know what habib said already... Lol
Afaik he never said that all the new static hashes were 100% resistant to all patches & mods... Hopefully it is but that's why we are having this conversation otherwise we would not bother...
I just wish habib would clarify this for us once & for all...
Like I said I will try to Skype Joonie to get some answers...
It is to 99%, i wouldnt worry about that
These hashes go static since 4.50 i think. In my cfw hashes are so static that no difference would be found in dex and cex vsh but in rebug we had to change a bit so it can atleast find difference between cex and dex vsh
 
It is to 99%, i wouldnt worry about that
These hashes go static since 4.50 i think. In my cfw hashes are so static that no difference would be found in dex and cex vsh but in rebug we had to change a bit so it can atleast find difference between cex and dex vsh
Thanks habib for the clarification.
Joonie had already confirmed this much but it's better for the information to come from you than from me, that way people are sure... [emoji6]
 
I've tried both names as well as locations. the home location in cygwin won't let me copy to it, so that's out. I think I'm just going to give up on it. I don't understand what's wrong, and I don't think I'll be able to fix it under those circumstances. thanks for the help though @bguerville .
Give me half an hour, I will try to compile a binary that tells you where it's looking for the keys so you can remedy the issue..

In fact I think you could create an environment variable in System/Advanced Settings/Environment Variables called PS3_KEYS.
Its value would be the path to your keys folder.
If you do that, unself will automatically use that folder rather than search for it...
 
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Give me half an hour, I will try to compile a binary that tells you where it's looking for the keys so you can remedy the issue..

thanks, but I'm wondering if the keys r the problem. under one hand, scetool lumps the keys in one file, but on the other, the keys r in separate files like with PUAD I believe. it's obvious that the self/sprx r fine as per that error. however, it's the "sce tools aren't installed" portion of the error that makes me wonder. I haven't been keeping tabs on new releases/breakthroughs in the ps3 scene for over a year, so a lot has changed that I'm not aware of. all I have is my memory and my knowledge about how things used to be (hopefully still r). I find myself a bit lost with the new stuff like the new hash calc, plugins/cobra, sman, etc.. lol
 
thanks, but I'm wondering if the keys r the problem. under one hand, scetool lumps the keys in one file, but on the other, the keys r in separate files like with PUAD I believe. it's obvious that the self/sprx r fine as per that error. however, it's the "sce tools aren't installed" portion of the error that makes me wonder. I haven't been keeping tabs on new releases/breakthroughs in the ps3 scene for over a year, so a lot has changed that I'm not aware of. all I have is my memory and my knowledge about how things used to be (hopefully still r). I find myself a bit lost with the new stuff like the new hash calc, plugins/cobra, sman, etc.. lol
I told you already that I get the same error message with sce tools as you get if I move or delete my keys folder...

Can you try the environment variable tip in my last post (edited) before I compile another unself for you...?
 
System/Advanced Settings? where is that option?
Windows 7?
Right Click on My Computer, choose properties then you should have Advanced settings & Environment variable.
It's the place where all the different system variables are defined including PATH!
 
I've tried both names as well as locations. the home location in cygwin won't let me copy to it, so that's out. I think I'm just going to give up on it. I don't understand what's wrong, and I don't think I'll be able to fix it under those circumstances. thanks for the help though @bguerville .

In your zip, u need to move all the Bin folder from PUAD and put in you Hash folder, i was with the same error, untill i figured it out
 
Ok.
Here is a modded unself binary.
https://mega.nz/#!3dYEVaSA!oJPIZoCtDimUr0MhGJgyEnemSdLNwoMq9SFXzQisbqM
Put it in your folder & launch a command like:
Code:
unself xxx.self xxx.elf
xxx.self must be a valid file of course or you can use a sprx, whatever.
In your terminal you will see what keys folder path the application uses...

okay. it says home/godreborn/.ps3 . is that the home folder in cygwin because I "don't have permission to copy and paste files in that directory." this is the issue I've had all day. I can't change permissions either or it errors.
 

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